This commit is contained in:
Dooho Yi 2023-10-06 17:12:11 +09:00
commit 3fc766e6ae
21 changed files with 606 additions and 0 deletions

7
.gitignore vendored Normal file
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.DS_Store
.import/
*.import
**/.DS_Store
**/.import/
**/*.import

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Global.gd Normal file
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extends Node
#scene changing
var _scenelist = ["res://Main.tscn", "res://oscScene.tscn"]
var _sceneidx = 0
func nextScene():
_sceneidx = (_sceneidx + 1) % _scenelist.size()
get_tree().change_scene(_scenelist[_sceneidx])
#gdpd (pd interface with godot)
var _gdpd
var _patches = []
func _ready():
_gdpd = load("res://addons/gdpd/bin/gdpd.gdns").new()
var inps = _gdpd.get_available_input_devices()
var outs = _gdpd.get_available_output_devices()
_gdpd.init_devices(inps[0], outs[0])
_gdpd.subscribe("toGodot")
func _exit_tree():
if _patches.size() != 0:
print()
print("! ======== * purging leftover opened patches ... * ======== !")
print()
for id in _patches:
_gdpd.closePatch(id)
_patches.clear()
_gdpd.stop()
func load_patch(pd_patch) -> int:
#the patch path should be the absolute one
#separate file name from directory
var patch_name = pd_patch.split("/")[-1]
var patch_dir = pd_patch.trim_suffix(patch_name)
#load patch
var id = _gdpd.openPatch(patch_name, patch_dir)
_patches.append(id)
return id
func close_patch(id):
if id in _patches:
_gdpd.closePatch(id)
_patches.erase(id)
func _process(_delta) :
while _gdpd.has_message():
var msg = _gdpd.get_next()
print(msg)
# if msg[0] == "random":
# print("r")

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Global.gd" type="Script" id=1]
[node name="Global" type="Node"]
script = ExtResource( 1 )

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Main.gd Normal file
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extends Node
func _ready():
randomize()
func _on_Timer_timeout():
Global.nextScene()

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )
[sub_resource type="SpatialMaterial" id=3]
resource_name = "grass3"
params_cull_mode = 2
albedo_color = Color( 0.8, 0.8, 0.8, 1 )
roughness = 0.0764706
[sub_resource type="CubeMesh" id=2]
material = SubResource( 3 )
size = Vector3( 60, 2, 60 )
[node name="Main" type="Node"]
script = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
collision_mask = 0
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 60, 0 )
shadow_enabled = true
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0 )
collision_layer = 2
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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extends KinematicBody
var camera_angle = 0
var mouse_sensitivity = 0.3
var camera_change = Vector2()
var velocity = Vector3()
var direction = Vector3()
var _oldtf = Transform()
#fly variables
const FLY_SPEED = 20
const FLY_ACCEL = 4
var mouse_captured = true
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta):
if mouse_captured:
aim()
fly(delta)
# emit signal - playerinfo_updated
var tf = $Head/Camera.get_global_transform_interpolated()
if tf != _oldtf:
PlayerInfo.emit_signal("player_transform_updated", $Head/Camera.get_global_translation(), $Head.global_rotation.y)
_oldtf = tf
if Input.is_action_just_pressed('toggle_mouse'):
if mouse_captured:
mouse_captured = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
mouse_captured = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event):
if event is InputEventMouseMotion:
camera_change = event.relative
func fly(delta):
# reset the direction of the player
direction = Vector3()
# get the rotation of the camera
var aim = $Head/Camera.get_global_transform().basis
# check input and change direction
if Input.is_action_pressed("move_forward"):
direction -= aim.z
if Input.is_action_pressed("move_backward"):
direction += aim.z
if Input.is_action_pressed("move_left"):
direction -= aim.x
if Input.is_action_pressed("move_right"):
direction += aim.x
direction = direction.normalized()
# where would the player go at max speed
var target = direction * FLY_SPEED
# calculate a portion of the distance to go
velocity = velocity.linear_interpolate(target, FLY_ACCEL * delta)
# move
move_and_slide(velocity)
func aim():
if camera_change.length() > 0:
$Head.rotate_y(deg2rad(-camera_change.x * mouse_sensitivity))
var change = -camera_change.y * mouse_sensitivity
if change + camera_angle < 90 and change + camera_angle > -90:
$Head/Camera.rotate_x(deg2rad(change))
camera_angle += change
camera_change = Vector2()

