Updated to latest LibPdInstance.cs.
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9 changed files with 143 additions and 144 deletions
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@ -145,7 +145,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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patchName: SineDrone
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patchName: SineDrone
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patchDir: /StreamingAssets/PdAssets/SpatialisationPatches/
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patchDir: /PdAssets/SpatialisationPatches/
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patch: {fileID: 102900000, guid: 55f52df84da09804c81d203410a4fdde, type: 3}
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patch: {fileID: 102900000, guid: 55f52df84da09804c81d203410a4fdde, type: 3}
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pipePrintToConsole: 1
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pipePrintToConsole: 1
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pureDataEvents:
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pureDataEvents:
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@ -519,7 +519,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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patchName: FilteredNoise-ADC
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patchName: FilteredNoise-ADC
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patchDir: /StreamingAssets/PdAssets/SpatialisationPatches/
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patchDir: /PdAssets/SpatialisationPatches/
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patch: {fileID: 102900000, guid: 8d059ad70b1caa34abcb319fba07da55, type: 3}
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patch: {fileID: 102900000, guid: 8d059ad70b1caa34abcb319fba07da55, type: 3}
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pipePrintToConsole: 1
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pipePrintToConsole: 1
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pureDataEvents:
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pureDataEvents:
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@ -1326,7 +1326,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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patchName: FilteredNoise
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patchName: FilteredNoise
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patchDir: /StreamingAssets/PdAssets/SpatialisationPatches/
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patchDir: /PdAssets/SpatialisationPatches/
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patch: {fileID: 102900000, guid: 0f0b3965e1ca19a479d4cc4e00cd2810, type: 3}
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patch: {fileID: 102900000, guid: 0f0b3965e1ca19a479d4cc4e00cd2810, type: 3}
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pipePrintToConsole: 1
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pipePrintToConsole: 1
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pureDataEvents:
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pureDataEvents:
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@ -968,7 +968,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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patchName: FloatExample
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patchName: FloatExample
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patchDir: /StreamingAssets/PdAssets/Unity2LibPdPatches/
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patchDir: /PdAssets/Unity2LibPdPatches/
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patch: {fileID: 102900000, guid: 7341d6c8b5ae80f4b9c3e55c68de573e, type: 3}
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patch: {fileID: 102900000, guid: 7341d6c8b5ae80f4b9c3e55c68de573e, type: 3}
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pipePrintToConsole: 0
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pipePrintToConsole: 0
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pureDataEvents:
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pureDataEvents:
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@ -1413,7 +1413,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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patchName: BangExample
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patchName: BangExample
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patchDir: /StreamingAssets/PdAssets/Unity2LibPdPatches/
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patchDir: /PdAssets/Unity2LibPdPatches/
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patch: {fileID: 102900000, guid: 131d5aebbccdcfb4cb9e49d9daf8227c, type: 3}
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patch: {fileID: 102900000, guid: 131d5aebbccdcfb4cb9e49d9daf8227c, type: 3}
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pipePrintToConsole: 0
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pipePrintToConsole: 0
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pureDataEvents:
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pureDataEvents:
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@ -1,6 +1,6 @@
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// LibPdInstance.cs - Unity integration of libpd, supporting multiple instances.
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// LibPdInstance.cs - Unity integration of libpd, supporting multiple instances.
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Copyright (c) 2018 Niall Moody
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// Copyright (c) 2019 Niall Moody
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// of this software and associated documentation files (the "Software"), to deal
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@ -109,7 +109,8 @@ public class IntIntEvent : UnityEvent<int, int> {}
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///
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///
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/// </remarks>
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/// </remarks>
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[RequireComponent(typeof(AudioSource))]
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[RequireComponent(typeof(AudioSource))]
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public class LibPdInstance : MonoBehaviour {
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public class LibPdInstance : MonoBehaviour
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{
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#region libpd imports
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#region libpd imports
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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@ -396,7 +397,7 @@ public class LibPdInstance : MonoBehaviour {
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/// The Pd patch this instance is running.
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/// The Pd patch this instance is running.
