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Script to visualise MIDI input from our PD patch. +// ----------------------------------------------------------------------------- +// Copyright (c) 2020 Niall Moody +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// ----------------------------------------------------------------------------- + +using UnityEngine; + +/// Script to visualise MIDI input from our PD patch. +/// +/// This script does 2 things: +/// +/// 1.) Toggles note playback when the player enters/exits the trigger volume. +/// +/// 2.) Visualises incoming MIDI notes from our PD patch. +public class Midi2Unity : MonoBehaviour +{ + /// Our PD patch. + public LibPdInstance pdPatch; + + /// Our 12 note lights. + public GameObject[] lights; + + /// This will get called for every note on/off message we receive from our patch. + public void NoteReceived(int channel, int note, int velocity) + { + int wrappedNote = note % 12; + + for(int i=0;i wrappedNote) + { + lights[wrappedNote].SetActive(true); + } + } + + /// Toggle note playback when player enters trigger volume. + private void OnTriggerEnter(Collider other) + { + pdPatch.SendBang("Toggle"); + } + + /// Toggle note playback when player exits trigger volume. + private void OnTriggerExit(Collider other) + { + for(int i=0;i