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=1]
radius = 0.6
height = 2.0
[node name="Player" type="KinematicBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.52113, 0.98772 )
script = ExtResource( 1 )
[node name="Capsule" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 1 )
[node name="Head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
[node name="Camera" type="Camera" parent="Head"]
far = 10000.0

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extends Node
signal player_transform_updated(position, heading)
# position : Vector3
# heading : Vector2 (projected x-z plane, and normalized)

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://PlayerInfo.gd" type="Script" id=1]
[node name="PlayerInfo" type="Node"]
script = ExtResource( 1 )

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[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/gdpd/bin/libgdpd.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "gdpd"
class_name = "Gdpd"
library = ExtResource( 1 )

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[general]
singleton=false
load_once=false
symbol_prefix="godot_"
reloadable=true
[entry]
X11.64="res://addons/gdpd/bin/x11/libgdpd.so"
Windows.64="res://addons/gdpd/bin/win/libgdpd.dll"
OSX.64="res://addons/gdpd/bin/osx/libgdpd.dylib"
[dependencies]
X11.64=[ ]
Windows.64=[ ]
OSX.64=[ ]

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[preset.0]
name="Mac OSX"
platform="Mac OSX"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./moraepado.dmg"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
application/name=""
application/info="Made with Godot Engine"
application/icon=""
application/identifier="in.dianaband.soundballs"
application/signature=""
application/app_category="Games"
application/short_version="1.0"
application/version="1.0"
application/copyright=""
display/high_res=false
privacy/microphone_usage_description=""
privacy/camera_usage_description=""
privacy/location_usage_description=""
privacy/address_book_usage_description=""
privacy/calendar_usage_description=""
privacy/photos_library_usage_description=""
privacy/desktop_folder_usage_description=""
privacy/documents_folder_usage_description=""
privacy/downloads_folder_usage_description=""
privacy/network_volumes_usage_description=""
privacy/removable_volumes_usage_description=""
codesign/enable=true
codesign/identity=""
codesign/timestamp=false
codesign/hardened_runtime=false
codesign/replace_existing_signature=true
codesign/entitlements/custom_file=""
codesign/entitlements/allow_jit_code_execution=false
codesign/entitlements/allow_unsigned_executable_memory=false
codesign/entitlements/allow_dyld_environment_variables=false
codesign/entitlements/disable_library_validation=true
codesign/entitlements/audio_input=false
codesign/entitlements/camera=false
codesign/entitlements/location=false
codesign/entitlements/address_book=false
codesign/entitlements/calendars=false
codesign/entitlements/photos_library=false
codesign/entitlements/apple_events=false
codesign/entitlements/debugging=false
codesign/entitlements/app_sandbox/enabled=false
codesign/entitlements/app_sandbox/network_server=false
codesign/entitlements/app_sandbox/network_client=false
codesign/entitlements/app_sandbox/device_usb=false
codesign/entitlements/app_sandbox/device_bluetooth=false
codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/custom_options=PoolStringArray( )
notarization/enable=false
notarization/apple_id_name=""
notarization/apple_id_password=""
notarization/apple_team_id=""
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false

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#N canvas 67 146 456 518 12;
#X obj 361 21 loadbang;
#X msg 361 51 \; pd dsp 1;
#X obj 80 277 osc~ 440;
#X obj 21 150 random 900;
#X obj 21 174 + 500;
#X floatatom 21 198 5 0 0 0 - - -;
#X obj 21 467 s toGodot;
#X obj 21 437 list;
#X msg 21 407 random \$1;
#X obj 21 22 r fromGodot\$0;
#X obj 21 46 list trim;
#X obj 303 253 hsl 100 20 -1 1 0 0 empty empty empty -2 -10 0 12 -262144
-1 -1 0 1;
#X obj 300 349 line~;
#X msg 300 325 \$1 100;
#X obj 300 278 expr ($f1 + 1)/8;
#X floatatom 300 302 5 0 0 0 - - -;
#N canvas 68 97 450 300 pan2~ 0;
#X obj 51 98 cos~;
#X obj 111 98 cos~;
#X obj 33 128 *~;
#X obj 93 128 *~;
#X obj 33 158 outlet~;
#X obj 93 158 outlet~;
#X obj 33 24 inlet~;
#X obj 111 24 inlet~;
#X obj 111 74 +~ 0.75;
#X connect 0 0 2 1;
#X connect 1 0 3 1;
#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 6 0 2 0;
#X connect 6 0 3 0;
#X connect 7 0 8 0;
#X connect 7 0 0 0;
#X connect 8 0 1 0;
#X restore 199 437 pd pan2~;
#X obj 199 467 dac~ 1 2;
#X obj 199 407 *~;
#X obj 189 230 line~;
#X msg 189 206 \$1 100;
#X obj 189 127 unpack f f;
#X floatatom 296 159 5 0 0 0 - - -;
#X obj 296 182 sin;
#X floatatom 296 206 5 0 0 0 - - -;
#X floatatom 189 177 5 0 0 0 - - -;
#X obj 21 70 route bang panvol;
#X connect 0 0 1 0;
#X connect 2 0 18 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 2 0;
#X connect 5 0 8 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 10 0;
#X connect 10 0 26 0;
#X connect 11 0 14 0;
#X connect 12 0 16 1;
#X connect 13 0 12 0;
#X connect 14 0 15 0;
#X connect 15 0 13 0;
#X connect 16 0 17 0;
#X connect 16 1 17 1;
#X connect 18 0 16 0;
#X connect 19 0 18 1;
#X connect 20 0 19 0;
#X connect 21 0 25 0;
#X connect 21 1 22 0;
#X connect 22 0 23 0;
#X connect 23 0 24 0;
#X connect 24 0 11 0;
#X connect 25 0 20 0;
#X connect 26 0 3 0;
#X connect 26 1 21 0;

