// CircleMotion.cs - Script used to move an object in a circle. // ----------------------------------------------------------------------------- // Copyright (c) 2018 Niall Moody // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // ----------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; /// Script used to move an object in a circle. public class CircleMotion : MonoBehaviour { /// The Transform of the GameObject we're going to move in a circle. public Transform objectToMove; /// The radius of the circle we're going to move the object in. [Range(0.1f, 50.0f)] public float radius = 10.0f; /// Where we are in the circle right now. private float circleIndex; /// The circle's centre position. private Vector3 centrePos; /// Used to setup centrePos. void Start () { //These lines calculate the centre of the circle we're going to move the //object in. We assume the developer has placed the object at the //12 o'clock position of the circle, so the centre position is its //position - the circle's radius on the z-axis. centrePos = objectToMove.transform.position; centrePos.z -= radius; } /// Move the object along its path. void Update () { Vector3 pos = centrePos; //Update circleIndex to move the object further around the circle. circleIndex += 0.01f; if(circleIndex > (2.0f * Mathf.PI)) circleIndex -= 2.0f * Mathf.PI; //We calculate the object's position by feeding circleIndex into the //Sin function for it's x-axis, and Cos for it's z-axis. pos.x += Mathf.Sin(circleIndex) * radius; pos.z += Mathf.Cos(circleIndex) * radius; //Finally, apply our updated position to the object's Transform. objectToMove.transform.position = pos; } }