[gd_scene load_steps=6 format=2] [ext_resource path="res://Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Main.gd" type="Script" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 30, 1, 30 ) [sub_resource type="SpatialMaterial" id=3] resource_name = "grass3" params_cull_mode = 2 albedo_color = Color( 0.8, 0.8, 0.8, 1 ) roughness = 0.0764706 [sub_resource type="CubeMesh" id=2] material = SubResource( 3 ) size = Vector3( 60, 2, 60 ) [node name="Main" type="Node"] script = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) collision_mask = 0 __meta__ = { "_edit_group_": true } [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="StaticBody"] mesh = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 60, 0 ) shadow_enabled = true [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0 ) collision_layer = 2 [node name="Timer" type="Timer" parent="."] wait_time = 2.0 one_shot = true autostart = true [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]