Added update script and fixed scons on osx
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2 changed files with 8 additions and 0 deletions
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@ -51,9 +51,11 @@ if env['platform'] == "osx":
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cpp_library += '.osx'
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if env['target'] in ('debug', 'd'):
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env.Append(CCFLAGS=['-g', '-O2', '-arch', 'x86_64'])
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env.Append(CXXFLAGS=['-std=c++17'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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else:
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env.Append(CCFLAGS=['-g', '-O3', '-arch', 'x86_64'])
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env.Append(CXXFLAGS=['-std=c++17'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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elif env['platform'] in ('x11', 'linux'):
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6
update.sh
Executable file
6
update.sh
Executable file
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@ -0,0 +1,6 @@
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#!/bin/bash
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git submodule update --init --recursive
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cd src/godot-cpp
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scons platform=$1 generate_bindings=yes
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cd ../..
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scons platform=$1
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