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m_Text: 'LibPdIntegration Example Scenes
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diff --git a/Assets/Scenes/SpatialiseScene.unity b/Assets/Scenes/SpatialiseScene.unity
index 48d0a14..31ff343 100644
--- a/Assets/Scenes/SpatialiseScene.unity
+++ b/Assets/Scenes/SpatialiseScene.unity
@@ -1993,7 +1993,7 @@ TextMesh:
m_Text: "This scene demonstrates how to\r\nspatialise PD patches in Unity.\r\n\nThe
Red (FilteredSound-ADC.pd)\nsphere is
spatialised, while the\nBlue sphere (SineDrone.pd)
- is not.\n\nNote that there is an additional\n(hidden) Green
+ is not.\n\nNote that there is an additional\n(disabled) Green
Sphere in the\nHeirarchy; this demonstrates how\nto use a spatialisation framework\nlike
Steam Audio as an alternative\napproach. See the wiki for details.\n\nLook at
the AudioSources for the\nspheres to see how this is done:"
diff --git a/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs b/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs
index d8beac7..01c2ba7 100644
--- a/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs
+++ b/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs
@@ -41,10 +41,11 @@ public class EnvelopeFollower : MonoBehaviour
}
/// Clean up after ourselves and unbind from the AmplitudeEnvelope object.
+ /// (not strictly necessary in this code, but a good habit to get into)
void OnDestroy()
{
//Unbind from the named send object.
- pdPatch.UnBind("AmplitudeEnvelope");
+ //pdPatch.UnBind("AmplitudeEnvelope");
}
/// Our receive function. This will be called whenever a bound send object
diff --git a/Assets/Scripts/LibPdInstance.cs b/Assets/Scripts/LibPdInstance.cs
index e2f00ed..1db8fb5 100644
--- a/Assets/Scripts/LibPdInstance.cs
+++ b/Assets/Scripts/LibPdInstance.cs
@@ -686,7 +686,7 @@ public class LibPdInstance : MonoBehaviour
libpd_queued_release();
- pdInitialised = true;
+ pdInitialised = false;
}
}
@@ -784,9 +784,14 @@ public class LibPdInstance : MonoBehaviour
[MethodImpl(MethodImplOptions.Synchronized)]
public void UnBind(string symbol)
{
- libpd_set_instance(instance);
- libpd_unbind(bindings[symbol]);
- bindings.Remove(symbol);
+ //Don't try and unbind a symbol that doesn't exist in our bindings
+ //dictionary.
+ if(bindings.ContainsKey(symbol))
+ {
+ libpd_set_instance(instance);
+ libpd_unbind(bindings[symbol]);
+ bindings.Remove(symbol);
+ }
}
//--------------------------------------------------------------------------
diff --git a/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/SineEnvelope.pd
similarity index 100%
rename from Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd
rename to Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/SineEnvelope.pd
diff --git a/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/SineEnvelope.pd.meta
similarity index 100%
rename from Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta
rename to Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/SineEnvelope.pd.meta
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index bf8fcf1..1f916b0 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -14,4 +14,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Unity2LibPdScene.unity
guid: 28a2beedd0da5754e955eef66b91d68d
+ - enabled: 1
+ path: Assets/Scenes/LibPd2UnityScene.unity
+ guid: 9dd7eec3796ab5e4d89b1505ce5a9b8f
m_configObjects: {}