(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.StackBlur = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o> shg_sum; if (pa != 0) { pa = 255 / pa; pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa; pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa; pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa; } else { pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0; } r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2; r_in_sum += (stackIn.r = pixels[p]); g_in_sum += (stackIn.g = pixels[p+1]); b_in_sum += (stackIn.b = pixels[p+2]); a_in_sum += (stackIn.a = pixels[p+3]); r_sum += r_in_sum; g_sum += g_in_sum; b_sum += b_in_sum; a_sum += a_in_sum; stackIn = stackIn.next; r_out_sum += (pr = stackOut.r); g_out_sum += (pg = stackOut.g); b_out_sum += (pb = stackOut.b); a_out_sum += (pa = stackOut.a); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += 4; } yw += width; } for (x = 0; x < width; x++) { g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0; yi = x << 2; r_out_sum = radiusPlus1 * (pr = pixels[yi]); g_out_sum = radiusPlus1 * (pg = pixels[yi+1]); b_out_sum = radiusPlus1 * (pb = pixels[yi+2]); a_out_sum = radiusPlus1 * (pa = pixels[yi+3]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; a_sum += sumFactor * pa; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } yp = width; for (i = 1; i <= radius; i++) { yi = (yp + x) << 2; r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i); g_sum += (stack.g = (pg = pixels[yi+1])) * rbs; b_sum += (stack.b = (pb = pixels[yi+2])) * rbs; a_sum += (stack.a = (pa = pixels[yi+3])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; a_in_sum += pa; stack = stack.next; if(i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (y = 0; y < height; y++) { p = yi << 2; pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum; if (pa > 0) { pa = 255 / pa; pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa; pixels[p+1] = ((g_sum * mul_sum) >> shg_sum) * pa; pixels[p+2] = ((b_sum * mul_sum) >> shg_sum) * pa; } else { pixels[p] = pixels[p+1] = pixels[p+2] = 0; } r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2; r_sum += (r_in_sum += (stackIn.r = pixels[p])); g_sum += (g_in_sum += (stackIn.g = pixels[p+1])); b_sum += (b_in_sum += (stackIn.b = pixels[p+2])); a_sum += (a_in_sum += (stackIn.a = pixels[p+3])); stackIn = stackIn.next; r_out_sum += (pr = stackOut.r); g_out_sum += (pg = stackOut.g); b_out_sum += (pb = stackOut.b); a_out_sum += (pa = stackOut.a); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += width; } } return imageData; } function processCanvasRGB(canvas, top_x, top_y, width, height, radius) { if (isNaN(radius) || radius < 1) return; radius |= 0; var imageData = getImageDataFromCanvas(canvas, top_x, top_y, width, height); imageData = processImageDataRGB(imageData, top_x, top_y, width, height, radius); canvas.getContext('2d').putImageData(imageData, top_x, top_y); } function processImageDataRGB(imageData, top_x, top_y, width, height, radius) { var pixels = imageData.data; var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, r_out_sum, g_out_sum, b_out_sum, r_in_sum, g_in_sum, b_in_sum, pr, pg, pb, rbs; var div = radius + radius + 1; var w4 = width << 2; var widthMinus1 = width - 1; var heightMinus1 = height - 1; var radiusPlus1 = radius + 1; var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; var stackStart = new BlurStack(); var stack = stackStart; for (i = 1; i < div; i++) { stack = stack.next = new BlurStack(); if (i == radiusPlus1) var stackEnd = stack; } stack.next = stackStart; var stackIn = null; var stackOut = null; yw = yi = 0; var mul_sum = mul_table[radius]; var shg_sum = shg_table[radius]; for (y = 0; y < height; y++) { r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0; r_out_sum = radiusPlus1 * (pr = pixels[yi]); g_out_sum = radiusPlus1 * (pg = pixels[yi+1]); b_out_sum = radiusPlus1 * (pb = pixels[yi+2]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } for (i = 1; i < radiusPlus1; i++) { p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i); g_sum += (stack.g = (pg = pixels[p+1])) * rbs; b_sum += (stack.b = (pb = pixels[p+2])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for (x = 0; x < width; x++) { pixels[yi] = (r_sum * mul_sum) >> shg_sum; pixels[yi+1] = (g_sum * mul_sum) >> shg_sum; pixels[yi+2] = (b_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2; r_in_sum += (stackIn.r = pixels[p]); g_in_sum += (stackIn.g = pixels[p+1]); b_in_sum += (stackIn.b = pixels[p+2]); r_sum += r_in_sum; g_sum += g_in_sum; b_sum += b_in_sum; stackIn = stackIn.next; r_out_sum += (pr = stackOut.r); g_out_sum += (pg = stackOut.g); b_out_sum += (pb = stackOut.b); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; stackOut = stackOut.next; yi += 4; } yw += width; } for (x = 0; x < width; x++) { g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0; yi = x << 2; r_out_sum = radiusPlus1 * (pr = pixels[yi]); g_out_sum = radiusPlus1 * (pg = pixels[yi+1]); b_out_sum = radiusPlus1 * (pb = pixels[yi+2]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } yp = width; for (i = 1; i <= radius; i++) { yi = (yp + x) << 2; r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i); g_sum += (stack.g = (pg = pixels[yi+1])) * rbs; b_sum += (stack.b = (pb = pixels[yi+2])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; stack = stack.next; if(i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (y = 0; y < height; y++) { p = yi << 2; pixels[p] = (r_sum * mul_sum) >> shg_sum; pixels[p+1] = (g_sum * mul_sum) >> shg_sum; pixels[p+2] = (b_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2; r_sum += (r_in_sum += (stackIn.r = pixels[p])); g_sum += (g_in_sum += (stackIn.g = pixels[p+1])); b_sum += (b_in_sum += (stackIn.b = pixels[p+2])); stackIn = stackIn.next; r_out_sum += (pr = stackOut.r); g_out_sum += (pg = stackOut.g); b_out_sum += (pb = stackOut.b); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; stackOut = stackOut.next; yi += width; } } return imageData; } function BlurStack() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; } module.exports = { image: processImage, canvasRGBA: processCanvasRGBA, canvasRGB: processCanvasRGB, imageDataRGBA: processImageDataRGBA, imageDataRGB: processImageDataRGB }; },{}]},{},[1])(1) });