Load .svg file and Set up Matter.js

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Hyunchul Kim 2020-11-02 02:33:57 +09:00
parent 1231cfc9db
commit 5e1fd8d2a2
6 changed files with 11997 additions and 0 deletions

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!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.decomp=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
module.exports = {
decomp: polygonDecomp,
quickDecomp: polygonQuickDecomp,
isSimple: polygonIsSimple,
removeCollinearPoints: polygonRemoveCollinearPoints,
removeDuplicatePoints: polygonRemoveDuplicatePoints,
makeCCW: polygonMakeCCW
};
/**
* Compute the intersection between two lines.
* @static
* @method lineInt
* @param {Array} l1 Line vector 1
* @param {Array} l2 Line vector 2
* @param {Number} precision Precision to use when checking if the lines are parallel
* @return {Array} The intersection point.
*/
function lineInt(l1,l2,precision){
precision = precision || 0;
var i = [0,0]; // point
var a1, b1, c1, a2, b2, c2, det; // scalars
a1 = l1[1][1] - l1[0][1];
b1 = l1[0][0] - l1[1][0];
c1 = a1 * l1[0][0] + b1 * l1[0][1];
a2 = l2[1][1] - l2[0][1];
b2 = l2[0][0] - l2[1][0];
c2 = a2 * l2[0][0] + b2 * l2[0][1];
det = a1 * b2 - a2*b1;
if (!scalar_eq(det, 0, precision)) { // lines are not parallel
i[0] = (b2 * c1 - b1 * c2) / det;
i[1] = (a1 * c2 - a2 * c1) / det;
}
return i;
}
/**
* Checks if two line segments intersects.
* @method segmentsIntersect
* @param {Array} p1 The start vertex of the first line segment.
* @param {Array} p2 The end vertex of the first line segment.
* @param {Array} q1 The start vertex of the second line segment.
* @param {Array} q2 The end vertex of the second line segment.
* @return {Boolean} True if the two line segments intersect
*/
function lineSegmentsIntersect(p1, p2, q1, q2){
var dx = p2[0] - p1[0];
var dy = p2[1] - p1[1];
var da = q2[0] - q1[0];
var db = q2[1] - q1[1];
// segments are parallel
if((da*dy - db*dx) === 0){
return false;
}
var s = (dx * (q1[1] - p1[1]) + dy * (p1[0] - q1[0])) / (da * dy - db * dx);
var t = (da * (p1[1] - q1[1]) + db * (q1[0] - p1[0])) / (db * dx - da * dy);
return (s>=0 && s<=1 && t>=0 && t<=1);
}
/**
* Get the area of a triangle spanned by the three given points. Note that the area will be negative if the points are not given in counter-clockwise order.
* @static
* @method area
* @param {Array} a
* @param {Array} b
* @param {Array} c
* @return {Number}
*/
function triangleArea(a,b,c){
return (((b[0] - a[0])*(c[1] - a[1]))-((c[0] - a[0])*(b[1] - a[1])));
}
function isLeft(a,b,c){
return triangleArea(a,b,c) > 0;
}
function isLeftOn(a,b,c) {
return triangleArea(a, b, c) >= 0;
}
function isRight(a,b,c) {
return triangleArea(a, b, c) < 0;
}
function isRightOn(a,b,c) {
return triangleArea(a, b, c) <= 0;
}
var tmpPoint1 = [],
tmpPoint2 = [];
/**
* Check if three points are collinear
* @method collinear
* @param {Array} a
* @param {Array} b
* @param {Array} c
* @param {Number} [thresholdAngle=0] Threshold angle to use when comparing the vectors. The function will return true if the angle between the resulting vectors is less than this value. Use zero for max precision.
* @return {Boolean}
*/
function collinear(a,b,c,thresholdAngle) {
if(!thresholdAngle){
return triangleArea(a, b, c) === 0;
} else {
var ab = tmpPoint1,
bc = tmpPoint2;
ab[0] = b[0]-a[0];
ab[1] = b[1]-a[1];
bc[0] = c[0]-b[0];
bc[1] = c[1]-b[1];
var dot = ab[0]*bc[0] + ab[1]*bc[1],
magA = Math.sqrt(ab[0]*ab[0] + ab[1]*ab[1]),
magB = Math.sqrt(bc[0]*bc[0] + bc[1]*bc[1]),
angle = Math.acos(dot/(magA*magB));
return angle < thresholdAngle;
}
}
function sqdist(a,b){
var dx = b[0] - a[0];
var dy = b[1] - a[1];
return dx * dx + dy * dy;
}
/**
* Get a vertex at position i. It does not matter if i is out of bounds, this function will just cycle.
* @method at
* @param {Number} i
* @return {Array}
*/
function polygonAt(polygon, i){
var s = polygon.length;
return polygon[i < 0 ? i % s + s : i % s];
}
/**
* Clear the polygon data
* @method clear
* @return {Array}
*/
function polygonClear(polygon){
polygon.length = 0;
}
/**
* Append points "from" to "to"-1 from an other polygon "poly" onto this one.
* @method append
* @param {Polygon} poly The polygon to get points from.
* @param {Number} from The vertex index in "poly".
* @param {Number} to The end vertex index in "poly". Note that this vertex is NOT included when appending.
* @return {Array}
*/
function polygonAppend(polygon, poly, from, to){
for(var i=from; i<to; i++){
polygon.push(poly[i]);
}
}
/**
* Make sure that the polygon vertices are ordered counter-clockwise.
* @method makeCCW
*/
function polygonMakeCCW(polygon){
var br = 0,
v = polygon;
// find bottom right point
for (var i = 1; i < polygon.length; ++i) {
if (v[i][1] < v[br][1] || (v[i][1] === v[br][1] && v[i][0] > v[br][0])) {
br = i;
}
}
// reverse poly if clockwise
if (!isLeft(polygonAt(polygon, br - 1), polygonAt(polygon, br), polygonAt(polygon, br + 1))) {
polygonReverse(polygon);
return true;
} else {
return false;
}
}
/**
* Reverse the vertices in the polygon
* @method reverse
*/
function polygonReverse(polygon){
var tmp = [];
var N = polygon.length;
for(var i=0; i!==N; i++){
tmp.push(polygon.pop());
}
for(var i=0; i!==N; i++){
polygon[i] = tmp[i];
}
}
/**
* Check if a point in the polygon is a reflex point
* @method isReflex
* @param {Number} i
* @return {Boolean}
*/
function polygonIsReflex(polygon, i){
return isRight(polygonAt(polygon, i - 1), polygonAt(polygon, i), polygonAt(polygon, i + 1));
}
var tmpLine1=[],
tmpLine2=[];
/**
* Check if two vertices in the polygon can see each other
* @method canSee
* @param {Number} a Vertex index 1
* @param {Number} b Vertex index 2
* @return {Boolean}
*/
function polygonCanSee(polygon, a,b) {
var p, dist, l1=tmpLine1, l2=tmpLine2;
if (isLeftOn(polygonAt(polygon, a + 1), polygonAt(polygon, a), polygonAt(polygon, b)) && isRightOn(polygonAt(polygon, a - 1), polygonAt(polygon, a), polygonAt(polygon, b))) {
return false;
}
dist = sqdist(polygonAt(polygon, a), polygonAt(polygon, b));
for (var i = 0; i !== polygon.length; ++i) { // for each edge
if ((i + 1) % polygon.length === a || i === a){ // ignore incident edges
continue;
}
if (isLeftOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i + 1)) && isRightOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i))) { // if diag intersects an edge
l1[0] = polygonAt(polygon, a);
l1[1] = polygonAt(polygon, b);
l2[0] = polygonAt(polygon, i);
l2[1] = polygonAt(polygon, i + 1);
p = lineInt(l1,l2);
if (sqdist(polygonAt(polygon, a), p) < dist) { // if edge is blocking visibility to b
return false;
}
}
}
return true;
}
/**
* Check if two vertices in the polygon can see each other
* @method canSee2
* @param {Number} a Vertex index 1
* @param {Number} b Vertex index 2
* @return {Boolean}
*/
function polygonCanSee2(polygon, a,b) {
// for each edge
for (var i = 0; i !== polygon.length; ++i) {
// ignore incident edges
if (i === a || i === b || (i + 1) % polygon.length === a || (i + 1) % polygon.length === b){
continue;
}
if( lineSegmentsIntersect(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i), polygonAt(polygon, i+1)) ){
return false;
}
}
return true;
}
/**
* Copy the polygon from vertex i to vertex j.
