[gd_scene load_steps=6 format=2] [ext_resource path="res://cricketScene/Scene.gd" type="Script" id=1] [ext_resource path="res://cricketScene/Player.tscn" type="PackedScene" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 30, 1, 30 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 60, 2, 60 ) [sub_resource type="Environment" id=3] fog_enabled = true [node name="Scene" type="Node"] script = ExtResource( 1 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="StaticBody"] mesh = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.158589, 0.987345, 0, -0.987345, 0.158589, 0, 57.3999, 0 ) shadow_enabled = true [node name="Player" parent="." instance=ExtResource( 2 )] [node name="Timer" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 3 ) [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]