const SCALAR = 1; const THRESHOLD = 0; const INIT_DURATION = 300; const INIT_RATIO = 0.9; var Engine = Matter.Engine, Render = Matter.Render, World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common, Svg = Matter.Svg, Vertices = Matter.Vertices; var engine = Engine.create(); var render = Render.create({ element: document.body, engine: engine, options: { width: window.innerWidth, height: window.innerHeight, wireframes: false, } }); var ceiling = Bodies.rectangle(window.innerWidth/2, 0, window.innerWidth, 60, { isStatic: true }); var floor = Bodies.rectangle(window.innerWidth/2, window.innerHeight-100, window.innerWidth, 60, { isStatic: true }); var leftWall = Bodies.rectangle(0, window.innerHeight/2, 60, window.innerHeight, { isStatic: true }); var rightWall = Bodies.rectangle(window.innerWidth, window.innerHeight/2, 60, window.innerHeight, { isStatic: true }); var title = Bodies.rectangle(window.innerWidth/2, 0, 300, 200, { isStatic: true }); var timeline = Bodies.rectangle(window.innerWidth-60, window.innerHeight-150, 150, 150, { isStatic: true }); // Get SVG var sampleSVG = document.getElementsByClassName("shape"); var vertexSets = [], color = ['#556270']; var frags = []; for(let i = 0; i < sampleSVG.length; i++) { path = sampleSVG[i]; console.log(path); var v = Bodies.fromVertices(100+(i*80), 80, Svg.pathToVertices(path, 20), { render: { fillStyle: color, strokeStyle: color }, position: { x: window.innerWidth/2 + (Math.random() - 0.5) * window.innerWidth*0.8, y: window.innerHeight/3 + (Math.random() - 0.5) * window.innerHeight*0.3 }, mass: 0.01, restitution: 0.5, name: path.parentNode.id }, true); let el = document.getElementById(path.parentNode.id) el.setAttribute("visibility", "hidden") frags.push(v); }; // vertexSets.push(ground) console.log(engine.world); engine.world.gravity = {scale: 0.0001, x: 0, y: 0} World.add(engine.world, [ceiling, floor, leftWall, rightWall, title, timeline]); // World.add(engine.world, frags); Engine.run(engine); Render.run(render); window.addEventListener("resize", ()=>{ // TODO : complete resize function // console.log(window.innerWidth); // console.log(window.innerHeight); // // var leftWall = Bodies.rectangle(0, window.innerHeight/2, 60, window.innerHeight); var rightWall = Bodies.rectangle(window.innerWidth, window.innerHeight/2, 60, window.innerHeight); rightWall.position.x = window.innerWidth; }) let count = 0; let duration = INIT_DURATION; let addFrags = ()=>{ if (count >= frags.length){ return; }else{ let el = document.getElementById(frags[count].name); el.setAttribute("visibility", "visible") World.add(engine.world, frags[count]); count += 1; duration *= INIT_RATIO; setTimeout(addFrags, duration) } } addFrags(); setInterval(()=>{ for(let i = 0; i < frags.length; i++) { frags[i].angle = 0; // lock rotation let el = document.getElementById(frags[i].name); // if((frags[i].velocity.x > THRESHOLD) && (frags[i].velocity.y > THRESHOLD)){ let x = frags[i].bounds.min.x * SCALAR let y = frags[i].bounds.min.y * SCALAR el.setAttribute('transform', "translate("+x+","+y+")"); // } } }, 15) // document.querySelector("svg").remove();