physics-layout wip
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258ad34669
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4 changed files with 768 additions and 71 deletions
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Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 105 KiB |
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src/original_collider.svg
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345
src/original_collider.svg
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After Width: | Height: | Size: 107 KiB |
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@ -6,51 +6,65 @@ var Engine = Matter.Engine,
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Common = Matter.Common,
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Svg = Matter.Svg,
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Vertices = Matter.Vertices;
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var engine = Engine.create();
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 400,
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width: window.innerWidth,
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height: window.innerHeight,
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wireframes: false,
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}
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});
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var boxA = Bodies.rectangle(400, 200, 80, 80);
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var ballA = Bodies.circle(380, 100, 40, 10);
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var ballB = Bodies.circle(460, 10, 40, 10);
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var ground = Bodies.rectangle(400, 380, 810, 60, { isStatic: true });
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var ceiling = Bodies.rectangle(window.innerWidth/2, 0, window.innerWidth, 60, { isStatic: true });
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var floor = Bodies.rectangle(window.innerWidth/2, window.innerHeight-30, window.innerWidth, 60, { isStatic: true });
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var leftWall = Bodies.rectangle(0, window.innerHeight/2, 60, window.innerHeight, { isStatic: true });
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var rightWall = Bodies.rectangle(window.innerWidth, window.innerHeight/2, 60, window.innerHeight, { isStatic: true });
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var sampleSVG = document.querySelector('#sample').getElementsByTagName('path');
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// Get SVG
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var sampleSVG = document.getElementsByClassName("shape");
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var vertexSets = [],
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color = ['#556270'];
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var frags = [];
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for(let i = 0; i < sampleSVG.length; i++) {
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path = sampleSVG[i];
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console.log(path)
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var v = Bodies.fromVertices(100+(i*80), 80, Svg.pathToVertices(path, 20), {
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render: {
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fillStyle: color,
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strokeStyle: color
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}
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}, true);
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console.log(v)
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vertexSets.push(v);
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World.add(engine.world, v);
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// v.position.x *= 0.8;
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// v.position.y *= 0.8;
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v.mass = 0.001;
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v.restitution = 0;
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v.name = path.parentNode.id
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// vertexSets.push(v);
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frags.push(v);
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};
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document.querySelector("svg").remove();
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vertexSets.push(ground)
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// vertexSets.push(ground)
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console.log(engine.world);
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engine.world.gravity = {scale: 0.0001, x: 0, y: -1}
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World.add(engine.world, [ceiling, floor, leftWall, rightWall]);
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World.add(engine.world, frags);
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// World.add(engine.world, [boxA, ballA, ballB, ground]);
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World.add(engine.world, [boxA, ballA, ballB, ground]);
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Engine.run(engine);
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Render.run(render);
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Render.run(render);
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setInterval(()=>{
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for(let i = 0; i < frags.length; i++) {
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let el = document.getElementById(frags[i].name);
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let x = frags[i].position.x;
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let y = frags[i].position.y;
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el.setAttribute('transform', "translate("+x/20+","+y/20+")");
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}
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}, 15)
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// document.querySelector("svg").remove();
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