This commit is contained in:
Dooho Yi 2021-09-29 17:21:13 +09:00
commit 247cad3d78
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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# esp-idf / CMake
# build/*
# platformio
.DS_Store
*/.DS_Store
.travis.yml
.pio/
.pio/*

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[submodule "lib/ESP32-audioI2S"]
path = lib/ESP32-audioI2S
url = https://github.com/schreibfaul1/ESP32-audioI2S.git

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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Subproject commit e294ca0e1e030bffbd247a99b9828c0734245040

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
board_build.f_flash = 80000000L
board_build.flash_mode = dio
upload_speed = 921600
; to enable PSRAM
;build_flags =
; -DBOARD_HAS_PSRAM
; -mfix-esp32-psram-cache-issue
lib_deps =
adafruit/Adafruit SSD1306@^2.4.5
adafruit/Adafruit BusIO@^1.7.3
arkhipenko/TaskScheduler@^3.3.0

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// simple player for all
//============<audioooo-param>============
#define GAIN_MAX 1.0 // if 1.0 is too loud, give max. limit here.
//============<audioooo-param>============
//============<parameters>============
#define SCREEN_PERIOD (200) //200ms = 5hz
#define MONITORING_SERIAL (Serial)
//============</parameters>===========
//arduino
#include <Arduino.h>
//task
#include <TaskScheduler.h>
Scheduler runner;
//screen
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define MAKEPYTHON_ESP32_SDA 4
#define MAKEPYTHON_ESP32_SCL 5
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
//-*-*-*-*-*-*-*-*-*-*-*-*-
// my tasks
// audio & sd & filesystem
#include "Audio.h"
#include "SPI.h"
#include "SD.h"
#include "FS.h"
//sdcard
#define SD_CS 22
#define SPI_MOSI 23
#define SPI_MISO 19
#define SPI_SCK 18
//digital i/o used (for) makerfabs audio v2.0
#define I2S_DOUT 27
#define I2S_BCLK 26
#define I2S_LRC 25
Audio audio;
//screen task
String screen_filename = "/___.mp3";
//
extern Task screen_cmd_notify_task;
bool cmd_notify = false;
void screen_cmd_notify() {
if (screen_cmd_notify_task.isFirstIteration()) cmd_notify = true;
else if (screen_cmd_notify_task.isLastIteration()) cmd_notify = false;
else cmd_notify = !cmd_notify;
}
Task screen_cmd_notify_task(500, 10, &screen_cmd_notify, &runner, false);
//
extern Task screen_task;
void screen() {
//clear screen + a
int line_step = 12;
int line = 0;
display.clearDisplay();
display.setTextColor(SSD1306_WHITE);
display.setTextSize(1);
//line1 - mode line (playing / stopped) + notify mark
display.setCursor(0, line);
if (audio.isRunning()) display.println("= playing ===");
else display.println("* stopped !:.");
if (cmd_notify) {
display.setCursor(120, line);
display.println("*");
}
line += line_step;
//line2 - filename
display.setCursor(0, line);
display.println(screen_filename.c_str());
line += line_step;
//
display.display();
//
}
Task screen_task(SCREEN_PERIOD, TASK_FOREVER, &screen, &runner, true);
//audio files (wav & mp3)
String file_list[100]; //<-- later change this to be a vector (variable length)
int file_num = 0;
int file_index = 0;
int get_music_list(fs::FS &fs, const char *dirname, uint8_t levels, String wavlist[100])
{
Serial.printf("Listing directory: %s\n", dirname);
int i = 0;
File root = fs.open(dirname);
if (!root) {
Serial.println("Failed to open directory");
return i;
}
if (!root.isDirectory()) {
Serial.println("Not a directory");
return i;
}
File file = root.openNextFile();
while (file) {
if (file.isDirectory()) { }
else {
String temp = file.name();
if (temp.endsWith(".wav")) {
wavlist[i] = temp;
i++;
} else if (temp.endsWith(".mp3")) {
wavlist[i] = temp;
i++;
}
}
file = root.openNextFile();
}
return i;
}
//on 'audio_eof' (automatically called by I2Saudio library at certain events)
void audio_eof_mp3(const char *info)
{
//get next
file_index++;
if (file_index >= file_num) file_index = 0;
//
audio.connecttoSD(file_list[file_index].c_str());
screen_filename = file_list[file_index];
}
void lcd_text(String str) {
display.clearDisplay();
display.setTextColor(SSD1306_WHITE);
display.setTextSize(1);
display.setCursor(0, 0);
display.println(str.c_str());
display.display();
}
//
File root;
void setup() {
//serial
Serial.begin(115200);
delay(100);
//screen
Wire.begin(MAKEPYTHON_ESP32_SDA, MAKEPYTHON_ESP32_SCL);
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3C for 128x32
Serial.println(F("SSD1306 allocation failed"));
for (;;)
; // Don't proceed, loop forever
}
display.clearDisplay();
//SD(SPI)
pinMode(SD_CS, OUTPUT);
digitalWrite(SD_CS, HIGH);
SPI.begin(SPI_SCK, SPI_MISO, SPI_MOSI);
SPI.setFrequency(1000000);
if (!SD.begin(SD_CS, SPI)) {
Serial.println("Card Mount Failed");
lcd_text("SD ERR!\nCard Mount Failed!");
while (1)
;
} else {
// lcd_text("SD OK");
}
//read SD
file_num = get_music_list(SD, "/", 0, file_list);
Serial.print("Music file count:");
Serial.println(file_num);
Serial.println("All music:");
for (int i = 0; i < file_num; i++) {
Serial.println(file_list[i]);
}
//audio(I2S)
audio.setPinout(I2S_BCLK, I2S_LRC, I2S_DOUT);
audio.setVolume(21); // 0...21
//start playing..
file_index = 0;
audio.connecttoSD(file_list[file_index].c_str());
//
display.display();
}
void loop() {
//
audio.loop();
//
// runner.execute();
//
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html