#define MSG_LENGTH_MAX 256 #define SPEAK_A_HELLO (ID_SPEAK_A + 1) #define SPEAK_A_SLEEPING (ID_SPEAK_A + 2) #define SPEAK_A_TIC (ID_SPEAK_A + 3) #define SPEAK_A_TAC (ID_SPEAK_A + 4) #define SPEAK_A_TOE (ID_SPEAK_A + 5) #define SPEAK_A_PLAYMODE (ID_SPEAK_A + 6) // + XX : 0: Individual random, 1: Directional Propagation #define SPEAK_A_PARA_SPEED (ID_SPEAK_A + 7) // + XX : speed of rhythm #define SPEAK_A_PARA_SNDSET (ID_SPEAK_A + 8) // + XX : sound set select //for group (all speakers) #define SPEAKERS_HELLO (ID_SPEAKERS + 1) #define SPEAKERS_SLEEPING (ID_SPEAKERS + 2) #define SPEAKERS_TIC (ID_SPEAKERS + 3) #define SPEAKERS_TAC (ID_SPEAKERS + 4) #define SPEAKERS_TOE (ID_SPEAKERS + 5) #define SPEAKERS_PLAYMODE (ID_SPEAKERS + 6) // + XX : 0: Individual random, 1: Directional Propagation #define SPEAKERS_PARA_SPEED (ID_SPEAKERS + 7) // + XX : speed of rhythm #define SPEAKERS_PARA_SNDSET (ID_SPEAKERS + 8) // + XX : sound set select //common constants for all speakers #define SPEAKERS_PLAYMODE_INDEP (ID_SPEAKERS + 50) #define SPEAKERS_PLAYMODE_PROPA (ID_SPEAKERS + 51) // #define SPEAKERS_LEADING (ID_SPEAKERS + 80) // #define SPEAKERS_FOLLOWING (ID_SPEAKERS + 81)