#N canvas 365 101 635 495 10; #X obj 68 152 cnv 16 54 80 empty empty Spatialisation_Output 32 -12 0 16 -260584 -66577 0; #X obj 73 214 dac~; #X obj 91 155 adc~; #X obj 73 191 *~; #X obj 98 190 *~; #X obj 7 111 osc~; #X obj 73 125 *~; #X obj 91 57 vline~; #X obj 7 93 +~ 110; #X obj 91 92 *~ 0.5; #X obj 7 72 *~ 1550; #X msg 91 38 \$1 5; #X obj 91 5 receive proximity; #X text 137 23 Here \, sending a float from; #X text 137 33 Unity to the proximity; #X text 137 45 receive object triggers a; #X text 137 56 short vline~ ramp that; #X text 137 66 applies to both the; #X text 136 77 oscillator's frequency \,; #X text 136 88 and its amplitude.; #X text 125 166 See FilteredNoise.pd in; #X text 124 175 the Spatialisation scene; #X text 125 185 for an explanation of; #X text 124 195 this structure.; #X connect 2 0 3 1; #X connect 2 1 4 1; #X connect 3 0 1 0; #X connect 4 0 1 1; #X connect 5 0 6 0; #X connect 6 0 3 0; #X connect 6 0 4 0; #X connect 7 0 9 0; #X connect 7 0 10 0; #X connect 8 0 5 0; #X connect 9 0 6 1; #X connect 10 0 8 0; #X connect 11 0 7 0; #X connect 12 0 11 0;