Load .svg file and Set up Matter.js
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662
template/src/lib/decomp.js
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662
template/src/lib/decomp.js
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!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.decomp=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
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module.exports = {
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decomp: polygonDecomp,
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quickDecomp: polygonQuickDecomp,
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isSimple: polygonIsSimple,
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removeCollinearPoints: polygonRemoveCollinearPoints,
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removeDuplicatePoints: polygonRemoveDuplicatePoints,
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makeCCW: polygonMakeCCW
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};
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/**
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* Compute the intersection between two lines.
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* @static
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* @method lineInt
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* @param {Array} l1 Line vector 1
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* @param {Array} l2 Line vector 2
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* @param {Number} precision Precision to use when checking if the lines are parallel
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* @return {Array} The intersection point.
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*/
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function lineInt(l1,l2,precision){
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precision = precision || 0;
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var i = [0,0]; // point
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var a1, b1, c1, a2, b2, c2, det; // scalars
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a1 = l1[1][1] - l1[0][1];
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b1 = l1[0][0] - l1[1][0];
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c1 = a1 * l1[0][0] + b1 * l1[0][1];
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a2 = l2[1][1] - l2[0][1];
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b2 = l2[0][0] - l2[1][0];
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c2 = a2 * l2[0][0] + b2 * l2[0][1];
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det = a1 * b2 - a2*b1;
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if (!scalar_eq(det, 0, precision)) { // lines are not parallel
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i[0] = (b2 * c1 - b1 * c2) / det;
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i[1] = (a1 * c2 - a2 * c1) / det;
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}
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return i;
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}
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/**
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* Checks if two line segments intersects.
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* @method segmentsIntersect
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* @param {Array} p1 The start vertex of the first line segment.
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* @param {Array} p2 The end vertex of the first line segment.
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* @param {Array} q1 The start vertex of the second line segment.
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* @param {Array} q2 The end vertex of the second line segment.
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* @return {Boolean} True if the two line segments intersect
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*/
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function lineSegmentsIntersect(p1, p2, q1, q2){
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var dx = p2[0] - p1[0];
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var dy = p2[1] - p1[1];
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var da = q2[0] - q1[0];
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var db = q2[1] - q1[1];
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// segments are parallel
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if((da*dy - db*dx) === 0){
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return false;
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}
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var s = (dx * (q1[1] - p1[1]) + dy * (p1[0] - q1[0])) / (da * dy - db * dx);
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var t = (da * (p1[1] - q1[1]) + db * (q1[0] - p1[0])) / (db * dx - da * dy);
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return (s>=0 && s<=1 && t>=0 && t<=1);
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}
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/**
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* Get the area of a triangle spanned by the three given points. Note that the area will be negative if the points are not given in counter-clockwise order.
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* @static
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* @method area
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* @param {Array} a
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* @param {Array} b
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* @param {Array} c
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* @return {Number}
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*/
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function triangleArea(a,b,c){
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return (((b[0] - a[0])*(c[1] - a[1]))-((c[0] - a[0])*(b[1] - a[1])));
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}
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function isLeft(a,b,c){
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return triangleArea(a,b,c) > 0;
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}
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function isLeftOn(a,b,c) {
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return triangleArea(a, b, c) >= 0;
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}
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function isRight(a,b,c) {
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return triangleArea(a, b, c) < 0;
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}
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function isRightOn(a,b,c) {
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return triangleArea(a, b, c) <= 0;
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}
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var tmpPoint1 = [],
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tmpPoint2 = [];
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/**
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* Check if three points are collinear
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* @method collinear
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* @param {Array} a
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* @param {Array} b
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* @param {Array} c
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* @param {Number} [thresholdAngle=0] Threshold angle to use when comparing the vectors. The function will return true if the angle between the resulting vectors is less than this value. Use zero for max precision.
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* @return {Boolean}
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*/
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function collinear(a,b,c,thresholdAngle) {
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if(!thresholdAngle){
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return triangleArea(a, b, c) === 0;
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} else {
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var ab = tmpPoint1,
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bc = tmpPoint2;
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ab[0] = b[0]-a[0];
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ab[1] = b[1]-a[1];
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bc[0] = c[0]-b[0];
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bc[1] = c[1]-b[1];
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var dot = ab[0]*bc[0] + ab[1]*bc[1],
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magA = Math.sqrt(ab[0]*ab[0] + ab[1]*ab[1]),
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magB = Math.sqrt(bc[0]*bc[0] + bc[1]*bc[1]),
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angle = Math.acos(dot/(magA*magB));
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return angle < thresholdAngle;
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}
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}
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function sqdist(a,b){
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var dx = b[0] - a[0];
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var dy = b[1] - a[1];
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return dx * dx + dy * dy;
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}
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/**
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* Get a vertex at position i. It does not matter if i is out of bounds, this function will just cycle.
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* @method at
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* @param {Number} i
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* @return {Array}
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*/
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function polygonAt(polygon, i){
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var s = polygon.length;
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return polygon[i < 0 ? i % s + s : i % s];
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}
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/**
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* Clear the polygon data
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* @method clear
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* @return {Array}
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*/
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function polygonClear(polygon){
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polygon.length = 0;
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}
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/**
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* Append points "from" to "to"-1 from an other polygon "poly" onto this one.
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* @method append
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* @param {Polygon} poly The polygon to get points from.
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* @param {Number} from The vertex index in "poly".
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* @param {Number} to The end vertex index in "poly". Note that this vertex is NOT included when appending.
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* @return {Array}
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*/
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function polygonAppend(polygon, poly, from, to){
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for(var i=from; i<to; i++){
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polygon.push(poly[i]);
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}
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}
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/**
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* Make sure that the polygon vertices are ordered counter-clockwise.
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* @method makeCCW
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*/
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function polygonMakeCCW(polygon){
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var br = 0,
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v = polygon;
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// find bottom right point
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for (var i = 1; i < polygon.length; ++i) {
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if (v[i][1] < v[br][1] || (v[i][1] === v[br][1] && v[i][0] > v[br][0])) {
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br = i;
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}
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}
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// reverse poly if clockwise
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if (!isLeft(polygonAt(polygon, br - 1), polygonAt(polygon, br), polygonAt(polygon, br + 1))) {
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polygonReverse(polygon);
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return true;
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} else {
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return false;
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}
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}
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/**
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* Reverse the vertices in the polygon
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* @method reverse
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*/
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function polygonReverse(polygon){
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var tmp = [];
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var N = polygon.length;
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for(var i=0; i!==N; i++){
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tmp.push(polygon.pop());
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}
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for(var i=0; i!==N; i++){
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polygon[i] = tmp[i];
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}
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}
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/**
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* Check if a point in the polygon is a reflex point
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* @method isReflex
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* @param {Number} i
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* @return {Boolean}
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*/
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function polygonIsReflex(polygon, i){
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return isRight(polygonAt(polygon, i - 1), polygonAt(polygon, i), polygonAt(polygon, i + 1));
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}
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var tmpLine1=[],
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tmpLine2=[];
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/**
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* Check if two vertices in the polygon can see each other
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* @method canSee
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* @param {Number} a Vertex index 1
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* @param {Number} b Vertex index 2
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* @return {Boolean}
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*/
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function polygonCanSee(polygon, a,b) {
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var p, dist, l1=tmpLine1, l2=tmpLine2;
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if (isLeftOn(polygonAt(polygon, a + 1), polygonAt(polygon, a), polygonAt(polygon, b)) && isRightOn(polygonAt(polygon, a - 1), polygonAt(polygon, a), polygonAt(polygon, b))) {
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return false;
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}
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dist = sqdist(polygonAt(polygon, a), polygonAt(polygon, b));
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for (var i = 0; i !== polygon.length; ++i) { // for each edge
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if ((i + 1) % polygon.length === a || i === a){ // ignore incident edges
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continue;
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}
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if (isLeftOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i + 1)) && isRightOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i))) { // if diag intersects an edge
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l1[0] = polygonAt(polygon, a);
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l1[1] = polygonAt(polygon, b);
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l2[0] = polygonAt(polygon, i);
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l2[1] = polygonAt(polygon, i + 1);
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p = lineInt(l1,l2);
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if (sqdist(polygonAt(polygon, a), p) < dist) { // if edge is blocking visibility to b
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return false;
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}
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}
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}
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return true;
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}
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/**
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* Check if two vertices in the polygon can see each other
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* @method canSee2
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* @param {Number} a Vertex index 1
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* @param {Number} b Vertex index 2
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* @return {Boolean}
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*/
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function polygonCanSee2(polygon, a,b) {
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// for each edge
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for (var i = 0; i !== polygon.length; ++i) {
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// ignore incident edges
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if (i === a || i === b || (i + 1) % polygon.length === a || (i + 1) % polygon.length === b){
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continue;
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}
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if( lineSegmentsIntersect(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i), polygonAt(polygon, i+1)) ){
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return false;
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}
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}
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return true;
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}
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/**
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* Copy the polygon from vertex i to vertex j.