* @method copy
* @param {Number} i
* @param {Number} j
* @param {Polygon} [targetPoly] Optional target polygon to save in.
* @return {Polygon} The resulting copy.
*/
function polygonCopy(polygon, i,j,targetPoly){
var p = targetPoly || [];
polygonClear(p);
if (i < j) {
// Insert all vertices from i to j
for(var k=i; k<=j; k++){
p.push(polygon[k]);
}
} else {
// Insert vertices 0 to j
for(var k=0; k<=j; k++){
p.push(polygon[k]);
}
// Insert vertices i to end
for(var k=i; k<polygon.length; k++){
p.push(polygon[k]);
}
}
return p;
}
/**
* Decomposes the polygon into convex pieces. Returns a list of edges [[p1,p2],[p2,p3],...] that cuts the polygon.
* Note that this algorithm has complexity O(N^4) and will be very slow for polygons with many vertices.
* @method getCutEdges
* @return {Array}
*/
function polygonGetCutEdges(polygon) {
var min=[], tmp1=[], tmp2=[], tmpPoly = [];
var nDiags = Number.MAX_VALUE;
for (var i = 0; i < polygon.length; ++i) {
if (polygonIsReflex(polygon, i)) {
for (var j = 0; j < polygon.length; ++j) {
if (polygonCanSee(polygon, i, j)) {
tmp1 = polygonGetCutEdges(polygonCopy(polygon, i, j, tmpPoly));
tmp2 = polygonGetCutEdges(polygonCopy(polygon, j, i, tmpPoly));
for(var k=0; k<tmp2.length; k++){
tmp1.push(tmp2[k]);
}
if (tmp1.length < nDiags) {
min = tmp1;
nDiags = tmp1.length;
min.push([polygonAt(polygon, i), polygonAt(polygon, j)]);
}
}
}
}
}
return min;
}
/**
* Decomposes the polygon into one or more convex sub-Polygons.
* @method decomp
* @return {Array} An array or Polygon objects.
*/
function polygonDecomp(polygon){
var edges = polygonGetCutEdges(polygon);
if(edges.length > 0){
return polygonSlice(polygon, edges);
} else {
return [polygon];
}
}
/**
* Slices the polygon given one or more cut edges. If given one, this function will return two polygons (false on failure). If many, an array of polygons.
* @method slice
* @param {Array} cutEdges A list of edges, as returned by .getCutEdges()
* @return {Array}
*/
function polygonSlice(polygon, cutEdges){
if(cutEdges.length === 0){
return [polygon];
}
if(cutEdges instanceof Array && cutEdges.length && cutEdges[0] instanceof Array && cutEdges[0].length===2 && cutEdges[0][0] instanceof Array){
var polys = [polygon];
for(var i=0; i<cutEdges.length; i++){
var cutEdge = cutEdges[i];
// Cut all polys
for(var j=0; j<polys.length; j++){
var poly = polys[j];
var result = polygonSlice(poly, cutEdge);
if(result){
// Found poly! Cut and quit
polys.splice(j,1);
polys.push(result[0],result[1]);
break;
}
}
}
return polys;
} else {
// Was given one edge
var cutEdge = cutEdges;
var i = polygon.indexOf(cutEdge[0]);
var j = polygon.indexOf(cutEdge[1]);
if(i !== -1 && j !== -1){
return [polygonCopy(polygon, i,j),
polygonCopy(polygon, j,i)];
} else {
return false;
}
}
}
/**
* Checks that the line segments of this polygon do not intersect each other.
* @method isSimple
* @param {Array} path An array of vertices e.g. [[0,0],[0,1],...]
* @return {Boolean}
* @todo Should it check all segments with all others?
*/
function polygonIsSimple(polygon){
var path = polygon, i;
// Check
for(i=0; i<path.length-1; i++){
for(var j=0; j<i-1; j++){
if(lineSegmentsIntersect(path[i], path[i+1], path[j], path[j+1] )){
return false;
}
}
}
// Check the segment between the last and the first point to all others
for(i=1; i<path.length-2; i++){
if(lineSegmentsIntersect(path[0], path[path.length-1], path[i], path[i+1] )){
return false;
}
}
return true;
}
function getIntersectionPoint(p1, p2, q1, q2, delta){
delta = delta || 0;
var a1 = p2[1] - p1[1];
var b1 = p1[0] - p2[0];
var c1 = (a1 * p1[0]) + (b1 * p1[1]);
var a2 = q2[1] - q1[1];
var b2 = q1[0] - q2[0];
var c2 = (a2 * q1[0]) + (b2 * q1[1]);
var det = (a1 * b2) - (a2 * b1);
if(!scalar_eq(det,0,delta)){
return [((b2 * c1) - (b1 * c2)) / det, ((a1 * c2) - (a2 * c1)) / det];
} else {
return [0,0];
}
}
/**
* Quickly decompose the Polygon into convex sub-polygons.