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[HideInInspector]
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[HideInInspector]
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public string patchName;
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public string patchName;
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/// The path to the directory of the Pd patch this instance is running.
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/// Path to the folder the patch is in.
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[HideInInspector]
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[HideInInspector]
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public string patchDir;
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public string patchDir;
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@ -450,7 +451,8 @@ public class LibPdInstance : MonoBehaviour {
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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/// Events placed in a struct so they don't clutter up the Inspector by default.
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/// Events placed in a struct so they don't clutter up the Inspector by default.
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[System.Serializable]
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[System.Serializable]
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public struct PureDataEvents {
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public struct PureDataEvents
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{
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/// UnityEvent that will be invoked whenever we recieve a bang from the PD patch.
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/// UnityEvent that will be invoked whenever we recieve a bang from the PD patch.
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public StringEvent Bang;
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public StringEvent Bang;
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/// UnityEvent that will be invoked whenever we recieve a float from the PD patch.
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/// UnityEvent that will be invoked whenever we recieve a float from the PD patch.
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@ -467,7 +469,8 @@ public class LibPdInstance : MonoBehaviour {
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/// Events placed in a struct so they don't clutter up the Inspector by default.
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/// Events placed in a struct so they don't clutter up the Inspector by default.
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[System.Serializable]
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[System.Serializable]
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public struct MidiEvents {
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public struct MidiEvents
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{
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/// UnityEvent that will be invoked whenever we recieve a MIDI note on from the PD patch.
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/// UnityEvent that will be invoked whenever we recieve a MIDI note on from the PD patch.
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public IntIntIntEvent MidiNoteOn;
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public IntIntIntEvent MidiNoteOn;
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/// UnityEvent that will be invoked whenever we recieve a MIDI CC from the PD patch.
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/// UnityEvent that will be invoked whenever we recieve a MIDI CC from the PD patch.
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@ -489,7 +492,7 @@ public class LibPdInstance : MonoBehaviour {
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#region MonoBehaviour methods
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#region MonoBehaviour methods
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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/// Initialise LibPd.
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/// Initialise LibPd.
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void Awake ()
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void Awake()
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{
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{
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// Initialise libpd, if it's not already.
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// Initialise libpd, if it's not already.
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if(!pdInitialised)
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if(!pdInitialised)
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@ -597,7 +600,7 @@ public class LibPdInstance : MonoBehaviour {
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// Initialise audio.
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// Initialise audio.
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int err = libpd_init_audio(2, 2, AudioSettings.outputSampleRate);
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int err = libpd_init_audio(2, 2, AudioSettings.outputSampleRate);
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if (err != 0)
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if(err != 0)
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{
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{
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pdFail = true;
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pdFail = true;
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Debug.LogError(gameObject.name + ": Could not initialise Pure Data audio. Error = " + err);
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Debug.LogError(gameObject.name + ": Could not initialise Pure Data audio. Error = " + err);
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@ -615,10 +618,14 @@ public class LibPdInstance : MonoBehaviour {
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bindings = new Dictionary<string, IntPtr>();
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bindings = new Dictionary<string, IntPtr>();
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// Open our patch.
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// Open our patch.
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patchPointer = libpd_openfile(patchName + ".pd", Application.dataPath + patchDir);
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patchPointer = libpd_openfile(patchName + ".pd",
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Application.streamingAssetsPath + patchDir);
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if(patchPointer == IntPtr.Zero)
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if(patchPointer == IntPtr.Zero)
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{
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{
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Debug.LogError(gameObject.name + ": Could not open patch. Directory: " + (Application.dataPath + patchDir) + " Patch: " + patchName + ".pd");
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Debug.LogError(gameObject.name +
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": Could not open patch. Directory: " +
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Application.streamingAssetsPath + patchDir +
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" Patch: " + patchName + ".pd");
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patchFail = true;
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patchFail = true;
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}
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}
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@ -632,7 +639,7 @@ public class LibPdInstance : MonoBehaviour {
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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/// Close the patch file on quit.
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/// Close the patch file on quit.