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* @method copy
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* @param {Number} i
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* @param {Number} j
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* @param {Polygon} [targetPoly] Optional target polygon to save in.
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* @return {Polygon} The resulting copy.
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*/
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function polygonCopy(polygon, i,j,targetPoly){
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var p = targetPoly || [];
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polygonClear(p);
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if (i < j) {
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// Insert all vertices from i to j
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for(var k=i; k<=j; k++){
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p.push(polygon[k]);
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}
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} else {
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// Insert vertices 0 to j
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for(var k=0; k<=j; k++){
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p.push(polygon[k]);
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}
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// Insert vertices i to end
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for(var k=i; k<polygon.length; k++){
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p.push(polygon[k]);
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}
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}
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return p;
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}
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/**
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* Decomposes the polygon into convex pieces. Returns a list of edges [[p1,p2],[p2,p3],...] that cuts the polygon.
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* Note that this algorithm has complexity O(N^4) and will be very slow for polygons with many vertices.
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* @method getCutEdges
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* @return {Array}
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*/
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function polygonGetCutEdges(polygon) {
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var min=[], tmp1=[], tmp2=[], tmpPoly = [];
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var nDiags = Number.MAX_VALUE;
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for (var i = 0; i < polygon.length; ++i) {
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if (polygonIsReflex(polygon, i)) {
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for (var j = 0; j < polygon.length; ++j) {
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if (polygonCanSee(polygon, i, j)) {
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tmp1 = polygonGetCutEdges(polygonCopy(polygon, i, j, tmpPoly));
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tmp2 = polygonGetCutEdges(polygonCopy(polygon, j, i, tmpPoly));
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for(var k=0; k<tmp2.length; k++){
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tmp1.push(tmp2[k]);
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}
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if (tmp1.length < nDiags) {
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min = tmp1;
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nDiags = tmp1.length;
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min.push([polygonAt(polygon, i), polygonAt(polygon, j)]);
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}
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}
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}
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}
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}
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return min;
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}
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/**
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* Decomposes the polygon into one or more convex sub-Polygons.
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* @method decomp
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* @return {Array} An array or Polygon objects.
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*/
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function polygonDecomp(polygon){
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var edges = polygonGetCutEdges(polygon);
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if(edges.length > 0){
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return polygonSlice(polygon, edges);
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} else {
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return [polygon];
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}
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}
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/**
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* Slices the polygon given one or more cut edges. If given one, this function will return two polygons (false on failure). If many, an array of polygons.
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* @method slice
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* @param {Array} cutEdges A list of edges, as returned by .getCutEdges()
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* @return {Array}
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*/
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function polygonSlice(polygon, cutEdges){
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if(cutEdges.length === 0){
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return [polygon];
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}
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if(cutEdges instanceof Array && cutEdges.length && cutEdges[0] instanceof Array && cutEdges[0].length===2 && cutEdges[0][0] instanceof Array){
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var polys = [polygon];
|
||||||
|
|
||||||
|
for(var i=0; i<cutEdges.length; i++){
|
||||||
|
var cutEdge = cutEdges[i];
|
||||||
|
// Cut all polys
|
||||||
|
for(var j=0; j<polys.length; j++){
|
||||||
|
var poly = polys[j];
|
||||||
|
var result = polygonSlice(poly, cutEdge);
|
||||||
|
if(result){
|
||||||
|
// Found poly! Cut and quit
|
||||||
|
polys.splice(j,1);
|
||||||
|
polys.push(result[0],result[1]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return polys;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Was given one edge
|
||||||
|
var cutEdge = cutEdges;
|
||||||
|
var i = polygon.indexOf(cutEdge[0]);
|
||||||
|
var j = polygon.indexOf(cutEdge[1]);
|
||||||
|
|
||||||
|
if(i !== -1 && j !== -1){
|
||||||
|
return [polygonCopy(polygon, i,j),
|
||||||
|
polygonCopy(polygon, j,i)];
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks that the line segments of this polygon do not intersect each other.
|
||||||
|
* @method isSimple
|
||||||
|
* @param {Array} path An array of vertices e.g. [[0,0],[0,1],...]
|
||||||
|
* @return {Boolean}
|
||||||
|
* @todo Should it check all segments with all others?
|
||||||
|
*/
|
||||||
|
function polygonIsSimple(polygon){
|
||||||
|
var path = polygon, i;
|
||||||
|
// Check
|
||||||
|
for(i=0; i<path.length-1; i++){
|
||||||
|
for(var j=0; j<i-1; j++){
|
||||||
|
if(lineSegmentsIntersect(path[i], path[i+1], path[j], path[j+1] )){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the segment between the last and the first point to all others
|
||||||
|
for(i=1; i<path.length-2; i++){
|
||||||
|
if(lineSegmentsIntersect(path[0], path[path.length-1], path[i], path[i+1] )){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getIntersectionPoint(p1, p2, q1, q2, delta){
|
||||||
|
delta = delta || 0;
|
||||||
|
var a1 = p2[1] - p1[1];
|
||||||
|
var b1 = p1[0] - p2[0];
|
||||||
|
var c1 = (a1 * p1[0]) + (b1 * p1[1]);
|
||||||
|
var a2 = q2[1] - q1[1];
|
||||||
|
var b2 = q1[0] - q2[0];
|
||||||
|
var c2 = (a2 * q1[0]) + (b2 * q1[1]);
|
||||||
|
var det = (a1 * b2) - (a2 * b1);
|
||||||
|
|
||||||
|
if(!scalar_eq(det,0,delta)){
|
||||||
|
return [((b2 * c1) - (b1 * c2)) / det, ((a1 * c2) - (a2 * c1)) / det];
|
||||||
|
} else {
|
||||||
|
return [0,0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Quickly decompose the Polygon into convex sub-polygons.