* @method quickDecomp
* @param {Array} result
* @param {Array} [reflexVertices]
* @param {Array} [steinerPoints]
* @param {Number} [delta]
* @param {Number} [maxlevel]
* @param {Number} [level]
* @return {Array}
*/
function polygonQuickDecomp(polygon, result,reflexVertices,steinerPoints,delta,maxlevel,level){
maxlevel = maxlevel || 100;
level = level || 0;
delta = delta || 25;
result = typeof(result)!=="undefined" ? result : [];
reflexVertices = reflexVertices || [];
steinerPoints = steinerPoints || [];
var upperInt=[0,0], lowerInt=[0,0], p=[0,0]; // Points
var upperDist=0, lowerDist=0, d=0, closestDist=0; // scalars
var upperIndex=0, lowerIndex=0, closestIndex=0; // Integers
var lowerPoly=[], upperPoly=[]; // polygons
var poly = polygon,
v = polygon;
if(v.length < 3){
return result;
}
level++;
if(level > maxlevel){
console.warn("quickDecomp: max level ("+maxlevel+") reached.");
return result;
}
for (var i = 0; i < polygon.length; ++i) {
if (polygonIsReflex(poly, i)) {
reflexVertices.push(poly[i]);
upperDist = lowerDist = Number.MAX_VALUE;
for (var j = 0; j < polygon.length; ++j) {
if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j - 1))) { // if line intersects with an edge
p = getIntersectionPoint(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j - 1)); // find the point of intersection
if (isRight(polygonAt(poly, i + 1), polygonAt(poly, i), p)) { // make sure it's inside the poly
d = sqdist(poly[i], p);
if (d < lowerDist) { // keep only the closest intersection
lowerDist = d;
lowerInt = p;
lowerIndex = j;
}
}
}
if (isLeft(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j + 1)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) {
p = getIntersectionPoint(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j + 1));
if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), p)) {
d = sqdist(poly[i], p);
if (d < upperDist) {
upperDist = d;
upperInt = p;
upperIndex = j;
}
}
}
}
// if there are no vertices to connect to, choose a point in the middle
if (lowerIndex === (upperIndex + 1) % polygon.length) {
//console.log("Case 1: Vertex("+i+"), lowerIndex("+lowerIndex+"), upperIndex("+upperIndex+"), poly.size("+polygon.length+")");
p[0] = (lowerInt[0] + upperInt[0]) / 2;
p[1] = (lowerInt[1] + upperInt[1]) / 2;
steinerPoints.push(p);
if (i < upperIndex) {
//lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.begin() + upperIndex + 1);
polygonAppend(lowerPoly, poly, i, upperIndex+1);
lowerPoly.push(p);
upperPoly.push(p);
if (lowerIndex !== 0){
//upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.end());
polygonAppend(upperPoly, poly,lowerIndex,poly.length);
}
//upperPoly.insert(upperPoly.end(), poly.begin(), poly.begin() + i + 1);
polygonAppend(upperPoly, poly,0,i+1);
} else {
if (i !== 0){
//lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.end());
polygonAppend(lowerPoly, poly,i,poly.length);
}
//lowerPoly.insert(lowerPoly.end(), poly.begin(), poly.begin() + upperIndex + 1);
polygonAppend(lowerPoly, poly,0,upperIndex+1);
lowerPoly.push(p);
upperPoly.push(p);
//upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.begin() + i + 1);
polygonAppend(upperPoly, poly,lowerIndex,i+1);
}
} else {
// connect to the closest point within the triangle
//console.log("Case 2: Vertex("+i+"), closestIndex("+closestIndex+"), poly.size("+polygon.length+")\n");
if (lowerIndex > upperIndex) {
upperIndex += polygon.length;
}
closestDist = Number.MAX_VALUE;
if(upperIndex < lowerIndex){
return result;
}
for (var j = lowerIndex; j <= upperIndex; ++j) {
if (
isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) &&
isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))
) {
d = sqdist(polygonAt(poly, i), polygonAt(poly, j));
if (d < closestDist && polygonCanSee2(poly, i, j)) {
closestDist = d;
closestIndex = j % polygon.length;
}
}
}
if (i < closestIndex) {
polygonAppend(lowerPoly, poly,i,closestIndex+1);
if (closestIndex !== 0){
polygonAppend(upperPoly, poly,closestIndex,v.length);
}
polygonAppend(upperPoly, poly,0,i+1);
} else {
if (i !== 0){
polygonAppend(lowerPoly, poly,i,v.length);
}
polygonAppend(lowerPoly, poly,0,closestIndex+1);
polygonAppend(upperPoly, poly,closestIndex,i+1);
}
}
// solve smallest poly first
if (lowerPoly.length < upperPoly.length) {
polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
} else {
polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
}
return result;
}
}
result.push(polygon);
return result;
}
/**
* Remove collinear points in the polygon.
* @method removeCollinearPoints
* @param {Number} [precision] The threshold angle to use when determining whether two edges are collinear. Use zero for finest precision.
* @return {Number} The number of points removed
*/
function polygonRemoveCollinearPoints(polygon, precision){
var num = 0;
for(var i=polygon.length-1; polygon.length>3 && i>=0; --i){
if(collinear(polygonAt(polygon, i-1),polygonAt(polygon, i),polygonAt(polygon, i+1),precision)){
// Remove the middle point
polygon.splice(i%polygon.length,1);
num++;
}
}
return num;
}
/**
* Remove duplicate points in the polygon.
* @method removeDuplicatePoints
* @param {Number} [precision] The threshold to use when determining whether two points are the same. Use zero for best precision.
*/
function polygonRemoveDuplicatePoints(polygon, precision){
for(var i=polygon.length-1; i>=1; --i){
var pi = polygon[i];
for(var j=i-1; j>=0; --j){
if(points_eq(pi, polygon[j], precision)){
polygon.splice(i,1);
continue;
}
}
}
}
/**
* Check if two scalars are equal
* @static
* @method eq
* @param {Number} a
* @param {Number} b
* @param {Number} [precision]
* @return {Boolean}
*/
function scalar_eq(a,b,precision){
precision = precision || 0;
return Math.abs(a-b) <= precision;
}
/**
* Check if two points are equal
* @static
* @method points_eq
* @param {Array} a
* @param {Array} b
* @param {Number} [precision]
* @return {Boolean}
*/
function points_eq(a,b,precision){
return scalar_eq(a[0],b[0],precision) && scalar_eq(a[1],b[1],precision);
}
},{}]},{},[1])
(1)
});

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// SVGPathSeg API polyfill
// https://github.com/progers/pathseg
//
// This is a drop-in replacement for the SVGPathSeg and SVGPathSegList APIs that were removed from
// SVG2 (https://lists.w3.org/Archives/Public/www-svg/2015Jun/0044.html), including the latest spec
// changes which were implemented in Firefox 43 and Chrome 46.
(function() { "use strict";
if (!("SVGPathSeg" in window)) {
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGPathSeg
window.SVGPathSeg = function(type, typeAsLetter, owningPathSegList) {
this.pathSegType = type;
this.pathSegTypeAsLetter = typeAsLetter;
this._owningPathSegList = owningPathSegList;
}
window.SVGPathSeg.prototype.classname = "SVGPathSeg";
window.SVGPathSeg.PATHSEG_UNKNOWN = 0;
window.SVGPathSeg.PATHSEG_CLOSEPATH = 1;
window.SVGPathSeg.PATHSEG_MOVETO_ABS = 2;
window.SVGPathSeg.PATHSEG_MOVETO_REL = 3;
window.SVGPathSeg.PATHSEG_LINETO_ABS = 4;
window.SVGPathSeg.PATHSEG_LINETO_REL = 5;
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS = 6;
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL = 7;
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS = 8;
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL = 9;
window.SVGPathSeg.PATHSEG_ARC_ABS = 10;
window.SVGPathSeg.PATHSEG_ARC_REL = 11;
window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS = 12;
window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL = 13;
window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS = 14;
window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL = 15;
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS = 16;
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL = 17;
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS = 18;
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL = 19;
// Notify owning PathSegList on any changes so they can be synchronized back to the path element.
