migration from 'smp_v1p0' dev. for 'sampler' -> skip irrelavant note msg. and keep playing
108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
/* Audio Library for Teensy 3.X
|
|
* Copyright (c) 2017, Paul Stoffregen, paul@pjrc.com
|
|
*
|
|
* Development of this audio library was funded by PJRC.COM, LLC by sales of
|
|
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
|
|
* open source software by purchasing Teensy or other PJRC products.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice, development funding notice, and this permission
|
|
* notice shall be included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef effect_envelope_h_
|
|
#define effect_envelope_h_
|
|
#include "Arduino.h"
|
|
#include "AudioStream.h"
|
|
#include "utility/dspinst.h"
|
|
|
|
#define SAMPLES_PER_MSEC (AUDIO_SAMPLE_RATE_EXACT/1000.0)
|
|
|
|
class AudioEffectEnvelope : public AudioStream
|
|
{
|
|
public:
|
|
AudioEffectEnvelope() : AudioStream(1, inputQueueArray) {
|
|
state = 0;
|
|
delay(0.0f); // default values...
|
|
attack(10.5f);
|
|
hold(2.5f);
|
|
decay(35.0f);
|
|
sustain(0.5f);
|
|
release(300.0f);
|
|
releaseNoteOn(5.0f);
|
|
}
|
|
void noteOn();
|
|
void noteOff();
|
|
void delay(float milliseconds) {
|
|
delay_count = milliseconds2count(milliseconds);
|
|
}
|
|
void attack(float milliseconds) {
|
|
attack_count = milliseconds2count(milliseconds);
|
|
if (attack_count == 0) attack_count = 1;
|
|
}
|
|
void hold(float milliseconds) {
|
|
hold_count = milliseconds2count(milliseconds);
|
|
}
|
|
void decay(float milliseconds) {
|
|
decay_count = milliseconds2count(milliseconds);
|
|
if (decay_count == 0) decay_count = 1;
|
|
}
|
|
void sustain(float level) {
|
|
if (level < 0.0) level = 0;
|
|
else if (level > 1.0) level = 1.0;
|
|
sustain_mult = level * 1073741824.0;
|
|
}
|
|
void release(float milliseconds) {
|
|
release_count = milliseconds2count(milliseconds);
|
|
if (release_count == 0) release_count = 1;
|
|
}
|
|
void releaseNoteOn(float milliseconds) {
|
|
release_forced_count = milliseconds2count(milliseconds);
|
|
if (release_count == 0) release_count = 1;
|
|
}
|
|
bool isActive();
|
|
bool isSustain();
|
|
using AudioStream::release;
|
|
virtual void update(void);
|
|
private:
|
|
uint16_t milliseconds2count(float milliseconds) {
|
|
if (milliseconds < 0.0) milliseconds = 0.0;
|
|
uint32_t c = ((uint32_t)(milliseconds*SAMPLES_PER_MSEC)+7)>>3;
|
|
if (c > 65535) c = 65535; // allow up to 11.88 seconds
|
|
return c;
|
|
}
|
|
audio_block_t *inputQueueArray[1];
|
|
// state
|
|
uint8_t state; // idle, delay, attack, hold, decay, sustain, release, forced
|
|
uint16_t count; // how much time remains in this state, in 8 sample units
|
|
int32_t mult_hires; // attenuation, 0=off, 0x40000000=unity gain
|
|
int32_t inc_hires; // amount to change mult_hires every 8 samples
|
|
|
|
// settings
|
|
uint16_t delay_count;
|
|
uint16_t attack_count;
|
|
uint16_t hold_count;
|
|
uint16_t decay_count;
|
|
int32_t sustain_mult;
|
|
uint16_t release_count;
|
|
uint16_t release_forced_count;
|
|
|
|
};
|
|
|
|
#undef SAMPLES_PER_MSEC
|
|
#endif
|