- now use : ./update.sh osx release x86_64 or ./update.sh osx release universal by default, it is universal.
45 lines
1.5 KiB
Text
45 lines
1.5 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Region.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scene.gd" type="Script" id=3]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 300, 1, 300 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 600, 2, 600 )
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[sub_resource type="Environment" id=3]
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fog_enabled = true
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[node name="Scene" type="Node"]
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script = ExtResource( 3 )
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[node name="StaticBody" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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mesh = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.158589, 0.987345, 0, -0.987345, 0.158589, 0, 57.3999, 0 )
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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[node name="Region" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0 )
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[node name="Region2" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -193.573, 78.9511, 112.625 )
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[node name="Region3" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 67.7793, 64.9703, -27.1477 )
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