constellations added

+ line draw planet1-2
This commit is contained in:
Dooho Yi 2021-03-10 01:33:06 +09:00
parent f6b9cc84b5
commit 0300a426a9

View file

@ -24,7 +24,7 @@ function bin.new()
l.color = hexcolor
l.r = r
l.fixed = fixed
l.name = "newplanet"
l.name = "just a planet"
function l.display()
ofPushMatrix()
@ -39,25 +39,46 @@ function bin.new()
local jerk = math.sqrt(l.acc.x*l.acc.x + l.acc.y*l.acc.y)
-- font:drawString(string.format("(%5.1f %5.1f %2.1f)", spd, jerk, l.mass), 12, 0)
-- font:drawString(string.format("%06x", l.color), 12, 0)
font:drawString(string.format("%.0f", l.mass), 12, 0)
-- font:drawString(string.format("%.0f", l.mass), 12, 0)
local ang = l.pos.angle(l.pos, ofVec2f(1, 0))
font:drawString(string.format("%.0f", ang), 12, 0)
ofPopMatrix()
end
return l
end
-- planets
o.planets = ofTable()
o.planets[1] = o.pl.new(70, -50, 0, 1, 50, _col.blue, 10, false)
o.planets[2] = o.pl.new(70, 50, 0, -1, -50, _col.yellow, 10, false)
--
-- o.planets[1] = o.pl.new(100, -100, 0, 0, -93.9325, _col.blue, 10, false);
-- o.planets[2] = o.pl.new(100, 50, -64.7584, -50.5328, 46.9666, _col.yellow, 10, false);
-- o.planets[3] = o.pl.new(100, 50, 64.7584, 50.5328, 46.9666, _col.green, 10, false);
-- constellations (initial state of planets)
o.constellations = ofTable()
function o.constellations.summon(i)
o.planets = nil --needed? for garbage collection?
o.planets = ofTable()
if i == 1 then
o.planets[1] = o.pl.new(70, -50, 0, 1, 50, _col.blue, 10, false)
o.planets[2] = o.pl.new(70, 50, 0, -1, -50, _col.yellow, 10, false)
elseif i == 2 then
o.planets[1] = o.pl.new(100, -100, 0, 0, -93.9325, _col.blue, 10, false)
o.planets[2] = o.pl.new(100, 50, -64.7584, -50.5328, 46.9666, _col.yellow, 10, false)
o.planets[3] = o.pl.new(100, 50, 64.7584, 50.5328, 46.9666, _col.green, 10, false)
elseif i == 3 then
o.planets[1] = o.pl.new(60, -115, -3, 0, -155, _col.blue, 10, false)
o.planets[2] = o.pl.new(70, 102, 0, 1, 150, _col.yellow, 10, false)
o.planets[3] = o.pl.new(55, -77, -2, -1, 42, _col.green, 10, false)
o.planets[4] = o.pl.new(62, 135, 0, -1, -52, _col.cyan, 10, false)
end
end
o.constellations.summon(1)
-- gravitation constant (fake)
o.G = 10000
-- max. delta : small delta is helpful to get stable simulation.
-- o.MAX_DELTA = 0.03
-- steps : for you to fine grain 'delta' further, simulate many more times before display. --> higher load, better result.
-- o.STEPS = 50
-- this 'bin' (=world) is bounded? (bouncing @ outlining edges?)
o.BOUNDED = true
function o.getPositions()
@ -116,6 +137,7 @@ function bin.new()
for i = 1, #o.planets do
if o.planets[i].fixed == false then
o.planets[i].vel = vel[i]
-- bouncing @ edges?
if o.BOUNDED then
if o.planets[i].pos.x < -ofGetWidth()/2 or o.planets[i].pos.x > ofGetWidth()/2 then
o.planets[i].vel.x = -o.planets[i].vel.x
@ -136,6 +158,7 @@ function bin.new()
end
end
-- Runge-Kutta 4th-order
function o.simulate(delta)
local v1 = o.getVelocities()
local p1 = o.getPositions()
@ -156,9 +179,8 @@ function bin.new()
local acc = ofTable()
local vel = ofTable()
for i = 1, #o.planets do
acc[i] = (a1[i] / 6 + a2[i] / 3 + a3[i] / 3 + a4[i] / 6) * 1
vel[i] = (v1[i] / 6 + v2[i] / 3 + v3[i] / 3 + v4[i] / 6) * 1
-- acc[i] = acc[i] - 1;
acc[i] = a1[i] / 6 + a2[i] / 3 + a3[i] / 3 + a4[i] / 6
vel[i] = v1[i] / 6 + v2[i] / 3 + v3[i] / 3 + v4[i] / 6
end
o.updatePositions(o.calculatePositions(vel, delta))
@ -171,6 +193,11 @@ function bin.new()
for i = 1, #o.planets do;
o.planets[i].display();
end;
ofSetHexColor(0x000000)
ofDrawLine(o.planets[1].pos.x, o.planets[1].pos.y, o.planets[2].pos.x, o.planets[2].pos.y)
ofNoFill()
ofDrawRectangle(o.planets[1].pos.x - 5, o.planets[1].pos.y - 5, 10, 10)
ofDrawCircle(o.planets[2].pos.x, o.planets[2].pos.y, 5)
ofPopMatrix();
end