LibPdIntegrationExamples/Assets/StreamingAssets/PdAssets/Unity2LibPdPatches/FloatExample.pd

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699 B
Text

#N canvas 365 101 635 374 10;
#X obj 73 164 dac~;
#X obj 7 111 osc~;
#X obj 73 125 *~;
#X obj 91 57 vline~;
#X obj 7 93 +~ 110;
#X obj 91 92 *~ 0.5;
#X obj 7 72 *~ 1550;
#X msg 91 38 \$1 5;
#X obj 91 5 receive proximity;
#X text 137 23 Here \, sending a float from;
#X text 137 33 Unity to the proximity;
#X text 137 45 receive object triggers a;
#X text 137 56 short vline~ ramp that;
#X text 137 66 applies to both the;
#X text 136 77 oscillator's frequency \,;
#X text 136 88 and its amplitude.;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#X connect 2 0 0 1;
#X connect 3 0 5 0;
#X connect 3 0 6 0;
#X connect 4 0 1 0;
#X connect 5 0 2 1;
#X connect 6 0 4 0;
#X connect 7 0 3 0;
#X connect 8 0 7 0;