forest-all-around/sampler/Audio_SdFat.latest/synth_wavetable.h
2020-01-03 18:05:36 +09:00

204 lines
6.5 KiB
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/* Audio Library for Teensy 3.X
* Copyright (c) 2017, TeensyAudio PSU Team
*
* Development of this audio library was sponsored by PJRC.COM, LLC.
* Please support PJRC's efforts to develop open source
* software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include "Arduino.h"
#include "AudioStream.h"
#include <math.h>
#include <stdint.h>
#define WAVETABLE_CENTS_SHIFT(C) (pow(2.0, (C)/1200.0))
#define WAVETABLE_NOTE_TO_FREQUENCY(N) (440.0 * pow(2.0, ((N) - 69) / 12.0))
#define WAVETABLE_DECIBEL_SHIFT(dB) (pow(10.0, (dB)/20.0))
class AudioSynthWavetable : public AudioStream
{
public:
struct sample_data {
// SAMPLE VALUES
const int16_t* sample;
const bool LOOP;
const int INDEX_BITS;
const float PER_HERTZ_PHASE_INCREMENT;
const uint32_t MAX_PHASE;
const uint32_t LOOP_PHASE_END;
const uint32_t LOOP_PHASE_LENGTH;
const uint16_t INITIAL_ATTENUATION_SCALAR;
// VOLUME ENVELOPE VALUES
const uint32_t DELAY_COUNT;
const uint32_t ATTACK_COUNT;
const uint32_t HOLD_COUNT;
const uint32_t DECAY_COUNT;
const uint32_t RELEASE_COUNT;
const int32_t SUSTAIN_MULT;
// VIRBRATO VALUES
const uint32_t VIBRATO_DELAY;
const uint32_t VIBRATO_INCREMENT;
const float VIBRATO_PITCH_COEFFICIENT_INITIAL;
const float VIBRATO_PITCH_COEFFICIENT_SECOND;
// MODULATION VALUES
const uint32_t MODULATION_DELAY;
const uint32_t MODULATION_INCREMENT;
const float MODULATION_PITCH_COEFFICIENT_INITIAL;
const float MODULATION_PITCH_COEFFICIENT_SECOND;
const int32_t MODULATION_AMPLITUDE_INITIAL_GAIN;
const int32_t MODULATION_AMPLITUDE_SECOND_GAIN;
};
static const int32_t UNITY_GAIN = INT32_MAX;
static constexpr float SAMPLES_PER_MSEC = (AUDIO_SAMPLE_RATE_EXACT/1000.0);
static const int32_t LFO_SMOOTHNESS = 3;
static constexpr float LFO_PERIOD = (AUDIO_BLOCK_SAMPLES/(1 << (LFO_SMOOTHNESS-1)));
static const int32_t ENVELOPE_PERIOD = 8;
struct instrument_data {
const uint8_t sample_count;
const uint8_t* sample_note_ranges;
const sample_data* samples;
};
enum { DEFAULT_AMPLITUDE = 90 };
enum { TRIANGLE_INITIAL_PHASE = -0x40000000 };
enum envelopeStateEnum { STATE_IDLE, STATE_DELAY, STATE_ATTACK, STATE_HOLD, STATE_DECAY, STATE_SUSTAIN, STATE_RELEASE };
public:
/**
* Class constructor.
*/
AudioSynthWavetable(void) : AudioStream(0, NULL) {}
/**
* @brief Set the instrument_data struct to be used as the playback instrument.
*
* A wavetable uses a set of samples to generate sound.
* This function is used to set the instrument samples.
* @param instrument a struct of type instrument_data, commonly prodced from a
* decoded SoundFont file using the SoundFont Decoder Script which accompanies this library.
*/
void setInstrument(const instrument_data& instrument) {
cli();
this->instrument = &instrument;
current_sample = NULL;
env_state = STATE_IDLE;
state_change = true;
sei();
}
/**
* @brief Changes the amplitude to 'v'
*
* A value of 0 will set the synth output to minimum amplitude
* (i.e., no output). A value of 1 will set the output to the
* maximum amplitude. Amplitude is set linearly with intermediate
* values.
* @param v a value between 0.0 and 1.0
*/
void amplitude(float v) {
v = (v < 0.0) ? 0.0 : (v > 1.0) ? 1.0 : v;
tone_amp = (uint16_t)(UINT16_MAX*v);
}
/**
* @brief Scale midi_amp to a value between 0.0 and 1.0
* using a logarithmic tranformation.
*
* @param midi_amp a value between 0 and 127
* @return a value between 0.0 to 1.0
*/
static float midi_volume_transform(int midi_amp) {
// scale midi_amp which is 0 t0 127 to be between
// 0 and 1 using a logarithmic transformation
return powf(midi_amp / 127.0, 4);
}
/**
* @brief Convert a MIDI note value to
* its corresponding frequency.
*
* @param note a value between 0 and 127
* @return a frequency
*/
static float noteToFreq(int note) {
float exp = note * (1.0 / 12.0) + 3.0313597;
return powf(2.0, exp);
}
/**
* @brief Convert a frequency to the corressponding
* MIDI note value.
*
* @param freq the frequency value as a float to convert
* @return a MIDI note (between 0 - 127)
*/
static int freqToNote(float freq) {
return 12*log2f(freq) - 35.8763164;
}
// Defined in AudioSynthWavetable.cpp
void stop(void);
// TODO: amplitude should be 0 to 1.0 scale
void playFrequency(float freq, int amp = DEFAULT_AMPLITUDE);
void playNote(int note, int amp = DEFAULT_AMPLITUDE);
bool isPlaying(void) { return env_state != STATE_IDLE; }
void setFrequency(float freq);
virtual void update(void);
envelopeStateEnum getEnvState(void) { return env_state; }
private:
void setState(int note, int amp, float freq);
volatile bool state_change = false;
volatile const instrument_data* instrument = NULL;
volatile const sample_data* current_sample = NULL;
//sample output state
volatile uint32_t tone_phase = 0;
volatile uint32_t tone_incr = 0;
volatile uint16_t tone_amp = 0;
//volume environment state
volatile envelopeStateEnum env_state = STATE_IDLE;
volatile int32_t env_count = 0;
volatile int32_t env_mult = 0;
volatile int32_t env_incr = 0;
//vibrato LFO state
volatile uint32_t vib_count = 0;
volatile uint32_t vib_phase = 0;
volatile int32_t vib_pitch_offset_init = 0;
volatile int32_t vib_pitch_offset_scnd = 0;
//modulation LFO state
volatile uint32_t mod_count = 0;
volatile uint32_t mod_phase = TRIANGLE_INITIAL_PHASE;
volatile int32_t mod_pitch_offset_init = 0;
volatile int32_t mod_pitch_offset_scnd = 0;
};