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void OnApplicationQuit ()
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void OnApplicationQuit()
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{
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{
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if(!pdFail && !patchFail)
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if(!pdFail && !patchFail)
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{
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{
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@ -663,12 +670,15 @@ public class LibPdInstance : MonoBehaviour {
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/// Any send/MIDI events sent from libpd will be sent from the audio thread,
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/// Any send/MIDI events sent from libpd will be sent from the audio thread,
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/// so we have to queue them and send them from the main thread, or Unity
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/// so we have to queue them and send them from the main thread, or Unity
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/// will get very upset.
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/// will get very upset.
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public void Update() {
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public void Update()
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if(actionsPending) {
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{
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if(actionsPending)
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{
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mainThreadActions.Clear();
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mainThreadActions.Clear();
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//Copy events queued from audio thread.
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//Copy events queued from audio thread.
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lock(audioThreadActions) {
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lock(audioThreadActions)
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{
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mainThreadActions.AddRange(audioThreadActions);
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mainThreadActions.AddRange(audioThreadActions);
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audioThreadActions.Clear();
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audioThreadActions.Clear();
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@ -705,12 +715,15 @@ public class LibPdInstance : MonoBehaviour {
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if(patch != null)
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if(patch != null)
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patchName = patch.name;
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patchName = patch.name;
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if(lastName != patchName) {
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if((lastName != patchName) ||
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((patch != null) && (patchDir == null)) ||
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((patch != null) && (patchDir != null) && (patchDir.IndexOf("StreamingAssets") != -1))) //This is unfortunately necessary to upgrade the serialised data saved from versions of LibPdIntegration < v2.0.1.
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{
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patchDir = AssetDatabase.GetAssetPath(patch.GetInstanceID());
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patchDir = AssetDatabase.GetAssetPath(patch.GetInstanceID());
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//Strip out "Assets", as the files won't be in the Assets folder in
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//Strip out "Assets/StreamingAssets", as the files won't be in the
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//a built version, only when running in the editor.
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//Assets folder in a built version, only when running in the editor.
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patchDir = patchDir.Substring(patchDir.IndexOf("Assets") + 6);
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patchDir = patchDir.Substring(patchDir.IndexOf("Assets/StreamingAssets") + 22);
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//Remove the name of the patch, as we only need the directory.
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//Remove the name of the patch, as we only need the directory.
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patchDir = patchDir.Substring(0, patchDir.LastIndexOf('/') + 1);
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patchDir = patchDir.Substring(0, patchDir.LastIndexOf('/') + 1);
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@ -720,7 +733,7 @@ public class LibPdInstance : MonoBehaviour {
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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/// Process audio.
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/// Process audio.
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void OnAudioFilterRead (float[] data, int channels)
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void OnAudioFilterRead(float[] data, int channels)
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{
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{
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if(!pdFail && !patchFail)
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if(!pdFail && !patchFail)
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{
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{
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@ -1127,11 +1140,13 @@ public class LibPdInstance : MonoBehaviour {
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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/// Used to queue an event/action from the audio thread, to be dispatched in
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/// Used to queue an event/action from the audio thread, to be dispatched in
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/// the main thread.
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/// the main thread.
