LibPdIntegrationExamples/Assets/Scripts/Unity2LibPdSceneScripts/Button2Bang.cs
2018-07-18 09:43:52 +01:00

53 lines
2.3 KiB
C#

// Button2Bang.cs - Script to send a bang to a PD patch when the player enters
// and leaves a collision volume.
// -----------------------------------------------------------------------------
// Copyright (c) 2018 Niall Moody
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// -----------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// Script to send a bang to a PD patch when the player enters and leaves a
/// collision volume.
public class Button2Bang : MonoBehaviour {
/// The PD patch we're going to communicate with.
public LibPdInstance pdPatch;
/// We send a bang when the player steps on the button (enters the collision
/// volume).
void OnTriggerEnter(Collider other) {
//To send a bang to our PD patch, the patch needs a named receive object
//(in this case, named VolumeUp), and then we can just use the
//SendBang() function to send a bang to that object from Unity.
//
//See the BangExample.pd patch for details.
pdPatch.SendBang("VolumeUp");
}
/// We send a different bang when the player steps off the button (leaves
/// the collision volume).
void OnTriggerExit(Collider other) {
pdPatch.SendBang("VolumeDown");
}
}