gdpd/GdpdExample/Main.tscn
doohoyi db6b1d3085 added verbose onoff & added new example & added universal or not select
- now use : ./update.sh osx release x86_64 or ./update.sh osx release 
universal

by default, it is universal.
2023-10-23 15:21:00 +09:00

71 lines
1.7 KiB
Text

[gd_scene load_steps=5 format=2]
[ext_resource path="res://main.gd" type="Script" id=1]
[sub_resource type="PhysicsMaterial" id=3]
[sub_resource type="SphereShape" id=1]
[sub_resource type="SphereMesh" id=2]
resource_local_to_scene = true
[node name="main" type="RigidBody" groups=["sounders"]]
collision_layer = 4
collision_mask = 0
physics_material_override = SubResource( 3 )
gravity_scale = 0.0
script = ExtResource( 1 )
patch = "#N canvas 574 271 456 518 12;
#X obj 361 21 loadbang;
#X msg 361 51 \\; pd dsp 1;
#X floatatom 21 198 5 0 0 0 - - - 0;
#X obj 21 22 r fromGodot\\$0;
#X obj 21 46 list trim;
#X obj 199 467 dac~ 1 2;
#X obj 199 407 *~;
#X obj 189 230 line~;
#X msg 189 206 \\$1 100;
#X obj 189 127 unpack f f;
#X floatatom 189 177 5 0 0 0 - - - 0;
#X obj 21 256 noise~;
#X obj 21 286 bp~ 500 1000;
#X obj 21 70 route freq gain panvol;
#X obj 21 316 *~;
#X msg 296 338 \\$1 100;
#X floatatom 296 159 5 0 0 0 - - - 0;
#X obj 199 437 earplug~ 0 0;
#X obj 296 362 line;
#X obj 122 158 != 0;
#X obj 122 206 switch~;
#X obj 122 182 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X connect 2 0 12 1;
#X connect 3 0 4 0;
#X connect 4 0 13 0;
#X connect 6 0 17 0;
#X connect 7 0 6 1;
#X connect 8 0 7 0;
#X connect 9 0 10 0;
#X connect 9 1 16 0;
#X connect 10 0 8 0;
#X connect 10 0 19 0;
#X connect 11 0 12 0;
#X connect 12 0 14 0;
#X connect 13 0 2 0;
#X connect 13 1 14 1;
#X connect 13 2 9 0;
#X connect 14 0 6 0;
#X connect 15 0 18 0;
#X connect 16 0 15 0;
#X connect 17 0 5 0;
#X connect 17 1 5 1;
#X connect 18 0 17 1;
#X connect 19 0 21 0;
#X connect 21 0 20 0;
"
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )