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#X text 182 94 good;
#X text 579 94 bad;
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#X obj 102 376 env~;
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#X msg 103 165 somesound.wav;
#X text 134 225 (2) play!;
#X text 117 431 don't forget to switch 'dsp' on.;
#X text 146 382 (3) audio output;
#X text 180 318 (4) play 'done' signal.;
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#X text 124 497 how to make a LOOPING...;
#X text 113 614 when it 's done \, it will self-trigger.;
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#X obj 183 729 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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#X text 135 640 how to stop then?;
#X obj 183 751 spigot;
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#X msg 549 244 bang;
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#X msg 531 222 nonexist.wav;
#X floatatom 593 294 5 0 0 0 - - -, f 5;
#X text 561 410 ERRORS...;
#X text 646 713 dianaband;
#X text 646 733 2016;
#X obj 103 286 wav~;
#X obj 127 568 wav~;
#X obj 127 712 wav~;
#X obj 549 365 wav~;
#X text 111 137 (1) sound filename! (wav/aiff);
#X obj 57 322 dac~;
#X text 14 12 NOTE!! filename will be searched relative to 'wav~' patch's
location. so copy and keep it nearby to the main patch. e.g. the very
same folder or ./lib/ and use ../data/*.wav etc.;
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