var Engine = Matter.Engine, Render = Matter.Render, World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common, Svg = Matter.Svg, Vertices = Matter.Vertices; var engine = Engine.create(); var render = Render.create({ element: document.body, engine: engine, options: { width: window.innerWidth, height: window.innerHeight, wireframes: false, } }); var ceiling = Bodies.rectangle(window.innerWidth/2, 0, window.innerWidth, 60, { isStatic: true }); var floor = Bodies.rectangle(window.innerWidth/2, window.innerHeight-30, window.innerWidth, 60, { isStatic: true }); var leftWall = Bodies.rectangle(0, window.innerHeight/2, 60, window.innerHeight, { isStatic: true }); var rightWall = Bodies.rectangle(window.innerWidth, window.innerHeight/2, 60, window.innerHeight, { isStatic: true }); // Get SVG var sampleSVG = document.getElementsByClassName("shape"); var vertexSets = [], color = ['#556270']; var frags = []; for(let i = 0; i < sampleSVG.length; i++) { path = sampleSVG[i]; var v = Bodies.fromVertices(100+(i*80), 80, Svg.pathToVertices(path, 20), { render: { fillStyle: color, strokeStyle: color } }, true); // v.position.x *= 0.8; // v.position.y *= 0.8; v.mass = 0.001; v.restitution = 0; v.name = path.parentNode.id // vertexSets.push(v); frags.push(v); }; // vertexSets.push(ground) console.log(engine.world); engine.world.gravity = {scale: 0.0001, x: 0, y: -1} World.add(engine.world, [ceiling, floor, leftWall, rightWall]); World.add(engine.world, frags); // World.add(engine.world, [boxA, ballA, ballB, ground]); Engine.run(engine); Render.run(render); setInterval(()=>{ for(let i = 0; i < frags.length; i++) { let el = document.getElementById(frags[i].name); let x = frags[i].position.x; let y = frags[i].position.y; el.setAttribute('transform', "translate("+x+","+y+")"); } }, 15) // document.querySelector("svg").remove();