window.SVGPathSeg.prototype._segmentChanged = function() {
if (this._owningPathSegList)
this._owningPathSegList.segmentChanged(this);
}
window.SVGPathSegClosePath = function(owningPathSegList) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CLOSEPATH, "z", owningPathSegList);
}
window.SVGPathSegClosePath.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegClosePath.prototype.toString = function() { return "[object SVGPathSegClosePath]"; }
window.SVGPathSegClosePath.prototype._asPathString = function() { return this.pathSegTypeAsLetter; }
window.SVGPathSegClosePath.prototype.clone = function() { return new window.SVGPathSegClosePath(undefined); }
window.SVGPathSegMovetoAbs = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_MOVETO_ABS, "M", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegMovetoAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegMovetoAbs.prototype.toString = function() { return "[object SVGPathSegMovetoAbs]"; }
window.SVGPathSegMovetoAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegMovetoAbs.prototype.clone = function() { return new window.SVGPathSegMovetoAbs(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegMovetoAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegMovetoAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegMovetoRel = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_MOVETO_REL, "m", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegMovetoRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegMovetoRel.prototype.toString = function() { return "[object SVGPathSegMovetoRel]"; }
window.SVGPathSegMovetoRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegMovetoRel.prototype.clone = function() { return new window.SVGPathSegMovetoRel(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegMovetoRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegMovetoRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoAbs = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_ABS, "L", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegLinetoAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoAbs.prototype.toString = function() { return "[object SVGPathSegLinetoAbs]"; }
window.SVGPathSegLinetoAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegLinetoAbs.prototype.clone = function() { return new window.SVGPathSegLinetoAbs(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegLinetoAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegLinetoAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoRel = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_REL, "l", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegLinetoRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoRel.prototype.toString = function() { return "[object SVGPathSegLinetoRel]"; }
window.SVGPathSegLinetoRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegLinetoRel.prototype.clone = function() { return new window.SVGPathSegLinetoRel(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegLinetoRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegLinetoRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoCubicAbs = function(owningPathSegList, x, y, x1, y1, x2, y2) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS, "C", owningPathSegList);
this._x = x;
this._y = y;
this._x1 = x1;
this._y1 = y1;
this._x2 = x2;
this._y2 = y2;
}
window.SVGPathSegCurvetoCubicAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoCubicAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicAbs]"; }
window.SVGPathSegCurvetoCubicAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoCubicAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicAbs(undefined, this._x, this._y, this._x1, this._y1, this._x2, this._y2); }
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoCubicRel = function(owningPathSegList, x, y, x1, y1, x2, y2) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL, "c", owningPathSegList);
this._x = x;
this._y = y;
this._x1 = x1;
this._y1 = y1;
this._x2 = x2;
this._y2 = y2;
}
window.SVGPathSegCurvetoCubicRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoCubicRel.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicRel]"; }
window.SVGPathSegCurvetoCubicRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoCubicRel.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicRel(undefined, this._x, this._y, this._x1, this._y1, this._x2, this._y2); }
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoQuadraticAbs = function(owningPathSegList, x, y, x1, y1) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS, "Q", owningPathSegList);
this._x = x;
this._y = y;
this._x1 = x1;
this._y1 = y1;
}
window.SVGPathSegCurvetoQuadraticAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoQuadraticAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticAbs]"; }
window.SVGPathSegCurvetoQuadraticAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoQuadraticAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticAbs(undefined, this._x, this._y, this._x1, this._y1); }
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoQuadraticRel = function(owningPathSegList, x, y, x1, y1) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL, "q", owningPathSegList);
this._x = x;
this._y = y;
this._x1 = x1;
this._y1 = y1;
}
window.SVGPathSegCurvetoQuadraticRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoQuadraticRel.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticRel]"; }
window.SVGPathSegCurvetoQuadraticRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoQuadraticRel.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticRel(undefined, this._x, this._y, this._x1, this._y1); }
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegArcAbs = function(owningPathSegList, x, y, r1, r2, angle, largeArcFlag, sweepFlag) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_ARC_ABS, "A", owningPathSegList);
this._x = x;
this._y = y;
this._r1 = r1;
this._r2 = r2;
this._angle = angle;
this._largeArcFlag = largeArcFlag;
this._sweepFlag = sweepFlag;
}
window.SVGPathSegArcAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegArcAbs.prototype.toString = function() { return "[object SVGPathSegArcAbs]"; }
window.SVGPathSegArcAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._r1 + " " + this._r2 + " " + this._angle + " " + (this._largeArcFlag ? "1" : "0") + " " + (this._sweepFlag ? "1" : "0") + " " + this._x + " " + this._y; }
window.SVGPathSegArcAbs.prototype.clone = function() { return new window.SVGPathSegArcAbs(undefined, this._x, this._y, this._r1, this._r2, this._angle, this._largeArcFlag, this._sweepFlag); }
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "r1", { get: function() { return this._r1; }, set: function(r1) { this._r1 = r1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "r2", { get: function() { return this._r2; }, set: function(r2) { this._r2 = r2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "angle", { get: function() { return this._angle; }, set: function(angle) { this._angle = angle; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "largeArcFlag", { get: function() { return this._largeArcFlag; }, set: function(largeArcFlag) { this._largeArcFlag = largeArcFlag; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "sweepFlag", { get: function() { return this._sweepFlag; }, set: function(sweepFlag) { this._sweepFlag = sweepFlag; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegArcRel = function(owningPathSegList, x, y, r1, r2, angle, largeArcFlag, sweepFlag) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_ARC_REL, "a", owningPathSegList);
this._x = x;
this._y = y;
this._r1 = r1;
this._r2 = r2;
this._angle = angle;
this._largeArcFlag = largeArcFlag;
this._sweepFlag = sweepFlag;
}
window.SVGPathSegArcRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegArcRel.prototype.toString = function() { return "[object SVGPathSegArcRel]"; }
window.SVGPathSegArcRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._r1 + " " + this._r2 + " " + this._angle + " " + (this._largeArcFlag ? "1" : "0") + " " + (this._sweepFlag ? "1" : "0") + " " + this._x + " " + this._y; }
window.SVGPathSegArcRel.prototype.clone = function() { return new window.SVGPathSegArcRel(undefined, this._x, this._y, this._r1, this._r2, this._angle, this._largeArcFlag, this._sweepFlag); }
