From dfe695d31a64ee1f5005b4dbb5a5d7ff6919d57e Mon Sep 17 00:00:00 2001
From: Niall Moody <21282294+NiallMoody@users.noreply.github.com>
Date: Wed, 9 Dec 2020 16:04:31 +0000
Subject: [PATCH] Implemented 3d keyboard to visualise MIDI notes from our PD
patch.
---
Assembly-CSharp.csproj | 1 +
Assets/Materials/Black Keys Material.mat | 77 +
Assets/Materials/Black Keys Material.mat.meta | 8 +
Assets/Scenes/MidiScene.unity | 2596 +++++++++++++++++
Assets/Scripts/MidiSceneScripts/Midi2Unity.cs | 69 +
.../MidiSceneScripts/Midi2Unity.cs.meta | 11 +
6 files changed, 2762 insertions(+)
create mode 100644 Assets/Materials/Black Keys Material.mat
create mode 100644 Assets/Materials/Black Keys Material.mat.meta
create mode 100644 Assets/Scripts/MidiSceneScripts/Midi2Unity.cs
create mode 100644 Assets/Scripts/MidiSceneScripts/Midi2Unity.cs.meta
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 286cf38..d5165f2 100644
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diff --git a/Assets/Scripts/MidiSceneScripts/Midi2Unity.cs b/Assets/Scripts/MidiSceneScripts/Midi2Unity.cs
new file mode 100644
index 0000000..dc59be5
--- /dev/null
+++ b/Assets/Scripts/MidiSceneScripts/Midi2Unity.cs
@@ -0,0 +1,69 @@
+// Midi2Unity.cs - Script to visualise MIDI input from our PD patch.
+// -----------------------------------------------------------------------------
+// Copyright (c) 2020 Niall Moody
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+// -----------------------------------------------------------------------------
+
+using UnityEngine;
+
+/// Script to visualise MIDI input from our PD patch.
+///
+/// This script does 2 things:
+///
+/// 1.) Toggles note playback when the player enters/exits the trigger volume.
+///
+/// 2.) Visualises incoming MIDI notes from our PD patch.
+public class Midi2Unity : MonoBehaviour
+{
+ /// Our PD patch.
+ public LibPdInstance pdPatch;
+
+ /// Our 12 note lights.
+ public GameObject[] lights;
+
+ /// This will get called for every note on/off message we receive from our patch.
+ public void NoteReceived(int channel, int note, int velocity)
+ {
+ int wrappedNote = note % 12;
+
+ for(int i=0;i wrappedNote)
+ {
+ lights[wrappedNote].SetActive(true);
+ }
+ }
+
+ /// Toggle note playback when player enters trigger volume.
+ private void OnTriggerEnter(Collider other)
+ {
+ pdPatch.SendBang("Toggle");
+ }
+
+ /// Toggle note playback when player exits trigger volume.
+ private void OnTriggerExit(Collider other)
+ {
+ for(int i=0;i