|
||||||
|
* @method quickDecomp
|
||||||
|
* @param {Array} result
|
||||||
|
* @param {Array} [reflexVertices]
|
||||||
|
* @param {Array} [steinerPoints]
|
||||||
|
* @param {Number} [delta]
|
||||||
|
* @param {Number} [maxlevel]
|
||||||
|
* @param {Number} [level]
|
||||||
|
* @return {Array}
|
||||||
|
*/
|
||||||
|
function polygonQuickDecomp(polygon, result,reflexVertices,steinerPoints,delta,maxlevel,level){
|
||||||
|
maxlevel = maxlevel || 100;
|
||||||
|
level = level || 0;
|
||||||
|
delta = delta || 25;
|
||||||
|
result = typeof(result)!=="undefined" ? result : [];
|
||||||
|
reflexVertices = reflexVertices || [];
|
||||||
|
steinerPoints = steinerPoints || [];
|
||||||
|
|
||||||
|
var upperInt=[0,0], lowerInt=[0,0], p=[0,0]; // Points
|
||||||
|
var upperDist=0, lowerDist=0, d=0, closestDist=0; // scalars
|
||||||
|
var upperIndex=0, lowerIndex=0, closestIndex=0; // Integers
|
||||||
|
var lowerPoly=[], upperPoly=[]; // polygons
|
||||||
|
var poly = polygon,
|
||||||
|
v = polygon;
|
||||||
|
|
||||||
|
if(v.length < 3){
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
level++;
|
||||||
|
if(level > maxlevel){
|
||||||
|
console.warn("quickDecomp: max level ("+maxlevel+") reached.");
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < polygon.length; ++i) {
|
||||||
|
if (polygonIsReflex(poly, i)) {
|
||||||
|
reflexVertices.push(poly[i]);
|
||||||
|
upperDist = lowerDist = Number.MAX_VALUE;
|
||||||
|
|
||||||
|
|
||||||
|
for (var j = 0; j < polygon.length; ++j) {
|
||||||
|
if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j - 1))) { // if line intersects with an edge
|
||||||
|
p = getIntersectionPoint(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j - 1)); // find the point of intersection
|
||||||
|
if (isRight(polygonAt(poly, i + 1), polygonAt(poly, i), p)) { // make sure it's inside the poly
|
||||||
|
d = sqdist(poly[i], p);
|
||||||
|
if (d < lowerDist) { // keep only the closest intersection
|
||||||
|
lowerDist = d;
|
||||||
|
lowerInt = p;
|
||||||
|
lowerIndex = j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isLeft(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j + 1)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) {
|
||||||
|
p = getIntersectionPoint(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j + 1));
|
||||||
|
if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), p)) {
|
||||||
|
d = sqdist(poly[i], p);
|
||||||
|
if (d < upperDist) {
|
||||||
|
upperDist = d;
|
||||||
|
upperInt = p;
|
||||||
|
upperIndex = j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if there are no vertices to connect to, choose a point in the middle
|
||||||
|
if (lowerIndex === (upperIndex + 1) % polygon.length) {
|
||||||
|
//console.log("Case 1: Vertex("+i+"), lowerIndex("+lowerIndex+"), upperIndex("+upperIndex+"), poly.size("+polygon.length+")");
|
||||||
|
p[0] = (lowerInt[0] + upperInt[0]) / 2;
|
||||||
|
p[1] = (lowerInt[1] + upperInt[1]) / 2;
|
||||||
|
steinerPoints.push(p);
|
||||||
|
|
||||||
|
if (i < upperIndex) {
|
||||||
|
//lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.begin() + upperIndex + 1);
|
||||||
|
polygonAppend(lowerPoly, poly, i, upperIndex+1);
|
||||||
|
lowerPoly.push(p);
|
||||||
|
upperPoly.push(p);
|
||||||
|
if (lowerIndex !== 0){
|
||||||
|
//upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.end());
|
||||||
|
polygonAppend(upperPoly, poly,lowerIndex,poly.length);
|
||||||
|
}
|
||||||
|
//upperPoly.insert(upperPoly.end(), poly.begin(), poly.begin() + i + 1);
|
||||||
|
polygonAppend(upperPoly, poly,0,i+1);
|
||||||
|
} else {
|
||||||
|
if (i !== 0){
|
||||||
|
//lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.end());
|
||||||
|
polygonAppend(lowerPoly, poly,i,poly.length);
|
||||||
|
}
|
||||||
|
//lowerPoly.insert(lowerPoly.end(), poly.begin(), poly.begin() + upperIndex + 1);
|
||||||
|
polygonAppend(lowerPoly, poly,0,upperIndex+1);
|
||||||
|
lowerPoly.push(p);
|
||||||
|
upperPoly.push(p);
|
||||||
|
//upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.begin() + i + 1);
|
||||||
|
polygonAppend(upperPoly, poly,lowerIndex,i+1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// connect to the closest point within the triangle
|
||||||
|
//console.log("Case 2: Vertex("+i+"), closestIndex("+closestIndex+"), poly.size("+polygon.length+")\n");
|
||||||
|
|
||||||
|
if (lowerIndex > upperIndex) {
|
||||||
|
upperIndex += polygon.length;
|
||||||
|
}
|
||||||
|
closestDist = Number.MAX_VALUE;
|
||||||
|
|
||||||
|
if(upperIndex < lowerIndex){
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var j = lowerIndex; j <= upperIndex; ++j) {
|
||||||
|
if (
|
||||||
|
isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) &&
|
||||||
|
isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))
|
||||||
|
) {
|
||||||
|
d = sqdist(polygonAt(poly, i), polygonAt(poly, j));
|
||||||
|
if (d < closestDist && polygonCanSee2(poly, i, j)) {
|
||||||
|
closestDist = d;
|
||||||
|
closestIndex = j % polygon.length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i < closestIndex) {
|
||||||
|
polygonAppend(lowerPoly, poly,i,closestIndex+1);
|
||||||
|
if (closestIndex !== 0){
|
||||||
|
polygonAppend(upperPoly, poly,closestIndex,v.length);
|
||||||
|
}
|
||||||
|
polygonAppend(upperPoly, poly,0,i+1);
|
||||||
|
} else {
|
||||||
|
if (i !== 0){
|
||||||
|
polygonAppend(lowerPoly, poly,i,v.length);
|
||||||
|
}
|
||||||
|
polygonAppend(lowerPoly, poly,0,closestIndex+1);
|
||||||
|
polygonAppend(upperPoly, poly,closestIndex,i+1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// solve smallest poly first
|
||||||
|
if (lowerPoly.length < upperPoly.length) {
|
||||||
|
polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
|
||||||
|
polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
|
||||||
|
} else {
|
||||||
|
polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
|
||||||
|
polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
result.push(polygon);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove collinear points in the polygon.
|
||||||
|
* @method removeCollinearPoints
|
||||||
|
* @param {Number} [precision] The threshold angle to use when determining whether two edges are collinear. Use zero for finest precision.
|
||||||
|
* @return {Number} The number of points removed
|
||||||
|
*/
|
||||||
|
function polygonRemoveCollinearPoints(polygon, precision){
|
||||||
|
var num = 0;
|
||||||
|
for(var i=polygon.length-1; polygon.length>3 && i>=0; --i){
|
||||||
|
if(collinear(polygonAt(polygon, i-1),polygonAt(polygon, i),polygonAt(polygon, i+1),precision)){
|
||||||
|
// Remove the middle point
|
||||||
|
polygon.splice(i%polygon.length,1);
|
||||||
|
num++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove duplicate points in the polygon.
|
||||||
|
* @method removeDuplicatePoints
|
||||||
|
* @param {Number} [precision] The threshold to use when determining whether two points are the same. Use zero for best precision.
|
||||||
|
*/
|
||||||
|
function polygonRemoveDuplicatePoints(polygon, precision){
|
||||||
|
for(var i=polygon.length-1; i>=1; --i){
|
||||||
|
var pi = polygon[i];
|
||||||
|
for(var j=i-1; j>=0; --j){
|
||||||
|
if(points_eq(pi, polygon[j], precision)){
|
||||||
|
polygon.splice(i,1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if two scalars are equal
|
||||||
|
* @static
|
||||||
|
* @method eq
|
||||||
|
* @param {Number} a
|
||||||
|
* @param {Number} b
|
||||||
|
* @param {Number} [precision]
|
||||||
|
* @return {Boolean}
|
||||||
|
*/
|
||||||
|
function scalar_eq(a,b,precision){
|
||||||
|
precision = precision || 0;
|
||||||
|
return Math.abs(a-b) <= precision;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if two points are equal
|
||||||
|
* @static
|
||||||
|
* @method points_eq
|
||||||
|
* @param {Array} a
|
||||||
|
* @param {Array} b
|
||||||
|
* @param {Number} [precision]
|
||||||
|
* @return {Boolean}
|
||||||
|
*/
|
||||||
|
function points_eq(a,b,precision){
|
||||||
|
return scalar_eq(a[0],b[0],precision) && scalar_eq(a[1],b[1],precision);
|
||||||
|
}
|
||||||
|
|
||||||
|
},{}]},{},[1])
|
||||||
|
(1)
|
||||||
|
});
|
||||||
10361
template/src/lib/matter.js
Normal file
10361
template/src/lib/matter.js
Normal file
File diff suppressed because it is too large
Load diff
858
template/src/lib/polyfill.js
Normal file
858
template/src/lib/polyfill.js
Normal file
|
|
@ -0,0 +1,858 @@
|
||||||
|
// SVGPathSeg API polyfill
|
||||||
|
// https://github.com/progers/pathseg
|
||||||
|
//
|
||||||
|
// This is a drop-in replacement for the SVGPathSeg and SVGPathSegList APIs that were removed from
|
||||||
|
// SVG2 (https://lists.w3.org/Archives/Public/www-svg/2015Jun/0044.html), including the latest spec
|
||||||
|
// changes which were implemented in Firefox 43 and Chrome 46.
|
||||||
|
|
||||||
|
(function() { "use strict";
|
||||||
|
if (!("SVGPathSeg" in window)) {
|
||||||
|
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGPathSeg
|
||||||
|
window.SVGPathSeg = function(type, typeAsLetter, owningPathSegList) {
|
||||||
|
this.pathSegType = type;
|
||||||
|
this.pathSegTypeAsLetter = typeAsLetter;
|
||||||
|
this._owningPathSegList = owningPathSegList;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSeg.prototype.classname = "SVGPathSeg";
|
||||||
|
|
||||||
|
window.SVGPathSeg.PATHSEG_UNKNOWN = 0;
|
||||||
|
window.SVGPathSeg.PATHSEG_CLOSEPATH = 1;
|
||||||
|
window.SVGPathSeg.PATHSEG_MOVETO_ABS = 2;
|
||||||
|
window.SVGPathSeg.PATHSEG_MOVETO_REL = 3;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_ABS = 4;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_REL = 5;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS = 6;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL = 7;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS = 8;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL = 9;
|
||||||
|
window.SVGPathSeg.PATHSEG_ARC_ABS = 10;
|
||||||
|
window.SVGPathSeg.PATHSEG_ARC_REL = 11;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS = 12;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL = 13;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS = 14;
|
||||||
|
window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL = 15;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS = 16;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL = 17;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS = 18;
|
||||||
|
window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL = 19;
|
||||||
|
|
||||||
|
// Notify owning PathSegList on any changes so they can be synchronized back to the path element.
