esp32 based sampler 'audioooo' added. (wip)

This commit is contained in:
Dooho Yi 2021-05-29 14:27:43 +09:00
parent 9bca5aaa35
commit 334ab57f4a
7 changed files with 549 additions and 0 deletions

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.pio

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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Subproject commit e5e7497cc468cb1814e490a721c6d32384561b88

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
lib_deps =
adafruit/Adafruit SSD1306@^2.4.5
adafruit/Adafruit BusIO@^1.7.3

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#include "Arduino.h"
//#include "WiFiMulti.h"
#include "Audio.h"
#include "SPI.h"
#include "SD.h"
#include "FS.h"
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
//SD Card
#define SD_CS 22
#define SPI_MOSI 23
#define SPI_MISO 19
#define SPI_SCK 18
//Digital I/O used //Makerfabs Audio V2.0
#define I2S_DOUT 27
#define I2S_BCLK 26
#define I2S_LRC 25
//SSD1306
#define MAKEPYTHON_ESP32_SDA 4
#define MAKEPYTHON_ESP32_SCL 5
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
//Button
const int Pin_vol_up = 39;
const int Pin_vol_down = 36;
const int Pin_mute = 35;
const int Pin_previous = 15;
const int Pin_pause = 33;
const int Pin_next = 2;
Audio audio;
/*
WiFiMulti wifiMulti;
String ssid = "Makerfabs";
String password = "20160704";
*/
struct Music_info
{
String name;
int length;
int runtime;
int volume;
int status;
int mute_volume;
} music_info = {"", 0, 0, 0, 0, 0};
String file_list[20];
int file_num = 0;
int file_index = 0;
int get_music_list(fs::FS &fs, const char *dirname, uint8_t levels, String wavlist[30]);
void setup()
{
//IO mode init
pinMode(Pin_vol_up, INPUT_PULLUP);
pinMode(Pin_vol_down, INPUT_PULLUP);
pinMode(Pin_mute, INPUT_PULLUP);
pinMode(Pin_previous, INPUT_PULLUP);
pinMode(Pin_pause, INPUT_PULLUP);
pinMode(Pin_next, INPUT_PULLUP);
//Serial
Serial.begin(115200);
//LCD
Wire.begin(MAKEPYTHON_ESP32_SDA, MAKEPYTHON_ESP32_SCL);
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C))
{ // Address 0x3C for 128x32
Serial.println(F("SSD1306 allocation failed"));
for (;;)
; // Don't proceed, loop forever
}
display.clearDisplay();
logoshow();
//SD(SPI)
pinMode(SD_CS, OUTPUT);
digitalWrite(SD_CS, HIGH);
SPI.begin(SPI_SCK, SPI_MISO, SPI_MOSI);
SPI.setFrequency(1000000);
if (!SD.begin(SD_CS, SPI))
{
Serial.println("Card Mount Failed");
lcd_text("SD ERR");
while (1)
;
}
else
{
lcd_text("SD OK");
}
//Read SD
file_num = get_music_list(SD, "/", 0, file_list);
Serial.print("Music file count:");
Serial.println(file_num);
Serial.println("All music:");
for (int i = 0; i < file_num; i++)
{
Serial.println(file_list[i]);
}
//WiFi
/*
WiFi.mode(WIFI_STA);
wifiMulti.addAP(ssid.c_str(), password.c_str());
wifiMulti.run();
if (WiFi.status() != WL_CONNECTED)
{
WiFi.disconnect(true);
wifiMulti.run();
}
*/
//Audio(I2S)
audio.setPinout(I2S_BCLK, I2S_LRC, I2S_DOUT);
audio.setVolume(21); // 0...21
//audio.connecttoFS(SD, "/MoonlightBay.mp3"); //ChildhoodMemory.mp3 //MoonRiver.mp3 //320k_test.mp3
//file_list[0] = "MoonlightBay.mp3";
open_new_song(file_list[file_index]);
print_song_time();
}
uint run_time = 0;
uint button_time = 0;
void loop()
{
audio.loop();
if (millis() - run_time > 1000)
{
run_time = millis();
print_song_time();
display_music();
}
if (millis() - button_time > 300)
{
//Button logic
if (digitalRead(Pin_next) == 0)
{
Serial.println("Pin_next");
if (file_index < file_num - 1)
file_index++;
else
file_index = 0;
open_new_song(file_list[file_index]);
print_song_time();
button_time = millis();
}
if (digitalRead(Pin_previous) == 0)
{
Serial.println("Pin_previous");
if (file_index > 0)
file_index--;
else
file_index = file_num - 1;
open_new_song(file_list[file_index]);
print_song_time();
button_time = millis();
}
if (digitalRead(Pin_vol_up) == 0)
{
Serial.println("Pin_vol_up");
if (music_info.volume < 21)
music_info.volume++;
audio.setVolume(music_info.volume);
button_time = millis();
}
if (digitalRead(Pin_vol_down) == 0)
{
Serial.println("Pin_vol_down");
if (music_info.volume > 0)
music_info.volume--;
audio.setVolume(music_info.volume);
button_time = millis();
}
if (digitalRead(Pin_mute) == 0)
{
Serial.println("Pin_mute");
if (music_info.volume != 0)
{
music_info.mute_volume = music_info.volume;
music_info.volume = 0;
}
else
{
music_info.volume = music_info.mute_volume;
}
audio.setVolume(music_info.volume);
button_time = millis();
}
if (digitalRead(Pin_pause) == 0)
{