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extends RigidBody
var _my_patch = "res://osc-node.pd"
var _my_id = 0
export (float) var audible_range_max = 10
func _ready():
# load patch
_my_id = Global.load_patch(ProjectSettings.globalize_path(_my_patch))
# relocate randomly
look_at_from_position(Vector3(randf()*60 - 30, randf()*2 + 1, randf()*60 - 30), Vector3.FORWARD, Vector3.UP)
# send a 'individual' bang.
Global._gdpd.start_message(1)
Global._gdpd.add_symbol('bang') # there's no 'add_bang', only 'add_symbol' => add_symbol('bang') is a pseudo-bang
Global._gdpd.finish_list("fromGodot" + String(_my_id)) # send msg. individually ($0)
# listen 'player_transform_updated' event
PlayerInfo.connect("player_transform_updated", self, "_on_PlayerInfo_player_transform_updated")
func _on_PlayerInfo_player_transform_updated(playerpos, playerheading):
var mypos = get_global_translation()
var mypos2d = Vector2(mypos.x, mypos.z)
var playerpos2d = Vector2(playerpos.x, playerpos.z)
# calculate distance
var distance = mypos.distance_to(playerpos)
# calculate angle
var angle = fmod(fmod(playerpos2d.angle_to_point(mypos2d) + playerheading - PI/2, PI*2) + PI*2, PI*2)
if angle > PI:
angle = angle - PI*2
# (check)
# print(str(_my_id) +" : ("+ str(distance) +","+ str(angle) +")")
# calculate gain
var gain = max(1 - distance/audible_range_max, 0)
# send to the patch
Global._gdpd.start_message(3)
Global._gdpd.add_symbol("panvol")
Global._gdpd.add_float(gain)
Global._gdpd.add_float(angle)
Global._gdpd.finish_list("fromGodot" + String(_my_id))
func _exit_tree():
Global.close_patch(_my_id)
pass

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://osc.gd" type="Script" id=1]
[sub_resource type="PhysicsMaterial" id=3]
[sub_resource type="SphereShape" id=1]
[sub_resource type="SphereMesh" id=2]
[node name="osc" type="RigidBody" groups=["sounders"]]
collision_layer = 4
collision_mask = 0
physics_material_override = SubResource( 3 )
gravity_scale = 0.0
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )

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extends Node
var osctscn = load("res://osc.tscn")
func _ready():
pass
for i in range(18):
var oscnode = osctscn.instance()
add_child(oscnode)
func _on_Timer_timeout():
Global.nextScene()

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://oscScene.gd" type="Script" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://osc.tscn" type="PackedScene" id=3]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 30, 1, 30 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 60, 2, 60 )
[node name="oscScene" type="Node"]
script = ExtResource( 1 )
[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.158589, 0.987345, 0, -0.987345, 0.158589, 0, 57.3999, 0 )
[node name="Player" parent="." instance=ExtResource( 2 )]
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="osc" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -21.352, 2, 22.3 )
[node name="osc2" parent="." instance=ExtResource( 3 )]
[node name="osc3" parent="." instance=ExtResource( 3 )]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="moraepado"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://Global.tscn"
PlayerInfo="*res://PlayerInfo.tscn"
[input]
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_mouse={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="world"
3d_physics/layer_2="player"
3d_physics/layer_3="sounder"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"