|
||||||
|
window.SVGPathSeg.prototype._segmentChanged = function() {
|
||||||
|
if (this._owningPathSegList)
|
||||||
|
this._owningPathSegList.segmentChanged(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegClosePath = function(owningPathSegList) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CLOSEPATH, "z", owningPathSegList);
|
||||||
|
}
|
||||||
|
window.SVGPathSegClosePath.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegClosePath.prototype.toString = function() { return "[object SVGPathSegClosePath]"; }
|
||||||
|
window.SVGPathSegClosePath.prototype._asPathString = function() { return this.pathSegTypeAsLetter; }
|
||||||
|
window.SVGPathSegClosePath.prototype.clone = function() { return new window.SVGPathSegClosePath(undefined); }
|
||||||
|
|
||||||
|
window.SVGPathSegMovetoAbs = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_MOVETO_ABS, "M", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegMovetoAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegMovetoAbs.prototype.toString = function() { return "[object SVGPathSegMovetoAbs]"; }
|
||||||
|
window.SVGPathSegMovetoAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegMovetoAbs.prototype.clone = function() { return new window.SVGPathSegMovetoAbs(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegMovetoAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegMovetoAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegMovetoRel = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_MOVETO_REL, "m", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegMovetoRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegMovetoRel.prototype.toString = function() { return "[object SVGPathSegMovetoRel]"; }
|
||||||
|
window.SVGPathSegMovetoRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegMovetoRel.prototype.clone = function() { return new window.SVGPathSegMovetoRel(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegMovetoRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegMovetoRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoAbs = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_ABS, "L", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoAbs.prototype.toString = function() { return "[object SVGPathSegLinetoAbs]"; }
|
||||||
|
window.SVGPathSegLinetoAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegLinetoAbs.prototype.clone = function() { return new window.SVGPathSegLinetoAbs(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoRel = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_REL, "l", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoRel.prototype.toString = function() { return "[object SVGPathSegLinetoRel]"; }
|
||||||
|
window.SVGPathSegLinetoRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegLinetoRel.prototype.clone = function() { return new window.SVGPathSegLinetoRel(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoCubicAbs = function(owningPathSegList, x, y, x1, y1, x2, y2) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS, "C", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x1 = x1;
|
||||||
|
this._y1 = y1;
|
||||||
|
this._x2 = x2;
|
||||||
|
this._y2 = y2;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoCubicAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoCubicAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicAbs]"; }
|
||||||
|
window.SVGPathSegCurvetoCubicAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoCubicAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicAbs(undefined, this._x, this._y, this._x1, this._y1, this._x2, this._y2); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicAbs.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoCubicRel = function(owningPathSegList, x, y, x1, y1, x2, y2) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL, "c", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x1 = x1;
|
||||||
|
this._y1 = y1;
|
||||||
|
this._x2 = x2;
|
||||||
|
this._y2 = y2;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoCubicRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoCubicRel.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicRel]"; }
|
||||||
|
window.SVGPathSegCurvetoCubicRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoCubicRel.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicRel(undefined, this._x, this._y, this._x1, this._y1, this._x2, this._y2); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicRel.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoQuadraticAbs = function(owningPathSegList, x, y, x1, y1) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS, "Q", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x1 = x1;
|
||||||
|
this._y1 = y1;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoQuadraticAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoQuadraticAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticAbs]"; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticAbs(undefined, this._x, this._y, this._x1, this._y1); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticAbs.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoQuadraticRel = function(owningPathSegList, x, y, x1, y1) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL, "q", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x1 = x1;
|
||||||
|
this._y1 = y1;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoQuadraticRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoQuadraticRel.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticRel]"; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x1 + " " + this._y1 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticRel.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticRel(undefined, this._x, this._y, this._x1, this._y1); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "x1", { get: function() { return this._x1; }, set: function(x1) { this._x1 = x1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticRel.prototype, "y1", { get: function() { return this._y1; }, set: function(y1) { this._y1 = y1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegArcAbs = function(owningPathSegList, x, y, r1, r2, angle, largeArcFlag, sweepFlag) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_ARC_ABS, "A", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._r1 = r1;
|
||||||
|
this._r2 = r2;
|
||||||
|
this._angle = angle;
|
||||||
|
this._largeArcFlag = largeArcFlag;
|
||||||
|
this._sweepFlag = sweepFlag;
|
||||||
|
}
|
||||||
|
window.SVGPathSegArcAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegArcAbs.prototype.toString = function() { return "[object SVGPathSegArcAbs]"; }
|
||||||
|
window.SVGPathSegArcAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._r1 + " " + this._r2 + " " + this._angle + " " + (this._largeArcFlag ? "1" : "0") + " " + (this._sweepFlag ? "1" : "0") + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegArcAbs.prototype.clone = function() { return new window.SVGPathSegArcAbs(undefined, this._x, this._y, this._r1, this._r2, this._angle, this._largeArcFlag, this._sweepFlag); }
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "r1", { get: function() { return this._r1; }, set: function(r1) { this._r1 = r1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "r2", { get: function() { return this._r2; }, set: function(r2) { this._r2 = r2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "angle", { get: function() { return this._angle; }, set: function(angle) { this._angle = angle; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "largeArcFlag", { get: function() { return this._largeArcFlag; }, set: function(largeArcFlag) { this._largeArcFlag = largeArcFlag; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcAbs.prototype, "sweepFlag", { get: function() { return this._sweepFlag; }, set: function(sweepFlag) { this._sweepFlag = sweepFlag; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegArcRel = function(owningPathSegList, x, y, r1, r2, angle, largeArcFlag, sweepFlag) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_ARC_REL, "a", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._r1 = r1;
|
||||||
|
this._r2 = r2;
|
||||||
|
this._angle = angle;
|
||||||
|
this._largeArcFlag = largeArcFlag;
|
||||||
|
this._sweepFlag = sweepFlag;
|
||||||
|
}
|
||||||
|
window.SVGPathSegArcRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegArcRel.prototype.toString = function() { return "[object SVGPathSegArcRel]"; }
|
||||||
|
window.SVGPathSegArcRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._r1 + " " + this._r2 + " " + this._angle + " " + (this._largeArcFlag ? "1" : "0") + " " + (this._sweepFlag ? "1" : "0") + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegArcRel.prototype.clone = function() { return new window.SVGPathSegArcRel(undefined, this._x, this._y, this._r1, this._r2, this._angle, this._largeArcFlag, this._sweepFlag); }
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "r1", { get: function() { return this._r1; }, set: function(r1) { this._r1 = r1; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "r2", { get: function() { return this._r2; }, set: function(r2) { this._r2 = r2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "angle", { get: function() { return this._angle; }, set: function(angle) { this._angle = angle; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "largeArcFlag", { get: function() { return this._largeArcFlag; }, set: function(largeArcFlag) { this._largeArcFlag = largeArcFlag; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegArcRel.prototype, "sweepFlag", { get: function() { return this._sweepFlag; }, set: function(sweepFlag) { this._sweepFlag = sweepFlag; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoHorizontalAbs = function(owningPathSegList, x) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS, "H", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoHorizontalAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoHorizontalAbs.prototype.toString = function() { return "[object SVGPathSegLinetoHorizontalAbs]"; }
|
||||||
|
window.SVGPathSegLinetoHorizontalAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x; }
|
||||||
|
window.SVGPathSegLinetoHorizontalAbs.prototype.clone = function() { return new window.SVGPathSegLinetoHorizontalAbs(undefined, this._x); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoHorizontalAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoHorizontalRel = function(owningPathSegList, x) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL, "h", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoHorizontalRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoHorizontalRel.prototype.toString = function() { return "[object SVGPathSegLinetoHorizontalRel]"; }
|
