idel noise bug fix - testing

This commit is contained in:
Dooho Yi 2021-10-07 06:38:42 +09:00
parent b7315afc9b
commit a831a59dd4

View file

@ -35,31 +35,20 @@
//============<parameters>============
//
// #define IDLE_FREQ 50
// #define IDLE_AMP 0.05
// #define IDLE_OFFTIME 60 //sec
// #define IDLE_ONTIME 1 //sec
// ^--- FAILED
#define IDLE_FREQ 50
#define IDLE_AMP 0.05
#define IDLE_OFFTIME 60 //sec
#define IDLE_ONTIME 1 //sec
//
// #define IDLE_FREQ 50
// #define IDLE_AMP 0.05
// #define IDLE_OFFTIME 300 //sec
// #define IDLE_ONTIME 30 //sec
// ^--- FAILED
// == TESTING === C selected (prematurely)
#define IDLE_FREQ 50
#define IDLE_AMP 0.1
#define IDLE_OFFTIME 150 //sec
#define IDLE_ONTIME 15 //sec
// == TESTING === 5
// #define IDLE_FREQ 22000
// #define IDLE_AMP 0.05
// #define IDLE_OFFTIME 60 //sec
// #define IDLE_ONTIME 10 //sec
// // == TESTING === A
// #define IDLE_FREQ 22000
// #define IDLE_AMP 0.05
// #define IDLE_OFFTIME 1 //sec (min 1)
// #define IDLE_ONTIME 10 //sec
//
// #define IDLE_FREQ 50
// #define IDLE_AMP 0.1
// #define IDLE_OFFTIME 150 //sec
// #define IDLE_ONTIME 15 //sec
//
#define GAIN_FACTOR 1.0 // this is a private multiplier for this module.
@ -156,16 +145,18 @@ void sample_player_check() {
digitalWrite(13, LOW);
}
#if defined(USE_IDLE_NOISE)
static bool active = false;
if (active == false && playSdWav1.isPlaying() == false) {
idle_noise_task.restart();
active = true;
}
else if (active == true && playSdWav1.isPlaying() == true) {
static bool wasplaying = false;
//
bool isplaying = playSdWav1.isPlaying();
if (wasplaying == false && isplaying == true) { //rising edge event
idle_noise_task.disable();
sine1.amplitude(0);
active = false;
}
else if (wasplaying == true && isplaying == false) { //falling edge event
idle_noise_task.restart();
}
//
wasplaying = isplaying;
#endif
}
#if defined(USE_IDLE_NOISE)