Object.defineProperty(window.SVGPathSegArcRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "r1", { get: function() { return this._r1; }, set: function(r1) { this._r1 = r1; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "r2", { get: function() { return this._r2; }, set: function(r2) { this._r2 = r2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "angle", { get: function() { return this._angle; }, set: function(angle) { this._angle = angle; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "largeArcFlag", { get: function() { return this._largeArcFlag; }, set: function(largeArcFlag) { this._largeArcFlag = largeArcFlag; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegArcRel.prototype, "sweepFlag", { get: function() { return this._sweepFlag; }, set: function(sweepFlag) { this._sweepFlag = sweepFlag; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoHorizontalAbs = function(owningPathSegList, x) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS, "H", owningPathSegList);
this._x = x;
}
window.SVGPathSegLinetoHorizontalAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoHorizontalAbs.prototype.toString = function() { return "[object SVGPathSegLinetoHorizontalAbs]"; }
window.SVGPathSegLinetoHorizontalAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x; }
window.SVGPathSegLinetoHorizontalAbs.prototype.clone = function() { return new window.SVGPathSegLinetoHorizontalAbs(undefined, this._x); }
Object.defineProperty(window.SVGPathSegLinetoHorizontalAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoHorizontalRel = function(owningPathSegList, x) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL, "h", owningPathSegList);
this._x = x;
}
window.SVGPathSegLinetoHorizontalRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoHorizontalRel.prototype.toString = function() { return "[object SVGPathSegLinetoHorizontalRel]"; }
window.SVGPathSegLinetoHorizontalRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x; }
window.SVGPathSegLinetoHorizontalRel.prototype.clone = function() { return new window.SVGPathSegLinetoHorizontalRel(undefined, this._x); }
Object.defineProperty(window.SVGPathSegLinetoHorizontalRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoVerticalAbs = function(owningPathSegList, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS, "V", owningPathSegList);
this._y = y;
}
window.SVGPathSegLinetoVerticalAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoVerticalAbs.prototype.toString = function() { return "[object SVGPathSegLinetoVerticalAbs]"; }
window.SVGPathSegLinetoVerticalAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._y; }
window.SVGPathSegLinetoVerticalAbs.prototype.clone = function() { return new window.SVGPathSegLinetoVerticalAbs(undefined, this._y); }
Object.defineProperty(window.SVGPathSegLinetoVerticalAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegLinetoVerticalRel = function(owningPathSegList, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL, "v", owningPathSegList);
this._y = y;
}
window.SVGPathSegLinetoVerticalRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegLinetoVerticalRel.prototype.toString = function() { return "[object SVGPathSegLinetoVerticalRel]"; }
window.SVGPathSegLinetoVerticalRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._y; }
window.SVGPathSegLinetoVerticalRel.prototype.clone = function() { return new window.SVGPathSegLinetoVerticalRel(undefined, this._y); }
Object.defineProperty(window.SVGPathSegLinetoVerticalRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoCubicSmoothAbs = function(owningPathSegList, x, y, x2, y2) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS, "S", owningPathSegList);
this._x = x;
this._y = y;
this._x2 = x2;
this._y2 = y2;
}
window.SVGPathSegCurvetoCubicSmoothAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoCubicSmoothAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicSmoothAbs]"; }
window.SVGPathSegCurvetoCubicSmoothAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoCubicSmoothAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicSmoothAbs(undefined, this._x, this._y, this._x2, this._y2); }
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoCubicSmoothRel = function(owningPathSegList, x, y, x2, y2) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL, "s", owningPathSegList);
this._x = x;
this._y = y;
this._x2 = x2;
this._y2 = y2;
}
window.SVGPathSegCurvetoCubicSmoothRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoCubicSmoothRel.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicSmoothRel]"; }
window.SVGPathSegCurvetoCubicSmoothRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoCubicSmoothRel.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicSmoothRel(undefined, this._x, this._y, this._x2, this._y2); }
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoQuadraticSmoothAbs = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS, "T", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticSmoothAbs]"; }
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticSmoothAbs(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
window.SVGPathSegCurvetoQuadraticSmoothRel = function(owningPathSegList, x, y) {
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL, "t", owningPathSegList);
this._x = x;
this._y = y;
}
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype = Object.create(window.SVGPathSeg.prototype);
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticSmoothRel]"; }
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticSmoothRel(undefined, this._x, this._y); }
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
// Add createSVGPathSeg* functions to window.SVGPathElement.
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-Interfacewindow.SVGPathElement.
window.SVGPathElement.prototype.createSVGPathSegClosePath = function() { return new window.SVGPathSegClosePath(undefined); }
window.SVGPathElement.prototype.createSVGPathSegMovetoAbs = function(x, y) { return new window.SVGPathSegMovetoAbs(undefined, x, y); }
window.SVGPathElement.prototype.createSVGPathSegMovetoRel = function(x, y) { return new window.SVGPathSegMovetoRel(undefined, x, y); }
window.SVGPathElement.prototype.createSVGPathSegLinetoAbs = function(x, y) { return new window.SVGPathSegLinetoAbs(undefined, x, y); }
window.SVGPathElement.prototype.createSVGPathSegLinetoRel = function(x, y) { return new window.SVGPathSegLinetoRel(undefined, x, y); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicAbs = function(x, y, x1, y1, x2, y2) { return new window.SVGPathSegCurvetoCubicAbs(undefined, x, y, x1, y1, x2, y2); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicRel = function(x, y, x1, y1, x2, y2) { return new window.SVGPathSegCurvetoCubicRel(undefined, x, y, x1, y1, x2, y2); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticAbs = function(x, y, x1, y1) { return new window.SVGPathSegCurvetoQuadraticAbs(undefined, x, y, x1, y1); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticRel = function(x, y, x1, y1) { return new window.SVGPathSegCurvetoQuadraticRel(undefined, x, y, x1, y1); }
window.SVGPathElement.prototype.createSVGPathSegArcAbs = function(x, y, r1, r2, angle, largeArcFlag, sweepFlag) { return new window.SVGPathSegArcAbs(undefined, x, y, r1, r2, angle, largeArcFlag, sweepFlag); }
window.SVGPathElement.prototype.createSVGPathSegArcRel = function(x, y, r1, r2, angle, largeArcFlag, sweepFlag) { return new window.SVGPathSegArcRel(undefined, x, y, r1, r2, angle, largeArcFlag, sweepFlag); }
window.SVGPathElement.prototype.createSVGPathSegLinetoHorizontalAbs = function(x) { return new window.SVGPathSegLinetoHorizontalAbs(undefined, x); }
window.SVGPathElement.prototype.createSVGPathSegLinetoHorizontalRel = function(x) { return new window.SVGPathSegLinetoHorizontalRel(undefined, x); }
window.SVGPathElement.prototype.createSVGPathSegLinetoVerticalAbs = function(y) { return new window.SVGPathSegLinetoVerticalAbs(undefined, y); }
window.SVGPathElement.prototype.createSVGPathSegLinetoVerticalRel = function(y) { return new window.SVGPathSegLinetoVerticalRel(undefined, y); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicSmoothAbs = function(x, y, x2, y2) { return new window.SVGPathSegCurvetoCubicSmoothAbs(undefined, x, y, x2, y2); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicSmoothRel = function(x, y, x2, y2) { return new window.SVGPathSegCurvetoCubicSmoothRel(undefined, x, y, x2, y2); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticSmoothAbs = function(x, y) { return new window.SVGPathSegCurvetoQuadraticSmoothAbs(undefined, x, y); }
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticSmoothRel = function(x, y) { return new window.SVGPathSegCurvetoQuadraticSmoothRel(undefined, x, y); }
if (!("getPathSegAtLength" in window.SVGPathElement.prototype)) {
// Add getPathSegAtLength to SVGPathElement.