||||||
|
window.SVGPathSegLinetoHorizontalRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x; }
|
||||||
|
window.SVGPathSegLinetoHorizontalRel.prototype.clone = function() { return new window.SVGPathSegLinetoHorizontalRel(undefined, this._x); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoHorizontalRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoVerticalAbs = function(owningPathSegList, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS, "V", owningPathSegList);
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoVerticalAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoVerticalAbs.prototype.toString = function() { return "[object SVGPathSegLinetoVerticalAbs]"; }
|
||||||
|
window.SVGPathSegLinetoVerticalAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._y; }
|
||||||
|
window.SVGPathSegLinetoVerticalAbs.prototype.clone = function() { return new window.SVGPathSegLinetoVerticalAbs(undefined, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoVerticalAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegLinetoVerticalRel = function(owningPathSegList, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL, "v", owningPathSegList);
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegLinetoVerticalRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegLinetoVerticalRel.prototype.toString = function() { return "[object SVGPathSegLinetoVerticalRel]"; }
|
||||||
|
window.SVGPathSegLinetoVerticalRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._y; }
|
||||||
|
window.SVGPathSegLinetoVerticalRel.prototype.clone = function() { return new window.SVGPathSegLinetoVerticalRel(undefined, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegLinetoVerticalRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothAbs = function(owningPathSegList, x, y, x2, y2) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS, "S", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x2 = x2;
|
||||||
|
this._y2 = y2;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicSmoothAbs]"; }
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicSmoothAbs(undefined, this._x, this._y, this._x2, this._y2); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothAbs.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothRel = function(owningPathSegList, x, y, x2, y2) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL, "s", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
this._x2 = x2;
|
||||||
|
this._y2 = y2;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothRel.prototype.toString = function() { return "[object SVGPathSegCurvetoCubicSmoothRel]"; }
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x2 + " " + this._y2 + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoCubicSmoothRel.prototype.clone = function() { return new window.SVGPathSegCurvetoCubicSmoothRel(undefined, this._x, this._y, this._x2, this._y2); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "x2", { get: function() { return this._x2; }, set: function(x2) { this._x2 = x2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoCubicSmoothRel.prototype, "y2", { get: function() { return this._y2; }, set: function(y2) { this._y2 = y2; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothAbs = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS, "T", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticSmoothAbs]"; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticSmoothAbs(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothAbs.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothRel = function(owningPathSegList, x, y) {
|
||||||
|
window.SVGPathSeg.call(this, window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL, "t", owningPathSegList);
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype = Object.create(window.SVGPathSeg.prototype);
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype.toString = function() { return "[object SVGPathSegCurvetoQuadraticSmoothRel]"; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype._asPathString = function() { return this.pathSegTypeAsLetter + " " + this._x + " " + this._y; }
|
||||||
|
window.SVGPathSegCurvetoQuadraticSmoothRel.prototype.clone = function() { return new window.SVGPathSegCurvetoQuadraticSmoothRel(undefined, this._x, this._y); }
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothRel.prototype, "x", { get: function() { return this._x; }, set: function(x) { this._x = x; this._segmentChanged(); }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathSegCurvetoQuadraticSmoothRel.prototype, "y", { get: function() { return this._y; }, set: function(y) { this._y = y; this._segmentChanged(); }, enumerable: true });
|
||||||
|
|
||||||
|
// Add createSVGPathSeg* functions to window.SVGPathElement.
|
||||||
|
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-Interfacewindow.SVGPathElement.
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegClosePath = function() { return new window.SVGPathSegClosePath(undefined); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegMovetoAbs = function(x, y) { return new window.SVGPathSegMovetoAbs(undefined, x, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegMovetoRel = function(x, y) { return new window.SVGPathSegMovetoRel(undefined, x, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoAbs = function(x, y) { return new window.SVGPathSegLinetoAbs(undefined, x, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoRel = function(x, y) { return new window.SVGPathSegLinetoRel(undefined, x, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicAbs = function(x, y, x1, y1, x2, y2) { return new window.SVGPathSegCurvetoCubicAbs(undefined, x, y, x1, y1, x2, y2); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicRel = function(x, y, x1, y1, x2, y2) { return new window.SVGPathSegCurvetoCubicRel(undefined, x, y, x1, y1, x2, y2); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticAbs = function(x, y, x1, y1) { return new window.SVGPathSegCurvetoQuadraticAbs(undefined, x, y, x1, y1); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticRel = function(x, y, x1, y1) { return new window.SVGPathSegCurvetoQuadraticRel(undefined, x, y, x1, y1); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegArcAbs = function(x, y, r1, r2, angle, largeArcFlag, sweepFlag) { return new window.SVGPathSegArcAbs(undefined, x, y, r1, r2, angle, largeArcFlag, sweepFlag); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegArcRel = function(x, y, r1, r2, angle, largeArcFlag, sweepFlag) { return new window.SVGPathSegArcRel(undefined, x, y, r1, r2, angle, largeArcFlag, sweepFlag); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoHorizontalAbs = function(x) { return new window.SVGPathSegLinetoHorizontalAbs(undefined, x); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoHorizontalRel = function(x) { return new window.SVGPathSegLinetoHorizontalRel(undefined, x); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoVerticalAbs = function(y) { return new window.SVGPathSegLinetoVerticalAbs(undefined, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegLinetoVerticalRel = function(y) { return new window.SVGPathSegLinetoVerticalRel(undefined, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicSmoothAbs = function(x, y, x2, y2) { return new window.SVGPathSegCurvetoCubicSmoothAbs(undefined, x, y, x2, y2); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoCubicSmoothRel = function(x, y, x2, y2) { return new window.SVGPathSegCurvetoCubicSmoothRel(undefined, x, y, x2, y2); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticSmoothAbs = function(x, y) { return new window.SVGPathSegCurvetoQuadraticSmoothAbs(undefined, x, y); }
|
||||||
|
window.SVGPathElement.prototype.createSVGPathSegCurvetoQuadraticSmoothRel = function(x, y) { return new window.SVGPathSegCurvetoQuadraticSmoothRel(undefined, x, y); }
|
||||||
|
|
||||||
|
if (!("getPathSegAtLength" in window.SVGPathElement.prototype)) {
|
||||||
|
// Add getPathSegAtLength to SVGPathElement.
|
||||||
|
// Spec: https://www.w3.org/TR/SVG11/single-page.html#paths-__svg__SVGPathElement__getPathSegAtLength
|
||||||
|
// This polyfill requires SVGPathElement.getTotalLength to implement the distance-along-a-path algorithm.
|
||||||
|
window.SVGPathElement.prototype.getPathSegAtLength = function(distance) {
|
||||||
|
if (distance === undefined || !isFinite(distance))
|
||||||
|
throw "Invalid arguments.";
|
||||||
|
|
||||||
|
var measurementElement = document.createElementNS("http://www.w3.org/2000/svg", "path");
|
||||||
|
measurementElement.setAttribute("d", this.getAttribute("d"));
|
||||||
|
var lastPathSegment = measurementElement.pathSegList.numberOfItems - 1;
|
||||||
|
|
||||||
|
// If the path is empty, return 0.
|
||||||
|
if (lastPathSegment <= 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
do {
|
||||||
|
measurementElement.pathSegList.removeItem(lastPathSegment);
|
||||||
|
if (distance > measurementElement.getTotalLength())
|
||||||
|
break;
|
||||||
|
lastPathSegment--;
|
||||||
|
} while (lastPathSegment > 0);
|
||||||
|
return lastPathSegment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checking for SVGPathSegList in window checks for the case of an implementation without the
|
||||||
|
// SVGPathSegList API.
|
||||||
|
// The second check for appendItem is specific to Firefox 59+ which removed only parts of the
|
||||||
|
// SVGPathSegList API (e.g., appendItem). In this case we need to re-implement the entire API
|
||||||
|
// so the polyfill data (i.e., _list) is used throughout.
|
||||||
|
if (!("SVGPathSegList" in window) || !("appendItem" in window.SVGPathSegList.prototype)) {
|
||||||
|
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGPathSegList
|
||||||
|
window.SVGPathSegList = function(pathElement) {
|
||||||
|
this._pathElement = pathElement;
|
||||||
|
this._list = this._parsePath(this._pathElement.getAttribute("d"));
|
||||||
|
|
||||||
|
// Use a MutationObserver to catch changes to the path's "d" attribute.
|
||||||
|
this._mutationObserverConfig = { "attributes": true, "attributeFilter": ["d"] };
|
||||||
|
this._pathElementMutationObserver = new MutationObserver(this._updateListFromPathMutations.bind(this));
|
||||||
|
this._pathElementMutationObserver.observe(this._pathElement, this._mutationObserverConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.classname = "SVGPathSegList";
|
||||||
|
|
||||||
|
Object.defineProperty(window.SVGPathSegList.prototype, "numberOfItems", {
|
||||||
|
get: function() {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
return this._list.length;
|
||||||
|
},
|
||||||
|
enumerable: true
|
||||||
|
});
|
||||||
|
|
||||||
|
// The length property was not specified but was in Firefox 58.