Serial.println("Pin_pause");
audio.pauseResume();
button_time = millis();
}
}
//串口控制切歌,音量
if (Serial.available())
{
String r = Serial.readString();
r.trim();
if (r.length() > 5)
{
audio.stopSong();
open_new_song(file_list[0]);
print_song_info();
}
else
{
audio.setVolume(r.toInt());
}
}
}
void open_new_song(String filename)
{
//去掉文件名的根目录"/"和文件后缀".mp3",".wav"
music_info.name = filename.substring(1, filename.indexOf("."));
audio.connecttoFS(SD, filename.c_str());
music_info.runtime = audio.getAudioCurrentTime();
music_info.length = audio.getAudioFileDuration();
music_info.volume = audio.getVolume();
music_info.status = 1;
Serial.println("**********start a new sound************");
}
void display_music()
{
int line_step = 24;
int line = 0;
char buff[20];
;
sprintf(buff, "%d:%d", music_info.runtime, music_info.length);
display.clearDisplay();
display.setTextSize(2); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0, line); // Start at top-left corner
display.println(music_info.name);
line += line_step;
display.setCursor(0, line);
display.println(buff);
line += line_step;
sprintf(buff, "V:%d",music_info.volume);
display.setCursor(0, line);
display.println(buff);
line += line_step;
display.setCursor(0, line);
display.println(music_info.status);
line += line_step;
display.display();
}
void logoshow(void)
{
display.clearDisplay();
display.setTextSize(2); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0, 0); // Start at top-left corner
display.println(F("MakePython"));
display.setCursor(0, 20); // Start at top-left corner
display.println(F("MUSIC"));
display.setCursor(0, 40); // Start at top-left corner
display.println(F("PLAYER V2"));
display.display();
delay(2000);
}
void lcd_text(String text)
{
display.clearDisplay();
display.setTextSize(2); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0, 0); // Start at top-left corner
display.println(text);
display.display();
delay(500);
}
void print_song_info()
{
Serial.println("***********************************");
Serial.println(audio.getFileSize());
Serial.println(audio.getFilePos());
Serial.println(audio.getSampleRate());
Serial.println(audio.getBitsPerSample());
Serial.println(audio.getChannels());
Serial.println(audio.getVolume());
Serial.println("***********************************");
}
//刷新歌曲时间
void print_song_time()
{
//Serial.println(audio.getAudioCurrentTime());
//Serial.println(audio.getAudioFileDuration());
music_info.runtime = audio.getAudioCurrentTime();
music_info.length = audio.getAudioFileDuration();
music_info.volume = audio.getVolume();
}
int get_music_list(fs::FS &fs, const char *dirname, uint8_t levels, String wavlist[30])
{
Serial.printf("Listing directory: %s\n", dirname);
int i = 0;
File root = fs.open(dirname);
if (!root)
{
Serial.println("Failed to open directory");
return i;
}
if (!root.isDirectory())
{
Serial.println("Not a directory");
return i;
}
File file = root.openNextFile();
while (file)
{
if (file.isDirectory())
{
}
else
{
String temp = file.name();
if (temp.endsWith(".wav"))
{
wavlist[i] = temp;
i++;
}
else if (temp.endsWith(".mp3"))
{
wavlist[i] = temp;
i++;
}
}
file = root.openNextFile();
}
return i;
}
//**********************************************
// optional
void audio_info(const char *info)
{
Serial.print("info ");
Serial.println(info);
}
void audio_id3data(const char *info)
{ //id3 metadata
Serial.print("id3data ");
Serial.println(info);
}
//歌曲结束逻辑
void audio_eof_mp3(const char *info)
{ //end of file
Serial.print("eof_mp3 ");
Serial.println(info);
file_index++;
if (file_index >= file_num)
{
file_index = 0;
}
open_new_song(file_list[file_index]);
}
void audio_showstation(const char *info)
{
Serial.print("station ");
Serial.println(info);
}
void audio_showstreaminfo(const char *info)
{
Serial.print("streaminfo ");
Serial.println(info);
}
void audio_showstreamtitle(const char *info)
{
Serial.print("streamtitle ");
Serial.println(info);
}
void audio_bitrate(const char *info)
{
Serial.print("bitrate ");
Serial.println(info);
}
void audio_commercial(const char *info)
{ //duration in sec
Serial.print("commercial ");
Serial.println(info);
}
void audio_icyurl(const char *info)
{ //homepage
Serial.print("icyurl ");
Serial.println(info);
}
void audio_lasthost(const char *info)
{ //stream URL played
Serial.print("lasthost ");
Serial.println(info);
}
void audio_eof_speech(const char *info)
{
Serial.print("eof_speech ");
Serial.println(info);
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html