// Spec: https://www.w3.org/TR/SVG11/single-page.html#paths-__svg__SVGPathElement__getPathSegAtLength
// This polyfill requires SVGPathElement.getTotalLength to implement the distance-along-a-path algorithm.
window.SVGPathElement.prototype.getPathSegAtLength = function(distance) {
if (distance === undefined || !isFinite(distance))
throw "Invalid arguments.";
var measurementElement = document.createElementNS("http://www.w3.org/2000/svg", "path");
measurementElement.setAttribute("d", this.getAttribute("d"));
var lastPathSegment = measurementElement.pathSegList.numberOfItems - 1;
// If the path is empty, return 0.
if (lastPathSegment <= 0)
return 0;
do {
measurementElement.pathSegList.removeItem(lastPathSegment);
if (distance > measurementElement.getTotalLength())
break;
lastPathSegment--;
} while (lastPathSegment > 0);
return lastPathSegment;
}
}
}
// Checking for SVGPathSegList in window checks for the case of an implementation without the
// SVGPathSegList API.
// The second check for appendItem is specific to Firefox 59+ which removed only parts of the
// SVGPathSegList API (e.g., appendItem). In this case we need to re-implement the entire API
// so the polyfill data (i.e., _list) is used throughout.
if (!("SVGPathSegList" in window) || !("appendItem" in window.SVGPathSegList.prototype)) {
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGPathSegList
window.SVGPathSegList = function(pathElement) {
this._pathElement = pathElement;
this._list = this._parsePath(this._pathElement.getAttribute("d"));
// Use a MutationObserver to catch changes to the path's "d" attribute.
this._mutationObserverConfig = { "attributes": true, "attributeFilter": ["d"] };
this._pathElementMutationObserver = new MutationObserver(this._updateListFromPathMutations.bind(this));
this._pathElementMutationObserver.observe(this._pathElement, this._mutationObserverConfig);
}
window.SVGPathSegList.prototype.classname = "SVGPathSegList";
Object.defineProperty(window.SVGPathSegList.prototype, "numberOfItems", {
get: function() {
this._checkPathSynchronizedToList();
return this._list.length;
},
enumerable: true
});
// The length property was not specified but was in Firefox 58.
Object.defineProperty(window.SVGPathSegList.prototype, "length", {
get: function() {
this._checkPathSynchronizedToList();
return this._list.length;
},
enumerable: true
});
// Add the pathSegList accessors to window.SVGPathElement.
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGAnimatedPathData
Object.defineProperty(window.SVGPathElement.prototype, "pathSegList", {
get: function() {
if (!this._pathSegList)
this._pathSegList = new window.SVGPathSegList(this);
return this._pathSegList;
},
enumerable: true
});
// FIXME: The following are not implemented and simply return window.SVGPathElement.pathSegList.
Object.defineProperty(window.SVGPathElement.prototype, "normalizedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
Object.defineProperty(window.SVGPathElement.prototype, "animatedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
Object.defineProperty(window.SVGPathElement.prototype, "animatedNormalizedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
// Process any pending mutations to the path element and update the list as needed.
// This should be the first call of all public functions and is needed because
// MutationObservers are not synchronous so we can have pending asynchronous mutations.
window.SVGPathSegList.prototype._checkPathSynchronizedToList = function() {
this._updateListFromPathMutations(this._pathElementMutationObserver.takeRecords());
}
window.SVGPathSegList.prototype._updateListFromPathMutations = function(mutationRecords) {
if (!this._pathElement)
return;
var hasPathMutations = false;
mutationRecords.forEach(function(record) {
if (record.attributeName == "d")
hasPathMutations = true;
});
if (hasPathMutations)
this._list = this._parsePath(this._pathElement.getAttribute("d"));
}
// Serialize the list and update the path's 'd' attribute.
window.SVGPathSegList.prototype._writeListToPath = function() {
this._pathElementMutationObserver.disconnect();
this._pathElement.setAttribute("d", window.SVGPathSegList._pathSegArrayAsString(this._list));
this._pathElementMutationObserver.observe(this._pathElement, this._mutationObserverConfig);
}
// When a path segment changes the list needs to be synchronized back to the path element.
window.SVGPathSegList.prototype.segmentChanged = function(pathSeg) {
this._writeListToPath();
}
window.SVGPathSegList.prototype.clear = function() {
this._checkPathSynchronizedToList();
this._list.forEach(function(pathSeg) {
pathSeg._owningPathSegList = null;
});
this._list = [];
this._writeListToPath();
}
window.SVGPathSegList.prototype.initialize = function(newItem) {
this._checkPathSynchronizedToList();
this._list = [newItem];
newItem._owningPathSegList = this;
this._writeListToPath();
return newItem;
}
window.SVGPathSegList.prototype._checkValidIndex = function(index) {
if (isNaN(index) || index < 0 || index >= this.numberOfItems)
throw "INDEX_SIZE_ERR";
}
window.SVGPathSegList.prototype.getItem = function(index) {
this._checkPathSynchronizedToList();
this._checkValidIndex(index);
return this._list[index];
}
window.SVGPathSegList.prototype.insertItemBefore = function(newItem, index) {
this._checkPathSynchronizedToList();
// Spec: If the index is greater than or equal to numberOfItems, then the new item is appended to the end of the list.
if (index > this.numberOfItems)
index = this.numberOfItems;
if (newItem._owningPathSegList) {
// SVG2 spec says to make a copy.
newItem = newItem.clone();
}
this._list.splice(index, 0, newItem);
newItem._owningPathSegList = this;
this._writeListToPath();
return newItem;
}
window.SVGPathSegList.prototype.replaceItem = function(newItem, index) {
this._checkPathSynchronizedToList();
if (newItem._owningPathSegList) {
// SVG2 spec says to make a copy.
newItem = newItem.clone();
}
this._checkValidIndex(index);
this._list[index] = newItem;
newItem._owningPathSegList = this;
this._writeListToPath();
return newItem;
}
window.SVGPathSegList.prototype.removeItem = function(index) {
this._checkPathSynchronizedToList();
this._checkValidIndex(index);
var item = this._list[index];
this._list.splice(index, 1);
this._writeListToPath();
return item;
}
window.SVGPathSegList.prototype.appendItem = function(newItem) {
this._checkPathSynchronizedToList();
if (newItem._owningPathSegList) {
// SVG2 spec says to make a copy.
newItem = newItem.clone();
}
this._list.push(newItem);
newItem._owningPathSegList = this;
// TODO: Optimize this to just append to the existing attribute.
this._writeListToPath();
return newItem;
}
window.SVGPathSegList._pathSegArrayAsString = function(pathSegArray) {
var string = "";
var first = true;
pathSegArray.forEach(function(pathSeg) {
if (first) {
first = false;
string += pathSeg._asPathString();
} else {
string += " " + pathSeg._asPathString();
}
});
return string;
}
// This closely follows SVGPathParser::parsePath from Source/core/svg/SVGPathParser.cpp.
