forest-all-around/sampler/lib/Audio_SdFat/effect_waveshaper.cpp
Dooho Yi 91f92c0e6c audio & sd lib upgrade (SdFatSdioEX)
migration from 'smp_v1p0' dev.
for 'sampler' -> skip irrelavant note msg. and keep playing
2019-12-11 23:37:44 +09:00

79 lines
2.5 KiB
C++

/*
* Waveshaper for Teensy 3.X audio
*
* Copyright (c) 2017 Damien Clarke, http://damienclarke.me
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <Arduino.h>
#include "effect_waveshaper.h"
AudioEffectWaveshaper::~AudioEffectWaveshaper()
{
if(this->waveshape) {
delete [] this->waveshape;
}
}
void AudioEffectWaveshaper::shape(float* waveshape, int length)
{
// length must be bigger than 1 and equal to a power of two + 1
// anything else means we don't continue
if(!waveshape || length < 2 || length > 32769 || ((length - 1) & (length - 2))) return;
if(this->waveshape) {
delete [] this->waveshape;
}
this->waveshape = new int16_t[length];
for(int i = 0; i < length; i++) {
this->waveshape[i] = 32767 * waveshape[i];
}
// set lerpshift to the number of bits to shift while interpolating
// to cover the entire waveshape over a uint16_t input range
int index = length - 1;
lerpshift = 16;
while (index >>= 1) --lerpshift;
}
void AudioEffectWaveshaper::update(void)
{
if(!waveshape) return;
audio_block_t *block;
block = receiveWritable();
if (!block) return;
uint16_t x, xa;
int16_t i, ya, yb;
for (i = 0; i < AUDIO_BLOCK_SAMPLES; i++) {
// bring int16_t data into uint16_t range
x = block->data[i] + 32768;
// lerp waveshape (from http://coranac.com/tonc/text/fixed.htm)
xa = x >> lerpshift;
ya = waveshape[xa];
yb = waveshape[xa + 1];
block->data[i] = ya + ((yb - ya) * (x - (xa << lerpshift)) >> lerpshift);
}
transmit(block);
release(block);
}