LibPdIntegrationExamples/Assets/Scripts/GameManager.cs
2020-12-08 16:58:37 +00:00

55 lines
2 KiB
C#

// GameManager.cs - Script used to let the player quit by pressing Escape.
// -----------------------------------------------------------------------------
// Copyright (c) 2018 Niall Moody
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// -----------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// Script used to let the player quit by pressing Escape (in a build).
public class GameManager : MonoBehaviour
{
/// Used to ensure we don't create another instance of GameManager if we
/// return to the MainScene.
private static bool instantiated = false;
/// We use this to ensure our GameManager doesn't get destroyed when we switch scenes.
void Awake ()
{
if(!instantiated)
{
DontDestroyOnLoad(this.gameObject);
instantiated = true;
}
}
/// Listen for the user pressing Escape to quit.
void Update()
{
if(Input.GetButton("Quit"))
{
Application.Quit();
}
}
}