|
||||||
|
Object.defineProperty(window.SVGPathSegList.prototype, "length", {
|
||||||
|
get: function() {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
return this._list.length;
|
||||||
|
},
|
||||||
|
enumerable: true
|
||||||
|
});
|
||||||
|
|
||||||
|
// Add the pathSegList accessors to window.SVGPathElement.
|
||||||
|
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-InterfaceSVGAnimatedPathData
|
||||||
|
Object.defineProperty(window.SVGPathElement.prototype, "pathSegList", {
|
||||||
|
get: function() {
|
||||||
|
if (!this._pathSegList)
|
||||||
|
this._pathSegList = new window.SVGPathSegList(this);
|
||||||
|
return this._pathSegList;
|
||||||
|
},
|
||||||
|
enumerable: true
|
||||||
|
});
|
||||||
|
// FIXME: The following are not implemented and simply return window.SVGPathElement.pathSegList.
|
||||||
|
Object.defineProperty(window.SVGPathElement.prototype, "normalizedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathElement.prototype, "animatedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
|
||||||
|
Object.defineProperty(window.SVGPathElement.prototype, "animatedNormalizedPathSegList", { get: function() { return this.pathSegList; }, enumerable: true });
|
||||||
|
|
||||||
|
// Process any pending mutations to the path element and update the list as needed.
|
||||||
|
// This should be the first call of all public functions and is needed because
|
||||||
|
// MutationObservers are not synchronous so we can have pending asynchronous mutations.
|
||||||
|
window.SVGPathSegList.prototype._checkPathSynchronizedToList = function() {
|
||||||
|
this._updateListFromPathMutations(this._pathElementMutationObserver.takeRecords());
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype._updateListFromPathMutations = function(mutationRecords) {
|
||||||
|
if (!this._pathElement)
|
||||||
|
return;
|
||||||
|
var hasPathMutations = false;
|
||||||
|
mutationRecords.forEach(function(record) {
|
||||||
|
if (record.attributeName == "d")
|
||||||
|
hasPathMutations = true;
|
||||||
|
});
|
||||||
|
if (hasPathMutations)
|
||||||
|
this._list = this._parsePath(this._pathElement.getAttribute("d"));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Serialize the list and update the path's 'd' attribute.
|
||||||
|
window.SVGPathSegList.prototype._writeListToPath = function() {
|
||||||
|
this._pathElementMutationObserver.disconnect();
|
||||||
|
this._pathElement.setAttribute("d", window.SVGPathSegList._pathSegArrayAsString(this._list));
|
||||||
|
this._pathElementMutationObserver.observe(this._pathElement, this._mutationObserverConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When a path segment changes the list needs to be synchronized back to the path element.
|
||||||
|
window.SVGPathSegList.prototype.segmentChanged = function(pathSeg) {
|
||||||
|
this._writeListToPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.clear = function() {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
this._list.forEach(function(pathSeg) {
|
||||||
|
pathSeg._owningPathSegList = null;
|
||||||
|
});
|
||||||
|
this._list = [];
|
||||||
|
this._writeListToPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.initialize = function(newItem) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
this._list = [newItem];
|
||||||
|
newItem._owningPathSegList = this;
|
||||||
|
this._writeListToPath();
|
||||||
|
return newItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype._checkValidIndex = function(index) {
|
||||||
|
if (isNaN(index) || index < 0 || index >= this.numberOfItems)
|
||||||
|
throw "INDEX_SIZE_ERR";
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.getItem = function(index) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
this._checkValidIndex(index);
|
||||||
|
return this._list[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.insertItemBefore = function(newItem, index) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
// Spec: If the index is greater than or equal to numberOfItems, then the new item is appended to the end of the list.
|
||||||
|
if (index > this.numberOfItems)
|
||||||
|
index = this.numberOfItems;
|
||||||
|
if (newItem._owningPathSegList) {
|
||||||
|
// SVG2 spec says to make a copy.
|
||||||
|
newItem = newItem.clone();
|
||||||
|
}
|
||||||
|
this._list.splice(index, 0, newItem);
|
||||||
|
newItem._owningPathSegList = this;
|
||||||
|
this._writeListToPath();
|
||||||
|
return newItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.replaceItem = function(newItem, index) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
if (newItem._owningPathSegList) {
|
||||||
|
// SVG2 spec says to make a copy.
|
||||||
|
newItem = newItem.clone();
|
||||||
|
}
|
||||||
|
this._checkValidIndex(index);
|
||||||
|
this._list[index] = newItem;
|
||||||
|
newItem._owningPathSegList = this;
|
||||||
|
this._writeListToPath();
|
||||||
|
return newItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.removeItem = function(index) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
this._checkValidIndex(index);
|
||||||
|
var item = this._list[index];
|
||||||
|
this._list.splice(index, 1);
|
||||||
|
this._writeListToPath();
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList.prototype.appendItem = function(newItem) {
|
||||||
|
this._checkPathSynchronizedToList();
|
||||||
|
|
||||||
|
if (newItem._owningPathSegList) {
|
||||||
|
// SVG2 spec says to make a copy.
|
||||||
|
newItem = newItem.clone();
|
||||||
|
}
|
||||||
|
this._list.push(newItem);
|
||||||
|
newItem._owningPathSegList = this;
|
||||||
|
// TODO: Optimize this to just append to the existing attribute.
|
||||||
|
this._writeListToPath();
|
||||||
|
return newItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.SVGPathSegList._pathSegArrayAsString = function(pathSegArray) {
|
||||||
|
var string = "";
|
||||||
|
var first = true;
|
||||||
|
pathSegArray.forEach(function(pathSeg) {
|
||||||
|
if (first) {
|
||||||
|
first = false;
|
||||||
|
string += pathSeg._asPathString();
|
||||||
|
} else {
|
||||||
|
string += " " + pathSeg._asPathString();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return string;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This closely follows SVGPathParser::parsePath from Source/core/svg/SVGPathParser.cpp.
|
||||||
|
window.SVGPathSegList.prototype._parsePath = function(string) {
|
||||||
|
if (!string || string.length == 0)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
var owningPathSegList = this;
|
||||||
|
|
||||||
|
var Builder = function() {
|
||||||
|
this.pathSegList = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
Builder.prototype.appendSegment = function(pathSeg) {
|
||||||
|
this.pathSegList.push(pathSeg);
|
||||||
|
}
|
||||||
|
|
||||||
|
var Source = function(string) {
|
||||||
|
this._string = string;
|
||||||
|
this._currentIndex = 0;
|
||||||
|
this._endIndex = this._string.length;
|
||||||
|
this._previousCommand = window.SVGPathSeg.PATHSEG_UNKNOWN;
|
||||||
|
|
||||||
|
this._skipOptionalSpaces();
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._isCurrentSpace = function() {
|
||||||
|
var character = this._string[this._currentIndex];
|
||||||
|
return character <= " " && (character == " " || character == "\n" || character == "\t" || character == "\r" || character == "\f");
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._skipOptionalSpaces = function() {
|
||||||
|
while (this._currentIndex < this._endIndex && this._isCurrentSpace())
|
||||||
|
this._currentIndex++;
|
||||||
|
return this._currentIndex < this._endIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._skipOptionalSpacesOrDelimiter = function() {
|
||||||
|
if (this._currentIndex < this._endIndex && !this._isCurrentSpace() && this._string.charAt(this._currentIndex) != ",")
|
||||||
|
return false;
|
||||||
|
if (this._skipOptionalSpaces()) {
|
||||||
|
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == ",") {
|
||||||
|
this._currentIndex++;
|
||||||
|
this._skipOptionalSpaces();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return this._currentIndex < this._endIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype.hasMoreData = function() {
|
||||||
|
return this._currentIndex < this._endIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype.peekSegmentType = function() {
|
||||||
|
var lookahead = this._string[this._currentIndex];
|
||||||
|
return this._pathSegTypeFromChar(lookahead);
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._pathSegTypeFromChar = function(lookahead) {
|
||||||
|
switch (lookahead) {
|
||||||
|
case "Z":
|
||||||
|
case "z":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CLOSEPATH;
|
||||||
|
case "M":
|
||||||
|
return window.SVGPathSeg.PATHSEG_MOVETO_ABS;
|
||||||
|
case "m":
|
||||||
|
return window.SVGPathSeg.PATHSEG_MOVETO_REL;
|
||||||
|
case "L":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_ABS;
|
||||||
|
case "l":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_REL;
|
||||||
|
case "C":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS;
|
||||||
|
case "c":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL;
|
||||||
|
case "Q":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS;
|
||||||
|
case "q":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL;
|
||||||
|
case "A":
|
||||||
|
return window.SVGPathSeg.PATHSEG_ARC_ABS;
|
||||||
|
case "a":
|
||||||
|
return window.SVGPathSeg.PATHSEG_ARC_REL;
|
||||||
|
case "H":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS;
|
||||||
|
case "h":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL;
|
||||||
|
case "V":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS;
|
||||||
|
case "v":
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL;
|
||||||
|
case "S":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS;
|
||||||
|
case "s":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL;
|
||||||
|
case "T":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS;
|
||||||
|
case "t":
|
||||||
|
return window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL;
|
||||||
|
default:
|
||||||
|
return window.SVGPathSeg.PATHSEG_UNKNOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._nextCommandHelper = function(lookahead, previousCommand) {
|
||||||
|
// Check for remaining coordinates in the current command.
