#N canvas 481 50 704 553 10;
#X obj 35 195 adc~;
#X obj 6 190 cnv 16 60 80 empty empty Spatialise_Output 40 -12 0 16
-260584 -66577 0;
#X obj 6 107 cnv 16 162 60 empty empty Amplitude_Envelope 24 -12 0
16 -179694 -66577 0;
#X obj 14 253 dac~;
#X obj 32 194 adc~;
#X obj 14 230 *~;
#X obj 39 230 *~;
#X obj 14 18 osc~ 440;
#X obj 14 148 *~;
#X obj 84 134 vline~;
#X msg 84 113 1 10;
#X msg 131 119 0 10;
#X obj 131 65 receive VolumeDown;
#X obj 84 46 receive VolumeUp;
#X text 70 206 See FilteredNoise.pd in;
#X text 70 217 the Spatialisation scene;
#X text 71 228 for an explanation of;
#X text 70 238 this structure.;
#X text 5 1 Sine Oscillator;
#X text 83 27 These receive objects are how we receive;
#X text 200 39 signals from our Unity;
#X text 213 50 scene. In this case \,;
#X text 258 61 bangs sent to;
#X text 265 73 VolumeUp and;
#X text 193 84 VolumeDown will trigger;
#X text 258 95 a ramp of the;
#X text 194 106 oscillator's amplitude.;
#X connect 4 0 5 1;
#X connect 4 1 6 1;
#X connect 5 0 3 0;
#X connect 6 0 3 1;
#X connect 7 0 8 0;
#X connect 8 0 5 0;
#X connect 8 0 6 0;
#X connect 9 0 8 1;
#X connect 10 0 9 0;
#X connect 11 0 9 0;
#X connect 12 0 11 0;
#X connect 13 0 10 0;