window.SVGPathSegList.prototype._parsePath = function(string) {
if (!string || string.length == 0)
return [];
var owningPathSegList = this;
var Builder = function() {
this.pathSegList = [];
}
Builder.prototype.appendSegment = function(pathSeg) {
this.pathSegList.push(pathSeg);
}
var Source = function(string) {
this._string = string;
this._currentIndex = 0;
this._endIndex = this._string.length;
this._previousCommand = window.SVGPathSeg.PATHSEG_UNKNOWN;
this._skipOptionalSpaces();
}
Source.prototype._isCurrentSpace = function() {
var character = this._string[this._currentIndex];
return character <= " " && (character == " " || character == "\n" || character == "\t" || character == "\r" || character == "\f");
}
Source.prototype._skipOptionalSpaces = function() {
while (this._currentIndex < this._endIndex && this._isCurrentSpace())
this._currentIndex++;
return this._currentIndex < this._endIndex;
}
Source.prototype._skipOptionalSpacesOrDelimiter = function() {
if (this._currentIndex < this._endIndex && !this._isCurrentSpace() && this._string.charAt(this._currentIndex) != ",")
return false;
if (this._skipOptionalSpaces()) {
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == ",") {
this._currentIndex++;
this._skipOptionalSpaces();
}
}
return this._currentIndex < this._endIndex;
}
Source.prototype.hasMoreData = function() {
return this._currentIndex < this._endIndex;
}
Source.prototype.peekSegmentType = function() {
var lookahead = this._string[this._currentIndex];
return this._pathSegTypeFromChar(lookahead);
}
Source.prototype._pathSegTypeFromChar = function(lookahead) {
switch (lookahead) {
case "Z":
case "z":
return window.SVGPathSeg.PATHSEG_CLOSEPATH;
case "M":
return window.SVGPathSeg.PATHSEG_MOVETO_ABS;
case "m":
return window.SVGPathSeg.PATHSEG_MOVETO_REL;
case "L":
return window.SVGPathSeg.PATHSEG_LINETO_ABS;
case "l":
return window.SVGPathSeg.PATHSEG_LINETO_REL;
case "C":
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS;
case "c":
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL;
case "Q":
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS;
case "q":
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL;
case "A":
return window.SVGPathSeg.PATHSEG_ARC_ABS;
case "a":
return window.SVGPathSeg.PATHSEG_ARC_REL;
case "H":
return window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS;
case "h":
return window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL;
case "V":
return window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS;
case "v":
return window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL;
case "S":
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS;
case "s":
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL;
case "T":
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS;
case "t":
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL;
default:
return window.SVGPathSeg.PATHSEG_UNKNOWN;
}
}
Source.prototype._nextCommandHelper = function(lookahead, previousCommand) {
// Check for remaining coordinates in the current command.
if ((lookahead == "+" || lookahead == "-" || lookahead == "." || (lookahead >= "0" && lookahead <= "9")) && previousCommand != window.SVGPathSeg.PATHSEG_CLOSEPATH) {
if (previousCommand == window.SVGPathSeg.PATHSEG_MOVETO_ABS)
return window.SVGPathSeg.PATHSEG_LINETO_ABS;
if (previousCommand == window.SVGPathSeg.PATHSEG_MOVETO_REL)
return window.SVGPathSeg.PATHSEG_LINETO_REL;
return previousCommand;
}
return window.SVGPathSeg.PATHSEG_UNKNOWN;
}
Source.prototype.initialCommandIsMoveTo = function() {
// If the path is empty it is still valid, so return true.
if (!this.hasMoreData())
return true;
var command = this.peekSegmentType();
// Path must start with moveTo.
return command == window.SVGPathSeg.PATHSEG_MOVETO_ABS || command == window.SVGPathSeg.PATHSEG_MOVETO_REL;
}
// Parse a number from an SVG path. This very closely follows genericParseNumber(...) from Source/core/svg/SVGParserUtilities.cpp.
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-PathDataBNF
Source.prototype._parseNumber = function() {
var exponent = 0;
var integer = 0;
var frac = 1;
var decimal = 0;
var sign = 1;
var expsign = 1;
var startIndex = this._currentIndex;
this._skipOptionalSpaces();
// Read the sign.
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == "+")
this._currentIndex++;
else if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == "-") {
this._currentIndex++;
sign = -1;
}
if (this._currentIndex == this._endIndex || ((this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9") && this._string.charAt(this._currentIndex) != "."))
// The first character of a number must be one of [0-9+-.].
return undefined;
// Read the integer part, build right-to-left.
var startIntPartIndex = this._currentIndex;
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9")
this._currentIndex++; // Advance to first non-digit.
if (this._currentIndex != startIntPartIndex) {
var scanIntPartIndex = this._currentIndex - 1;
var multiplier = 1;
while (scanIntPartIndex >= startIntPartIndex) {
integer += multiplier * (this._string.charAt(scanIntPartIndex--) - "0");
multiplier *= 10;
}
}
// Read the decimals.
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == ".") {
this._currentIndex++;
// There must be a least one digit following the .
if (this._currentIndex >= this._endIndex || this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9")
return undefined;
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9") {
frac *= 10;
decimal += (this._string.charAt(this._currentIndex) - "0") / frac;
this._currentIndex += 1;
}
}
// Read the exponent part.
if (this._currentIndex != startIndex && this._currentIndex + 1 < this._endIndex && (this._string.charAt(this._currentIndex) == "e" || this._string.charAt(this._currentIndex) == "E") && (this._string.charAt(this._currentIndex + 1) != "x" && this._string.charAt(this._currentIndex + 1) != "m")) {
this._currentIndex++;
// Read the sign of the exponent.
if (this._string.charAt(this._currentIndex) == "+") {
this._currentIndex++;
} else if (this._string.charAt(this._currentIndex) == "-") {
this._currentIndex++;
expsign = -1;
}
// There must be an exponent.
if (this._currentIndex >= this._endIndex || this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9")
return undefined;
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9") {
exponent *= 10;
exponent += (this._string.charAt(this._currentIndex) - "0");
this._currentIndex++;
}
}
var number = integer + decimal;
number *= sign;
if (exponent)
number *= Math.pow(10, expsign * exponent);
if (startIndex == this._currentIndex)
return undefined;
this._skipOptionalSpacesOrDelimiter();
return number;
}
Source.prototype._parseArcFlag = function() {
if (this._currentIndex >= this._endIndex)
return undefined;
var flag = false;
var flagChar = this._string.charAt(this._currentIndex++);
if (flagChar == "0")
flag = false;
else if (flagChar == "1")
flag = true;
else
return undefined;
this._skipOptionalSpacesOrDelimiter();
return flag;
}
Source.prototype.parseSegment = function() {
var lookahead = this._string[this._currentIndex];
var command = this._pathSegTypeFromChar(lookahead);
if (command == window.SVGPathSeg.PATHSEG_UNKNOWN) {
// Possibly an implicit command. Not allowed if this is the first command.