|
||||||
|
if ((lookahead == "+" || lookahead == "-" || lookahead == "." || (lookahead >= "0" && lookahead <= "9")) && previousCommand != window.SVGPathSeg.PATHSEG_CLOSEPATH) {
|
||||||
|
if (previousCommand == window.SVGPathSeg.PATHSEG_MOVETO_ABS)
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_ABS;
|
||||||
|
if (previousCommand == window.SVGPathSeg.PATHSEG_MOVETO_REL)
|
||||||
|
return window.SVGPathSeg.PATHSEG_LINETO_REL;
|
||||||
|
return previousCommand;
|
||||||
|
}
|
||||||
|
return window.SVGPathSeg.PATHSEG_UNKNOWN;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype.initialCommandIsMoveTo = function() {
|
||||||
|
// If the path is empty it is still valid, so return true.
|
||||||
|
if (!this.hasMoreData())
|
||||||
|
return true;
|
||||||
|
var command = this.peekSegmentType();
|
||||||
|
// Path must start with moveTo.
|
||||||
|
return command == window.SVGPathSeg.PATHSEG_MOVETO_ABS || command == window.SVGPathSeg.PATHSEG_MOVETO_REL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse a number from an SVG path. This very closely follows genericParseNumber(...) from Source/core/svg/SVGParserUtilities.cpp.
|
||||||
|
// Spec: http://www.w3.org/TR/SVG11/single-page.html#paths-PathDataBNF
|
||||||
|
Source.prototype._parseNumber = function() {
|
||||||
|
var exponent = 0;
|
||||||
|
var integer = 0;
|
||||||
|
var frac = 1;
|
||||||
|
var decimal = 0;
|
||||||
|
var sign = 1;
|
||||||
|
var expsign = 1;
|
||||||
|
|
||||||
|
var startIndex = this._currentIndex;
|
||||||
|
|
||||||
|
this._skipOptionalSpaces();
|
||||||
|
|
||||||
|
// Read the sign.
|
||||||
|
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == "+")
|
||||||
|
this._currentIndex++;
|
||||||
|
else if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == "-") {
|
||||||
|
this._currentIndex++;
|
||||||
|
sign = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this._currentIndex == this._endIndex || ((this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9") && this._string.charAt(this._currentIndex) != "."))
|
||||||
|
// The first character of a number must be one of [0-9+-.].
|
||||||
|
return undefined;
|
||||||
|
|
||||||
|
// Read the integer part, build right-to-left.
|
||||||
|
var startIntPartIndex = this._currentIndex;
|
||||||
|
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9")
|
||||||
|
this._currentIndex++; // Advance to first non-digit.
|
||||||
|
|
||||||
|
if (this._currentIndex != startIntPartIndex) {
|
||||||
|
var scanIntPartIndex = this._currentIndex - 1;
|
||||||
|
var multiplier = 1;
|
||||||
|
while (scanIntPartIndex >= startIntPartIndex) {
|
||||||
|
integer += multiplier * (this._string.charAt(scanIntPartIndex--) - "0");
|
||||||
|
multiplier *= 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read the decimals.
|
||||||
|
if (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) == ".") {
|
||||||
|
this._currentIndex++;
|
||||||
|
|
||||||
|
// There must be a least one digit following the .
|
||||||
|
if (this._currentIndex >= this._endIndex || this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9")
|
||||||
|
return undefined;
|
||||||
|
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9") {
|
||||||
|
frac *= 10;
|
||||||
|
decimal += (this._string.charAt(this._currentIndex) - "0") / frac;
|
||||||
|
this._currentIndex += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read the exponent part.
|
||||||
|
if (this._currentIndex != startIndex && this._currentIndex + 1 < this._endIndex && (this._string.charAt(this._currentIndex) == "e" || this._string.charAt(this._currentIndex) == "E") && (this._string.charAt(this._currentIndex + 1) != "x" && this._string.charAt(this._currentIndex + 1) != "m")) {
|
||||||
|
this._currentIndex++;
|
||||||
|
|
||||||
|
// Read the sign of the exponent.
|
||||||
|
if (this._string.charAt(this._currentIndex) == "+") {
|
||||||
|
this._currentIndex++;
|
||||||
|
} else if (this._string.charAt(this._currentIndex) == "-") {
|
||||||
|
this._currentIndex++;
|
||||||
|
expsign = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// There must be an exponent.
|
||||||
|
if (this._currentIndex >= this._endIndex || this._string.charAt(this._currentIndex) < "0" || this._string.charAt(this._currentIndex) > "9")
|
||||||
|
return undefined;
|
||||||
|
|
||||||
|
while (this._currentIndex < this._endIndex && this._string.charAt(this._currentIndex) >= "0" && this._string.charAt(this._currentIndex) <= "9") {
|
||||||
|
exponent *= 10;
|
||||||
|
exponent += (this._string.charAt(this._currentIndex) - "0");
|
||||||
|
this._currentIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var number = integer + decimal;
|
||||||
|
number *= sign;
|
||||||
|
|
||||||
|
if (exponent)
|
||||||
|
number *= Math.pow(10, expsign * exponent);
|
||||||
|
|
||||||
|
if (startIndex == this._currentIndex)
|
||||||
|
return undefined;
|
||||||
|
|
||||||
|
this._skipOptionalSpacesOrDelimiter();
|
||||||
|
|
||||||
|
return number;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype._parseArcFlag = function() {
|
||||||
|
if (this._currentIndex >= this._endIndex)
|
||||||
|
return undefined;
|
||||||
|
var flag = false;
|
||||||
|
var flagChar = this._string.charAt(this._currentIndex++);
|
||||||
|
if (flagChar == "0")
|
||||||
|
flag = false;
|
||||||
|
else if (flagChar == "1")
|
||||||
|
flag = true;
|
||||||
|
else
|
||||||
|
return undefined;
|
||||||
|
|
||||||
|
this._skipOptionalSpacesOrDelimiter();
|
||||||
|
return flag;
|
||||||
|
}
|
||||||
|
|
||||||
|
Source.prototype.parseSegment = function() {
|
||||||
|
var lookahead = this._string[this._currentIndex];
|
||||||
|
var command = this._pathSegTypeFromChar(lookahead);
|
||||||
|
if (command == window.SVGPathSeg.PATHSEG_UNKNOWN) {
|
||||||
|
// Possibly an implicit command. Not allowed if this is the first command.
