@sampler upd
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1 changed files with 22 additions and 8 deletions
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@ -12,12 +12,6 @@
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// (part-3) teensy35 : 'client:sampler' (mesh post --> play sounds)
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//
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//HACK: let auto-poweroff speakers stay turned ON! - (creative muvo mini)
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#define IDLE_FREQ 22000
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#define IDLE_AMP 0 // --> creative muvo 2 doesn't need this. they just stay on!
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#define GAIN_FACTOR 1.0 // if 1.0 is too loud, give a multiplier here.
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//==========<list-of-configurations>===========
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//
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// 'USE_EXTERNAL_ANALOG_REFERENCE'
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@ -27,8 +21,26 @@
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// so, unless you are so sure, don't enable this.
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// !WARNING! : teensy36 could be destroyed! don't enable it.
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//
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// 'USE_IDLE_NOISE'
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// --> HACK: let auto-poweroff speakers stay turned ON - (creative muvo mini)
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// .NOTE. : creative muvo 2 doesn't need this. they just stay on!
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//
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// 'USE_LED_INDICATOR'
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// --> a light indicator for playing/stopped
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//
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//==========</list-of-configurations>===========
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#define USE_EXTERNAL_ANALOG_REFERENCE
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#define USE_IDLE_NOISE
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#define USE_LED_INDICATOR
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//============<parameters>============
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//
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#define IDLE_FREQ 22000
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#define IDLE_AMP 0
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//
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#define GAIN_FACTOR 1.0 // this is a private multiplier for this module.
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//
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//============</parameters>============
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//teensy audio
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#include <Audio.h>
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@ -82,8 +94,10 @@ void sample_player_start() {
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}
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//start the player!
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playSdWav1.play(filename);
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#if defined(USE_LED_INDICATOR)
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//mark the indicator : HIGH: ON
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digitalWrite(13, HIGH);
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#endif
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//to wait a bit for updating isPlaying()
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delay(10);
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}
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@ -115,11 +129,11 @@ void sample_player_check() {
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if (playSdWav1.isPlaying() == false) {
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//mark the indicator : LOW: OFF
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digitalWrite(13, LOW);
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//let speaker leave turned ON!
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#if defined(USE_IDLE_NOISE)
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sine1.amplitude(IDLE_AMP);
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#endif
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}
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else {
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//let speaker leave turned ON!
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sine1.amplitude(0);
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}
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}
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