if (this._previousCommand == window.SVGPathSeg.PATHSEG_UNKNOWN)
return null;
command = this._nextCommandHelper(lookahead, this._previousCommand);
if (command == window.SVGPathSeg.PATHSEG_UNKNOWN)
return null;
} else {
this._currentIndex++;
}
this._previousCommand = command;
switch (command) {
case window.SVGPathSeg.PATHSEG_MOVETO_REL:
return new window.SVGPathSegMovetoRel(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_MOVETO_ABS:
return new window.SVGPathSegMovetoAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_REL:
return new window.SVGPathSegLinetoRel(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_ABS:
return new window.SVGPathSegLinetoAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL:
return new window.SVGPathSegLinetoHorizontalRel(owningPathSegList, this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS:
return new window.SVGPathSegLinetoHorizontalAbs(owningPathSegList, this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL:
return new window.SVGPathSegLinetoVerticalRel(owningPathSegList, this._parseNumber());
case window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS:
return new window.SVGPathSegLinetoVerticalAbs(owningPathSegList, this._parseNumber());
case window.SVGPathSeg.PATHSEG_CLOSEPATH:
this._skipOptionalSpaces();
return new window.SVGPathSegClosePath(owningPathSegList);
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoCubicRel(owningPathSegList, points.x, points.y, points.x1, points.y1, points.x2, points.y2);
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoCubicAbs(owningPathSegList, points.x, points.y, points.x1, points.y1, points.x2, points.y2);
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
var points = {x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoCubicSmoothRel(owningPathSegList, points.x, points.y, points.x2, points.y2);
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
var points = {x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoCubicSmoothAbs(owningPathSegList, points.x, points.y, points.x2, points.y2);
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoQuadraticRel(owningPathSegList, points.x, points.y, points.x1, points.y1);
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegCurvetoQuadraticAbs(owningPathSegList, points.x, points.y, points.x1, points.y1);
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
return new window.SVGPathSegCurvetoQuadraticSmoothRel(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
return new window.SVGPathSegCurvetoQuadraticSmoothAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
case window.SVGPathSeg.PATHSEG_ARC_REL:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), arcAngle: this._parseNumber(), arcLarge: this._parseArcFlag(), arcSweep: this._parseArcFlag(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegArcRel(owningPathSegList, points.x, points.y, points.x1, points.y1, points.arcAngle, points.arcLarge, points.arcSweep);
case window.SVGPathSeg.PATHSEG_ARC_ABS:
var points = {x1: this._parseNumber(), y1: this._parseNumber(), arcAngle: this._parseNumber(), arcLarge: this._parseArcFlag(), arcSweep: this._parseArcFlag(), x: this._parseNumber(), y: this._parseNumber()};
return new window.SVGPathSegArcAbs(owningPathSegList, points.x, points.y, points.x1, points.y1, points.arcAngle, points.arcLarge, points.arcSweep);
default:
throw "Unknown path seg type."
}
}
var builder = new Builder();
var source = new Source(string);
if (!source.initialCommandIsMoveTo())
return [];
while (source.hasMoreData()) {
var pathSeg = source.parseSegment();
if (!pathSeg)
return [];
builder.appendSegment(pathSeg);
}
return builder.pathSegList;
}
}
}());

56
template/src/script.js Normal file
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@ -0,0 +1,56 @@
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common,
Svg = Matter.Svg,
Vertices = Matter.Vertices;
var engine = Engine.create();
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 400,
wireframes: false,
}
});
var boxA = Bodies.rectangle(400, 200, 80, 80);
var ballA = Bodies.circle(380, 100, 40, 10);
var ballB = Bodies.circle(460, 10, 40, 10);
var ground = Bodies.rectangle(400, 380, 810, 60, { isStatic: true });
var sampleSVG = document.querySelector('#sample').getElementsByTagName('path');
var vertexSets = [],
color = ['#556270'];
for(let i = 0; i < sampleSVG.length; i++) {
path = sampleSVG[i];
console.log(path)
var v = Bodies.fromVertices(100+(i*80), 80, Svg.pathToVertices(path, 20), {
render: {
fillStyle: color,
strokeStyle: color
}
}, true);
console.log(v)
vertexSets.push(v);
World.add(engine.world, v);
};
document.querySelector("svg").remove();
vertexSets.push(ground)
World.add(engine.world, [boxA, ballA, ballB, ground]);
Engine.run(engine);
Render.run(render);

38
template/test.html Normal file
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@ -0,0 +1,38 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="src/lib/matter.js" type="text/javascript"></script>
<script src="src/lib/decomp.js" type="text/javascript"></script>
<script src="src/lib/polyfill.js" type="text/javascript"></script>
</head>
<body>
<canvas id='world'></canvas>
<svg id="sample" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 430">
<defs>
<style>
.cls-1 {
fill: #fff;
}
</style>
</defs>
<polygon class="cls-1"
points="25.5 221.5 25.5 202.5 0.5 202.5 0.5 93.5 61.5 93.5 61.5 154.5 132.5 154.5 132.5 221.5 25.5 221.5" />
<path d="M169,163v61h71v66H134V271H109V163h60m1-1H108V272h25v19H241V223H170V162Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="102.5" y="0.5" width="64" height="123" />
<path d="M274,70V192H211V70h63m1-1H210V193h65V69Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="144.5" y="191.5" width="66" height="123" />
<path d="M318,261V383H253V261h65m1-1H252V384h67V260Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="30.5" y="265.5" width="102" height="122" />
<path d="M240,335V456H139V335H240m1-1H138V457H241V334Z" transform="translate(-108 -69)" />
<polygon class="cls-1"
points="218.5 429.5 218.5 349.5 232.5 349.5 232.5 93.5 270.5 93.5 270.5 349.5 511.5 349.5 511.5 429.5 218.5 429.5" />
<path d="M378,163V419H619v79H327V419h14V163h37m1-1H340V418H326v81H620V418H379V162Z"
transform="translate(-108 -69)" />
</svg>
<script src="src/script.js"></script>
</body>
</html>

22
template/test.svg Normal file
View file

@ -0,0 +1,22 @@
<svg id="sample" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 430">
<defs>
<style>
.cls-1 {
fill: #fff;
}
</style>
</defs>
<polygon class="cls-1"
points="25.5 221.5 25.5 202.5 0.5 202.5 0.5 93.5 61.5 93.5 61.5 154.5 132.5 154.5 132.5 221.5 25.5 221.5" />
<path d="M169,163v61h71v66H134V271H109V163h60m1-1H108V272h25v19H241V223H170V162Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="102.5" y="0.5" width="64" height="123" />
<path d="M274,70V192H211V70h63m1-1H210V193h65V69Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="144.5" y="191.5" width="66" height="123" />
<path d="M318,261V383H253V261h65m1-1H252V384h67V260Z" transform="translate(-108 -69)" />
<rect class="cls-1" x="30.5" y="265.5" width="102" height="122" />
<path d="M240,335V456H139V335H240m1-1H138V457H241V334Z" transform="translate(-108 -69)" />
<polygon class="cls-1"
points="218.5 429.5 218.5 349.5 232.5 349.5 232.5 93.5 270.5 93.5 270.5 349.5 511.5 349.5 511.5 429.5 218.5 429.5" />
<path d="M378,163V419H619v79H327V419h14V163h37m1-1H340V418H326v81H620V418H379V162Z"
transform="translate(-108 -69)" />
</svg>

After

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