[gd_scene load_steps=6 format=2]

[ext_resource path="res://oscScene.gd" type="Script" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://osc.tscn" type="PackedScene" id=3]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )

[sub_resource type="CubeMesh" id=2]
size = Vector3( 60, 2, 60 )

[node name="oscScene" type="Node"]
script = ExtResource( 1 )

[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )

[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 2 )

[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.158589, 0.987345, 0, -0.987345, 0.158589, 0, 57.3999, 0 )

[node name="Player" parent="." instance=ExtResource( 2 )]

[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true

[node name="osc" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -21.352, 2, 22.3 )

[node name="osc2" parent="." instance=ExtResource( 3 )]

[node name="osc3" parent="." instance=ExtResource( 3 )]

[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
