[gd_scene load_steps=6 format=2]

[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )

[sub_resource type="SpatialMaterial" id=3]
resource_name = "grass3"
params_cull_mode = 2
albedo_color = Color( 0.8, 0.8, 0.8, 1 )
roughness = 0.0764706

[sub_resource type="CubeMesh" id=2]
material = SubResource( 3 )
size = Vector3( 60, 2, 60 )

[node name="Main" type="Node"]
script = ExtResource( 2 )

[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
collision_mask = 0
__meta__ = {
"_edit_group_": true
}

[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 2 )

[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 60, 0 )
shadow_enabled = true

[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0 )
collision_layer = 2

[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true

[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
