- now use : ./update.sh osx release x86_64 or ./update.sh osx release universal by default, it is universal.
69 lines
1.7 KiB
Text
69 lines
1.7 KiB
Text
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://osc.gd" type="Script" id=1]
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[sub_resource type="PhysicsMaterial" id=3]
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[sub_resource type="SphereShape" id=1]
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[sub_resource type="SphereMesh" id=2]
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resource_local_to_scene = true
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[node name="osc" type="RigidBody" groups=["sounders"]]
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collision_layer = 4
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collision_mask = 0
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physics_material_override = SubResource( 3 )
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gravity_scale = 0.0
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script = ExtResource( 1 )
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patch = "#N canvas 540 203 456 518 12;
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#X obj 361 21 loadbang;
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#X msg 361 51 \\; pd dsp 1;
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#X obj 80 277 osc~ 440;
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#X floatatom 21 198 5 0 0 0 - - - 0;
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#X obj 21 22 r fromGodot\\$0;
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#X obj 21 46 list trim;
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#X obj 199 467 dac~ 1 2;
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#X obj 199 407 *~;
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#X obj 189 230 line~;
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#X msg 189 206 \\$1 100;
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#X obj 189 127 unpack f f;
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#X floatatom 189 177 5 0 0 0 - - - 0;
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#X obj 21 70 route freq gain panvol;
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#X obj 80 301 *~;
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#X msg 296 338 \\$1 100;
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#X floatatom 296 159 5 0 0 0 - - - 0;
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#X obj 199 437 earplug~ 0 0;
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#X obj 296 362 line;
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#X obj 122 158 != 0;
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#X obj 122 206 switch~;
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#X obj 122 182 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
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#X connect 2 0 13 0;
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#X connect 3 0 2 0;
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#X connect 4 0 5 0;
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#X connect 5 0 12 0;
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#X connect 7 0 16 0;
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#X connect 8 0 7 1;
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#X connect 9 0 8 0;
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#X connect 10 0 11 0;
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#X connect 10 1 15 0;
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#X connect 11 0 9 0;
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#X connect 11 0 18 0;
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#X connect 12 0 3 0;
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#X connect 12 1 13 1;
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#X connect 12 2 10 0;
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#X connect 13 0 7 0;
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#X connect 14 0 17 0;
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#X connect 15 0 14 0;
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#X connect 16 0 6 0;
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#X connect 16 1 6 1;
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#X connect 17 0 16 1;
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#X connect 18 0 20 0;
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#X connect 20 0 19 0;
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"
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 2 )
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