66 lines
2.8 KiB
C#
66 lines
2.8 KiB
C#
// Proximity2Float.cs - Script to send a float to a PD patch determined by the
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// player's proximity to a specific GameObject.
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// -----------------------------------------------------------------------------
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// Copyright (c) 2018 Niall Moody
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// -----------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// Script to send a float to a PD patch determined by the player's proximity to
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/// a specific GameObject.
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public class Proximity2Float : MonoBehaviour {
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// The Pd patch we'll be communicating with.
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public LibPdInstance pdPatch;
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// We'll use the transform of the red sphere to judge the player's proximity.
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public Transform sphereTransform;
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/// All our calculations for this class take place in MonoBehaviour's
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/// Update() function.
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void Update () {
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//Get the distance between the sphere and the main camera.
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float proximity = Vector3.Distance(sphereTransform.position, Camera.main.transform.position);
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//We want proximity to be in the range 0 -> 1.
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//Since our blue circle has a diameter of 15, its radius will be 7.5,
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//hence the following scaling.
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proximity /= 7.5f;
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//We also want the pitch to increase as we get closer to the sphere,
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//so we invert proximity.
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proximity = 1.0f - proximity;
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if(proximity < 0.0f)
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proximity = 0.0f;
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//Send our frequency value to the PD patch.
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//Like in Button2Bang.cs/ButtonExample.pd, all we need to be able to
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//send floats to our PD patch is a named receive object in the patch (in
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//this case, named proximity). We can then use the SendFloat() function
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//to send our float value to that named receive object.
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//
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//See the FloatExample.pd patch for details.
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pdPatch.SendFloat("proximity", proximity);
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}
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}
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