a patch for @sampler stability + speaker idle noise malfunction issue
+ just don't give it message w/ note == 0. that breaks audio loop. and don't reach actual player.stop()
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149b21e64a
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1daa4a5868
1 changed files with 23 additions and 17 deletions
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@ -112,6 +112,11 @@ void sample_player_start() {
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delay(10);
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delay(10);
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}
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}
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void sample_player_stop() {
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void sample_player_stop() {
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//if note == 0, just stop immediately w/o checking
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// + and this way of checking is not nice (AudioNoInterrupts + test + AudioInterrupts)
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// what if sound files list could be generated @ setup time and later just react on that list?
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// i think that way is much more stable than stopping interrupts. (-> breaks audio engine sometimes.)
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if (note != 0) {
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//filename buffer - 8.3 naming convension! 8+1+3+1 = 13
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//filename buffer - 8.3 naming convension! 8+1+3+1 = 13
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char filename[13] = "NNN.WAV";
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char filename[13] = "NNN.WAV";
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//search for the sound file
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//search for the sound file
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@ -130,6 +135,7 @@ void sample_player_stop() {
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Serial.println("... does not exist.");
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Serial.println("... does not exist.");
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return;
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return;
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}
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}
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}
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//stop the player.
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//stop the player.
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if (playSdWav1.isPlaying() == true) {
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if (playSdWav1.isPlaying() == true) {
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playSdWav1.stop();
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playSdWav1.stop();
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