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2018-07-25 17:40:39 +01:00
Assets Change to ensure libpd events are only ever dispatched from the main thread; added AudioSource Component dependency to LibPdInstance. 2018-07-25 17:40:39 +01:00
docs/images Updated Unity2Libpd scene to work with OculusSpatializer plugin. 2018-07-25 14:13:54 +01:00
ProjectSettings Updated spatialisation scene to demonstrate OculusSpatializer method. 2018-07-25 13:47:09 +01:00
LibPdIntegrationExamples.csproj Initial commit. 2018-07-18 09:43:52 +01:00
LibPdIntegrationExamples.sln Initial commit. 2018-07-18 09:43:52 +01:00
LICENSE.txt Initial commit. 2018-07-18 09:43:52 +01:00
README.md Fixed link to LibPdIntegration in README.md. 2018-07-18 10:01:12 +01:00
ToDo.txt Updated spatialisation scene to demonstrate OculusSpatializer method. 2018-07-25 13:47:09 +01:00
Unity.PackageManagerUI.Editor.csproj Initial commit. 2018-07-18 09:43:52 +01:00
UnityEditor.StandardEvents.csproj Initial commit. 2018-07-18 09:43:52 +01:00

LibPdIntegrationExamples

Unity example project, spatialisation scene

Unity project demonstrating how to use the LibPdIntegration libpd Unity wrapper. Contains multiple scenes, each focused on a specific topic. Still in development.

Completed Demonstration Scenes

  • Spatialisation
  • Communication from Unity to libpd

Still to Come

  • Communication from libpd to Unity

  • libpd MIDI handling

  • Arrays

  • Pure Data lists/messages

Developed by Niall Moody at Abertay University, with assistance from Yann Seznec. Licensed under the MIT License.