forest-all-around/puredata/constellations/sim.lua
2021-03-14 11:34:51 +09:00

210 lines
5.9 KiB
Lua

-- color
_col = ofTable()
_col.red = 0xff0000
_col.yellow = 0xffff00
_col.green = 0x00ff00
_col.cyan = 0x00ffff
_col.blue = 0x0000ff
_col.magenta = 0xff00ff
_col.navy = 0x000080
-- bin
local bin = ofTable()
function bin.new()
local o = ofTable()
-- pl
o.pl = ofTable()
function o.pl.new(mass, x0, y0, vx0, vy0, hexcolor, r, fixed)
local l = ofTable()
l.mass = mass
l.pos = ofVec2f(x0, y0)
l.vel = ofVec2f(vx0, vy0)
l.acc = ofVec2f(0, 0)
l.color = hexcolor
l.r = r
l.fixed = fixed
l.name = "just a planet"
function l.display()
ofPushMatrix()
ofTranslate(l.pos.x, l.pos.y)
ofFill()
ofSetHexColor(l.color)
ofDrawCircle(0, 0, l.r)
ofSetHexColor(0xffffff)
ofDrawCircle(0, 0, 1)
ofSetHexColor(0xffffff)
local spd = math.sqrt(l.vel.x*l.vel.x + l.vel.y*l.vel.y)
local jerk = math.sqrt(l.acc.x*l.acc.x + l.acc.y*l.acc.y)
-- font:drawString(string.format("(%5.1f %5.1f %2.1f)", spd, jerk, l.mass), 12, 0)
-- font:drawString(string.format("%06x", l.color), 12, 0)
-- font:drawString(string.format("%.0f", l.mass), 12, 0)
-- local ang = l.pos.angle(l.pos, ofVec2f(1, 0))
-- font:drawString(string.format("%.0f", ang), 12, 0)
ofPopMatrix()
end
return l
end
-- constellations (initial state of planets)
o.constellations = ofTable()
function o.constellations.summon(i)
o.planets = nil --needed? for garbage collection?
o.planets = ofTable()
if i == 1 then
o.planets[1] = o.pl.new(70, -50, 0, 1, 50, _col.blue, 10, false)
o.planets[2] = o.pl.new(70, 50, 0, -1, -50, _col.yellow, 10, false)
elseif i == 2 then
o.planets[1] = o.pl.new(100, -100, 0, 0, -93.9325, _col.blue, 10, false)
o.planets[2] = o.pl.new(100, 50, -64.7584, -50.5328, 46.9666, _col.yellow, 10, false)
o.planets[3] = o.pl.new(100, 50, 64.7584, 50.5328, 46.9666, _col.green, 10, false)
elseif i == 3 then
o.planets[1] = o.pl.new(60, -115, -3, 0, -155, _col.blue, 10, false)
o.planets[2] = o.pl.new(70, 102, 0, 1, 150, _col.yellow, 10, false)
o.planets[3] = o.pl.new(55, -77, -2, -1, 42, _col.green, 10, false)
o.planets[4] = o.pl.new(62, 135, 0, -1, -52, _col.cyan, 10, false)
end
end
o.constellations.summon(1)
-- gravitation constant (fake)
o.G = 10000
-- max. delta : small delta is helpful to get stable simulation.
-- o.MAX_DELTA = 0.03
-- steps : for you to fine grain 'delta' further, simulate many more times before display. --> higher load, better result.
-- o.STEPS = 50
-- this 'bin' (=world) is bounded? (bouncing @ outlining edges?)
o.BOUNDED = true
function o.getPositions()
local pos = ofTable()
for i = 1, #o.planets do
pos[i] = o.planets[i].pos
end
return pos
end
function o.getVelocities()
local vel = ofTable()
for i = 1, #o.planets do
vel[i] = o.planets[i].vel
end
return vel
end
function o.calculateAcceleration(pos)
local acc = ofTable()
for i = 1, #o.planets do
acc[i] = ofVec2f.zero()
end
for i = 1, #o.planets do
for j = 1, i do
local d = pos[j] - pos[i]
local r2 = d.x*d.x + d.y*d.y
local d_norm = d / math.sqrt(d.x*d.x + d.y*d.y)
local f = d_norm * o.G * o.planets[i].mass * o.planets[j].mass / r2
acc[i] = acc[i] + f / o.planets[i].mass
acc[j] = acc[j] - f / o.planets[j].mass
end
end
return acc
end
function o.calculateVelocities(acc, dt)
local vel = ofTable()
for i = 1, #o.planets do
vel[i] = o.planets[i].vel + acc[i]*dt
end
return vel
end
function o.calculatePositions(vel, dt)
local pos = ofTable()
for i = 1, #o.planets do
pos[i] = o.planets[i].pos + vel[i]*dt
end
return pos
end
function o.updateVelocities(vel)
for i = 1, #o.planets do
if o.planets[i].fixed == false then
o.planets[i].vel = vel[i]
-- bouncing @ edges?
if o.BOUNDED then
if o.planets[i].pos.x < -ofGetWidth()/2 or o.planets[i].pos.x > ofGetWidth()/2 then
o.planets[i].vel.x = -o.planets[i].vel.x
end
if o.planets[i].pos.y < -ofGetHeight()/2 or o.planets[i].pos.y > ofGetHeight()/2 then
o.planets[i].vel.y = -o.planets[i].vel.y
end
end
end
end
end
function o.updatePositions(pos)
for i = 1, #o.planets do
if o.planets[i].fixed == false then
o.planets[i].pos = pos[i]
end
end
end
-- Runge-Kutta 4th-order
function o.simulate(delta)
local v1 = o.getVelocities()
local p1 = o.getPositions()
local a1 = o.calculateAcceleration(p1)
local v2 = o.calculateVelocities(a1, delta / 2)
local p2 = o.calculatePositions(v1, delta / 2)
local a2 = o.calculateAcceleration(p2)
local v3 = o.calculateVelocities(a2, delta / 2)
local p3 = o.calculatePositions(v2, delta / 2)
local a3 = o.calculateAcceleration(p3)
local v4 = o.calculateVelocities(a3, delta)
local p4 = o.calculatePositions(v3, delta)
local a4 = o.calculateAcceleration(p4)
local acc = ofTable()
local vel = ofTable()
for i = 1, #o.planets do
acc[i] = a1[i] / 6 + a2[i] / 3 + a3[i] / 3 + a4[i] / 6
vel[i] = v1[i] / 6 + v2[i] / 3 + v3[i] / 3 + v4[i] / 6
end
o.updatePositions(o.calculatePositions(vel, delta))
o.updateVelocities(o.calculateVelocities(acc, delta))
end
function o.display()
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
for i = 1, #o.planets do;
o.planets[i].display();
end;
-- ofSetHexColor(0x000000)
-- ofDrawLine(o.planets[1].pos.x, o.planets[1].pos.y, o.planets[2].pos.x, o.planets[2].pos.y)
-- ofNoFill()
-- ofDrawRectangle(o.planets[1].pos.x - 5, o.planets[1].pos.y - 5, 10, 10)
-- ofDrawCircle(o.planets[2].pos.x, o.planets[2].pos.y, 5)
ofPopMatrix();
end
return o
end
_bin = bin.new()
return nil