|
||||||
|
if (this._previousCommand == window.SVGPathSeg.PATHSEG_UNKNOWN)
|
||||||
|
return null;
|
||||||
|
command = this._nextCommandHelper(lookahead, this._previousCommand);
|
||||||
|
if (command == window.SVGPathSeg.PATHSEG_UNKNOWN)
|
||||||
|
return null;
|
||||||
|
} else {
|
||||||
|
this._currentIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._previousCommand = command;
|
||||||
|
|
||||||
|
switch (command) {
|
||||||
|
case window.SVGPathSeg.PATHSEG_MOVETO_REL:
|
||||||
|
return new window.SVGPathSegMovetoRel(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_MOVETO_ABS:
|
||||||
|
return new window.SVGPathSegMovetoAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_REL:
|
||||||
|
return new window.SVGPathSegLinetoRel(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_ABS:
|
||||||
|
return new window.SVGPathSegLinetoAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_REL:
|
||||||
|
return new window.SVGPathSegLinetoHorizontalRel(owningPathSegList, this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS:
|
||||||
|
return new window.SVGPathSegLinetoHorizontalAbs(owningPathSegList, this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_REL:
|
||||||
|
return new window.SVGPathSegLinetoVerticalRel(owningPathSegList, this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_LINETO_VERTICAL_ABS:
|
||||||
|
return new window.SVGPathSegLinetoVerticalAbs(owningPathSegList, this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_CLOSEPATH:
|
||||||
|
this._skipOptionalSpaces();
|
||||||
|
return new window.SVGPathSegClosePath(owningPathSegList);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_REL:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoCubicRel(owningPathSegList, points.x, points.y, points.x1, points.y1, points.x2, points.y2);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_ABS:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoCubicAbs(owningPathSegList, points.x, points.y, points.x1, points.y1, points.x2, points.y2);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
|
||||||
|
var points = {x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoCubicSmoothRel(owningPathSegList, points.x, points.y, points.x2, points.y2);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
|
||||||
|
var points = {x2: this._parseNumber(), y2: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoCubicSmoothAbs(owningPathSegList, points.x, points.y, points.x2, points.y2);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_REL:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoQuadraticRel(owningPathSegList, points.x, points.y, points.x1, points.y1);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegCurvetoQuadraticAbs(owningPathSegList, points.x, points.y, points.x1, points.y1);
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
|
||||||
|
return new window.SVGPathSegCurvetoQuadraticSmoothRel(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
|
||||||
|
return new window.SVGPathSegCurvetoQuadraticSmoothAbs(owningPathSegList, this._parseNumber(), this._parseNumber());
|
||||||
|
case window.SVGPathSeg.PATHSEG_ARC_REL:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), arcAngle: this._parseNumber(), arcLarge: this._parseArcFlag(), arcSweep: this._parseArcFlag(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegArcRel(owningPathSegList, points.x, points.y, points.x1, points.y1, points.arcAngle, points.arcLarge, points.arcSweep);
|
||||||
|
case window.SVGPathSeg.PATHSEG_ARC_ABS:
|
||||||
|
var points = {x1: this._parseNumber(), y1: this._parseNumber(), arcAngle: this._parseNumber(), arcLarge: this._parseArcFlag(), arcSweep: this._parseArcFlag(), x: this._parseNumber(), y: this._parseNumber()};
|
||||||
|
return new window.SVGPathSegArcAbs(owningPathSegList, points.x, points.y, points.x1, points.y1, points.arcAngle, points.arcLarge, points.arcSweep);
|
||||||
|
default:
|
||||||
|
throw "Unknown path seg type."
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var builder = new Builder();
|
||||||
|
var source = new Source(string);
|
||||||
|
|
||||||
|
if (!source.initialCommandIsMoveTo())
|
||||||
|
return [];
|
||||||
|
while (source.hasMoreData()) {
|
||||||
|
var pathSeg = source.parseSegment();
|
||||||
|
if (!pathSeg)
|
||||||
|
return [];
|
||||||
|
builder.appendSegment(pathSeg);
|
||||||
|
}
|
||||||
|
|
||||||
|
return builder.pathSegList;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}());
|
||||||
56
template/src/script.js
Normal file
56
template/src/script.js
Normal file
|
|
@ -0,0 +1,56 @@
|
||||||
|
var Engine = Matter.Engine,
|
||||||
|
Render = Matter.Render,
|
||||||
|
World = Matter.World,
|
||||||
|
Bodies = Matter.Bodies,
|
||||||
|
Composites = Matter.Composites,
|
||||||
|
Common = Matter.Common,
|
||||||
|
Svg = Matter.Svg,
|
||||||
|
Vertices = Matter.Vertices;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var engine = Engine.create();
|
||||||
|
|
||||||
|
var render = Render.create({
|
||||||
|
element: document.body,
|
||||||
|
engine: engine,
|
||||||
|
options: {
|
||||||
|
width: 800,
|
||||||
|
height: 400,
|
||||||
|
wireframes: false,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var boxA = Bodies.rectangle(400, 200, 80, 80);
|
||||||
|
var ballA = Bodies.circle(380, 100, 40, 10);
|
||||||
|
var ballB = Bodies.circle(460, 10, 40, 10);
|
||||||
|
var ground = Bodies.rectangle(400, 380, 810, 60, { isStatic: true });
|
||||||
|
|
||||||
|
|
||||||
|
var sampleSVG = document.querySelector('#sample').getElementsByTagName('path');
|
||||||
|
var vertexSets = [],
|
||||||
|
color = ['#556270'];
|
||||||
|
|
||||||
|
|
||||||
|
for(let i = 0; i < sampleSVG.length; i++) {
|
||||||
|
path = sampleSVG[i];
|
||||||
|
console.log(path)
|
||||||
|
var v = Bodies.fromVertices(100+(i*80), 80, Svg.pathToVertices(path, 20), {
|
||||||
|
render: {
|
||||||
|
fillStyle: color,
|
||||||
|
strokeStyle: color
|
||||||
|
}
|
||||||
|
}, true);
|
||||||
|
console.log(v)
|
||||||
|
vertexSets.push(v);
|
||||||
|
World.add(engine.world, v);
|
||||||
|
};
|
||||||
|
document.querySelector("svg").remove();
|
||||||
|
|
||||||
|
vertexSets.push(ground)
|
||||||
|
|
||||||
|
World.add(engine.world, [boxA, ballA, ballB, ground]);
|
||||||
|
|
||||||
|
Engine.run(engine);
|
||||||
|
Render.run(render);
|
||||||
38
template/test.html
Normal file
38
template/test.html
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Document</title>
|
||||||
|
<script src="src/lib/matter.js" type="text/javascript"></script>
|
||||||
|
<script src="src/lib/decomp.js" type="text/javascript"></script>
|
||||||
|
<script src="src/lib/polyfill.js" type="text/javascript"></script>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id='world'></canvas>
|
||||||
|
<svg id="sample" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 430">
|
||||||
|
<defs>
|
||||||
|
<style>
|
||||||
|
.cls-1 {
|
||||||
|
fill: #fff;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</defs>
|
||||||
|
<polygon class="cls-1"
|
||||||
|
points="25.5 221.5 25.5 202.5 0.5 202.5 0.5 93.5 61.5 93.5 61.5 154.5 132.5 154.5 132.5 221.5 25.5 221.5" />
|
||||||
|
<path d="M169,163v61h71v66H134V271H109V163h60m1-1H108V272h25v19H241V223H170V162Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="102.5" y="0.5" width="64" height="123" />
|
||||||
|
<path d="M274,70V192H211V70h63m1-1H210V193h65V69Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="144.5" y="191.5" width="66" height="123" />
|
||||||
|
<path d="M318,261V383H253V261h65m1-1H252V384h67V260Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="30.5" y="265.5" width="102" height="122" />
|
||||||
|
<path d="M240,335V456H139V335H240m1-1H138V457H241V334Z" transform="translate(-108 -69)" />
|
||||||
|
<polygon class="cls-1"
|
||||||
|
points="218.5 429.5 218.5 349.5 232.5 349.5 232.5 93.5 270.5 93.5 270.5 349.5 511.5 349.5 511.5 429.5 218.5 429.5" />
|
||||||
|
<path d="M378,163V419H619v79H327V419h14V163h37m1-1H340V418H326v81H620V418H379V162Z"
|
||||||
|
transform="translate(-108 -69)" />
|
||||||
|
</svg>
|
||||||
|
<script src="src/script.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
22
template/test.svg
Normal file
22
template/test.svg
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
<svg id="sample" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 430">
|
||||||
|
<defs>
|
||||||
|
<style>
|
||||||
|
.cls-1 {
|
||||||
|
fill: #fff;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</defs>
|
||||||
|
<polygon class="cls-1"
|
||||||
|
points="25.5 221.5 25.5 202.5 0.5 202.5 0.5 93.5 61.5 93.5 61.5 154.5 132.5 154.5 132.5 221.5 25.5 221.5" />
|
||||||
|
<path d="M169,163v61h71v66H134V271H109V163h60m1-1H108V272h25v19H241V223H170V162Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="102.5" y="0.5" width="64" height="123" />
|
||||||
|
<path d="M274,70V192H211V70h63m1-1H210V193h65V69Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="144.5" y="191.5" width="66" height="123" />
|
||||||
|
<path d="M318,261V383H253V261h65m1-1H252V384h67V260Z" transform="translate(-108 -69)" />
|
||||||
|
<rect class="cls-1" x="30.5" y="265.5" width="102" height="122" />
|
||||||
|
<path d="M240,335V456H139V335H240m1-1H138V457H241V334Z" transform="translate(-108 -69)" />
|
||||||
|
<polygon class="cls-1"
|
||||||
|
points="218.5 429.5 218.5 349.5 232.5 349.5 232.5 93.5 270.5 93.5 270.5 349.5 511.5 349.5 511.5 429.5 218.5 429.5" />
|
||||||
|
<path d="M378,163V419H619v79H327V419h14V163h37m1-1H340V418H326v81H620V418H379V162Z"
|
||||||
|
transform="translate(-108 -69)" />
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 1.2 KiB |
Loading…
Reference in a new issue