#N canvas 481 50 704 553 10; #X obj 35 195 adc~; #X obj 6 190 cnv 16 60 80 empty empty Spatialise_Output 40 -12 0 16 -260584 -66577 0; #X obj 6 107 cnv 16 162 60 empty empty Amplitude_Envelope 24 -12 0 16 -179694 -66577 0; #X obj 14 253 dac~; #X obj 32 194 adc~; #X obj 14 230 *~; #X obj 39 230 *~; #X obj 14 18 osc~ 440; #X obj 14 148 *~; #X obj 84 134 vline~; #X msg 84 113 1 10; #X msg 131 119 0 10; #X obj 131 65 receive VolumeDown; #X obj 84 46 receive VolumeUp; #X text 70 206 See FilteredNoise.pd in; #X text 70 217 the Spatialisation scene; #X text 71 228 for an explanation of; #X text 70 238 this structure.; #X text 5 1 Sine Oscillator; #X text 83 27 These receive objects are how we receive; #X text 200 39 signals from our Unity; #X text 213 50 scene. In this case \,; #X text 258 61 bangs sent to; #X text 265 73 VolumeUp and; #X text 193 84 VolumeDown will trigger; #X text 258 95 a ramp of the; #X text 194 106 oscillator's amplitude.; #X connect 4 0 5 1; #X connect 4 1 6 1; #X connect 5 0 3 0; #X connect 6 0 3 1; #X connect 7 0 8 0; #X connect 8 0 5 0; #X connect 8 0 6 0; #X connect 9 0 8 1; #X connect 10 0 9 0; #X connect 11 0 9 0; #X connect 12 0 11 0; #X connect 13 0 10 0;