From 4909a14213700a8e06d3fc09657bb24ebb75dd3f Mon Sep 17 00:00:00 2001 From: Niall Moody <21282294+NiallMoody@users.noreply.github.com> Date: Thu, 3 Dec 2020 16:20:37 +0000 Subject: [PATCH] Started implementing a libpd2Unity scene. --- Assembly-CSharp.csproj | 13 +- Assets/Scenes/LibPd2UnityScene.unity | 1304 +++++++++++++++++ Assets/Scenes/LibPd2UnityScene.unity.meta | 7 + Assets/Scripts/LibPd2UnitySceneScripts.meta | 8 + .../EnvelopeFollower.cs | 64 + .../EnvelopeFollower.cs.meta | 11 + .../PdAssets/LibPd2UnityPatches.meta | 8 + .../LibPd2UnityPatches/FloatExample.pd | 41 + .../LibPd2UnityPatches/FloatExample.pd.meta | 7 + 9 files changed, 1457 insertions(+), 6 deletions(-) create mode 100644 Assets/Scenes/LibPd2UnityScene.unity create mode 100644 Assets/Scenes/LibPd2UnityScene.unity.meta create mode 100644 Assets/Scripts/LibPd2UnitySceneScripts.meta create mode 100644 Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs create mode 100644 Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs.meta create mode 100644 Assets/StreamingAssets/PdAssets/LibPd2UnityPatches.meta create mode 100644 Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd create mode 100644 Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 2e4b8b8..9d49f97 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -65,6 +65,7 @@ + @@ -75,6 +76,12 @@ + + C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/UnityEngine.Purchasing.dll + + + C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/UnityEditor.Purchasing.dll + C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll @@ -90,12 +97,6 @@ C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - 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Script to set the y-axis position of a GameObject based +// an amplitude value sent to use from PD. +// ----------------------------------------------------------------------------- +// Copyright (c) 2020 Niall Moody +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// ----------------------------------------------------------------------------- + +using UnityEngine; + +/// Script to set the y-axis position of a GameObject based an amplitude value sent to use from PD. +public class EnvelopeFollower : MonoBehaviour +{ + /// The PD patch we are going to listen to. + public LibPdInstance pdPatch; + + /// The Transform of the GameObject we are going to move. + public Transform moveObject; + + /// We need to tell pdPatch which PD send object we want to listen to. + void Start() + { + //Bind to the named send object. + pdPatch.Bind("AmplitudeEnvelope"); + } + + /// Clean up after ourselves and unbind from the AmplitudeEnvelope object. + void OnDestroy() + { + //Unbind from the named send object. + pdPatch.UnBind("AmplitudeEnvelope"); + } + + /// Our receive function. This will be called whenever a bound send object + /// in our PD patch fires. + public void FloatReceive(string sender, float value) + { + //This function will get called for *every* Float event sent by our + //patch, so we need to make sure we're only acting on the + //*AmplitudeEnvelope* event that we're actually interested in. + if(sender == "AmplitudeEnvelope") + { + moveObject.position = new Vector3(moveObject.position.x, + 0.5f + value, + moveObject.position.z); + } + } +} diff --git a/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs.meta b/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs.meta new file mode 100644 index 0000000..ece30f1 --- /dev/null +++ b/Assets/Scripts/LibPd2UnitySceneScripts/EnvelopeFollower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e7fd44896109b24da35865f0c2961dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches.meta b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches.meta new file mode 100644 index 0000000..62e4178 --- /dev/null +++ b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa3b8b131d194fd4db89c5f021752e28 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd new file mode 100644 index 0000000..95efc73 --- /dev/null +++ b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd @@ -0,0 +1,41 @@ +#N canvas 854 131 664 489 10; +#X obj 90 6 loadbang; +#X obj 33 186 dac~; +#X obj 33 103 osc~ 440; +#X obj 33 147 *~; +#X obj 90 111 vline~; +#X obj 198 178 env~; +#X obj 198 200 / 100; +#X obj 198 221 s AmplitudeEnvelope; +#X obj 90 48 metro 2000; +#X obj 171 34 + 2000; +#X msg 90 88 1 1000 \, 0 950 1000; +#X obj 90 132 *~; +#X obj 171 10 random 1000; +#X text 8 6 A repeating; +#X text 6 17 trigger with; +#X text 7 28 a variable; +#X text 7 38 period.; +#X text 138 108 An enveloped sine; +#X text 137 118 tone \, with the; +#X text 138 129 envelope triggered; +#X text 139 139 by the above metro.; +#X text 75 177 We send the; +#X text 75 189 amplitude envelope; +#X text 75 200 of our audio to; +#X text 76 211 Unity as a float.; +#X connect 0 0 8 0; +#X connect 2 0 3 0; +#X connect 3 0 1 0; +#X connect 3 0 1 1; +#X connect 3 0 5 0; +#X connect 4 0 11 0; +#X connect 4 0 11 1; +#X connect 5 0 6 0; +#X connect 6 0 7 0; +#X connect 8 0 10 0; +#X connect 8 0 12 0; +#X connect 9 0 8 1; +#X connect 10 0 4 0; +#X connect 11 0 3 1; +#X connect 12 0 9 0; diff --git a/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta new file mode 100644 index 0000000..cbaea9d --- /dev/null +++ b/Assets/StreamingAssets/PdAssets/LibPd2UnityPatches/FloatExample.pd.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9ab0089af2eeb0c419b1315779d38b33 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: