Update values

This commit is contained in:
Hyunchul Kim 2020-11-17 23:33:33 +09:00
parent 0ae00703a2
commit c912e22e1d

View file

@ -1,3 +1,8 @@
const SCALAR = 1;
const THRESHOLD = 0;
const INIT_DURATION = 300;
const INIT_RATIO = 0.9;
var Engine = Matter.Engine, var Engine = Matter.Engine,
Render = Matter.Render, Render = Matter.Render,
World = Matter.World, World = Matter.World,
@ -64,8 +69,6 @@ World.add(engine.world, [ceiling, floor, leftWall, rightWall, title, timeline]);
Engine.run(engine); Engine.run(engine);
Render.run(render); Render.run(render);
SCALAR = 1;
THRESHOLD = 0;
window.addEventListener("resize", ()=>{ window.addEventListener("resize", ()=>{
// TODO : complete resize function // TODO : complete resize function
@ -79,7 +82,7 @@ window.addEventListener("resize", ()=>{
}) })
let count = 0; let count = 0;
let duration = 800; let duration = INIT_DURATION;
let addFrags = ()=>{ let addFrags = ()=>{
if (count >= frags.length){ if (count >= frags.length){
return; return;
@ -88,7 +91,7 @@ let addFrags = ()=>{
el.setAttribute("visibility", "visible") el.setAttribute("visibility", "visible")
World.add(engine.world, frags[count]); World.add(engine.world, frags[count]);
count += 1; count += 1;
duration *= 0.85; duration *= INIT_RATIO;
setTimeout(addFrags, duration) setTimeout(addFrags, duration)
} }
} }