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private void addAudioAction(System.Action action) {
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private void addAudioAction(System.Action action)
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{
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if (action == null)
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if (action == null)
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throw new ArgumentNullException("action");
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throw new ArgumentNullException("action");
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lock(audioThreadActions) {
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lock(audioThreadActions)
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{
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audioThreadActions.Add(action);
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audioThreadActions.Add(action);
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actionsPending = true;
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actionsPending = true;
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@ -7,21 +7,28 @@
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<SchemaVersion>2.0</SchemaVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}</ProjectGuid>
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<ProjectGuid>{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AssemblyName>Assembly-CSharp.dll</AssemblyName>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<CompilerResponseFile>
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<CompilerResponseFile>
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</CompilerResponseFile>
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</CompilerResponseFile>
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<UnityProjectGenerator>VSTU</UnityProjectGenerator>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2018.1.0f2</UnityVersion>
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<UnityVersion>2018.1.6f1</UnityVersion>
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<RootNamespace>
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<RootNamespace>
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</RootNamespace>
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</RootNamespace>
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<LangVersion>4</LangVersion>
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<LangVersion>4</LangVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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@ -29,7 +36,7 @@
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<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
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<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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@ -262,43 +267,33 @@
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||||||
<Reference Include="UnityScript">
|
<Reference Include="UnityScript">
|
||||||
<HintPath>C:\Program Files\Unity-2018.1.0f2\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.dll</HintPath>
|
<HintPath>C:\Program Files\Unity-2018.1.6f1\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityScript.Lang">
|
<Reference Include="UnityScript.Lang">
|
||||||
<HintPath>C:\Program Files\Unity-2018.1.0f2\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.Lang.dll</HintPath>
|
<HintPath>C:\Program Files\Unity-2018.1.6f1\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.Lang.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Boo.Lang">
|
<Reference Include="Boo.Lang">
|
||||||
<HintPath>C:\Program Files\Unity-2018.1.0f2\Editor\Data\MonoBleedingEdge\lib\mono\unity\Boo.Lang.dll</HintPath>
|
<HintPath>C:\Program Files\Unity-2018.1.6f1\Editor\Data\MonoBleedingEdge\lib\mono\unity\Boo.Lang.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="UnityEditor.StandardEvents.csproj">
|
|
||||||
<Project>{6800202F-4402-D405-F8CB-03DC7BD78B92}</Project>
|
|
||||||
<Name>UnityEditor.StandardEvents</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="Unity.PackageManagerUI.Editor.csproj">
|
|
||||||
<Project>{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}</Project>
|
|
||||||
<Name>Unity.PackageManagerUI.Editor</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Scripts\GameManager.cs" />
|
<Compile Include="Assets\Scripts\GameManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\LibPdInstance.cs" />
|
<Compile Include="Assets\Scripts\LibPdInstance.cs" />
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,7 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 2017
|
# Visual Studio 15
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibPdIntegrationExamples", "LibPdIntegrationExamples.csproj", "{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibPdIntegrationExamples", "Assembly-CSharp.csproj", "{F0B4C44C-426F-A1BA-F9AE-AD0AF41B3477}"
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.PackageManagerUI.Editor", "Unity.PackageManagerUI.Editor.csproj", "{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEditor.StandardEvents", "UnityEditor.StandardEvents.csproj", "{6800202F-4402-D405-F8CB-03DC7BD78B92}"
|
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
|
@ -13,18 +9,10 @@ Global
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{F0B4C44C-426F-A1BA-F9AE-AD0AF41B3477}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{F0B4C44C-426F-A1BA-F9AE-AD0AF41B3477}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{F0B4C44C-426F-A1BA-F9AE-AD0AF41B3477}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{A483BD06-E30A-FEC7-8139-ACBA2BD2B58D}.Release|Any CPU.Build.0 = Release|Any CPU
|
{F0B4C44C-426F-A1BA-F9AE-AD0AF41B3477}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
|
|
@ -420,6 +420,7 @@ PlayerSettings:
|
||||||
switchAllowsRuntimeAddOnContentInstall: 0
|
switchAllowsRuntimeAddOnContentInstall: 0
|
||||||
switchDataLossConfirmation: 0
|
switchDataLossConfirmation: 0
|
||||||
switchSupportedNpadStyles: 3
|
switchSupportedNpadStyles: 3
|
||||||
|
switchNativeFsCacheSize: 32
|
||||||
switchSocketConfigEnabled: 0
|
switchSocketConfigEnabled: 0
|
||||||
switchTcpInitialSendBufferSize: 32
|
switchTcpInitialSendBufferSize: 32
|
||||||
switchTcpInitialReceiveBufferSize: 64
|
switchTcpInitialReceiveBufferSize: 64
|
||||||
|
|
|
||||||
|
|
@ -1 +1 @@
|
||||||
m_EditorVersion: 2018.1.0f2
|
m_EditorVersion: 2018.1.6f1
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue