107 lines
2.7 KiB
GDScript
107 lines
2.7 KiB
GDScript
extends KinematicBody
|
|
|
|
#const GRAVITY = -24.8
|
|
const GRAVITY = -10
|
|
var vel = Vector3()
|
|
const MAX_SPEED = 6
|
|
#const JUMP_SPEED = 18
|
|
const JUMP_SPEED = 6
|
|
#const ACCEL = 4.5
|
|
const ACCEL = 2
|
|
|
|
var dir = Vector3()
|
|
|
|
const DEACCEL= 16
|
|
const MAX_SLOPE_ANGLE = 40
|
|
|
|
var camera
|
|
var rotation_helper
|
|
|
|
var MOUSE_SENSITIVITY = 0.05
|
|
|
|
func _ready():
|
|
camera = $Rotation_Helper/Camera
|
|
rotation_helper = $Rotation_Helper
|
|
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
|
|
|
func _physics_process(delta):
|
|
process_input(delta)
|
|
process_movement(delta)
|
|
|
|
func process_input(delta):
|
|
|
|
# ----------------------------------
|
|
# Walking
|
|
dir = Vector3()
|
|
var cam_xform = camera.get_global_transform()
|
|
|
|
var input_movement_vector = Vector3()
|
|
|
|
if Input.is_action_pressed("move_forward"):
|
|
input_movement_vector.y += 1
|
|
if Input.is_action_pressed("move_backward"):
|
|
input_movement_vector.y -= 1
|
|
if Input.is_action_pressed("move_left"):
|
|
input_movement_vector.x -= 1
|
|
if Input.is_action_pressed("move_right"):
|
|
input_movement_vector.x += 1
|
|
|
|
input_movement_vector = input_movement_vector.normalized()
|
|
|
|
# Basis vectors are already normalized.
|
|
dir += -cam_xform.basis.z * input_movement_vector.y
|
|
dir += cam_xform.basis.x * input_movement_vector.x
|
|
# ----------------------------------
|
|
|
|
# ----------------------------------
|
|
# Jumping
|
|
if is_on_floor():
|
|
if Input.is_action_just_pressed("jump"):
|
|
vel.y = JUMP_SPEED
|
|
# ----------------------------------
|
|
|
|
# ----------------------------------
|
|
# Capturing/Freeing the cursor
|
|
if Input.is_action_just_pressed("ui_cancel"):
|
|
if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
|
else:
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
|
# ----------------------------------
|
|
|
|
func process_movement(delta):
|
|
dir.y = 0
|
|
dir = dir.normalized()
|
|
|
|
vel.y += delta * GRAVITY
|
|
|
|
var hvel = vel
|
|
hvel.y = 0
|
|
|
|
var target = dir
|
|
target *= MAX_SPEED
|
|
|
|
var accel
|
|
if dir.dot(hvel) > 0:
|
|
accel = ACCEL
|
|
else:
|
|
accel = DEACCEL
|
|
|
|
hvel = hvel.linear_interpolate(target, accel * delta)
|
|
vel.x = hvel.x
|
|
vel.z = hvel.z
|
|
vel = move_and_slide(vel, Vector3(0, 1, 0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
|
|
|
|
# emit signal - playerinfo_updated
|
|
Events.emit_signal("player_transform_updated", $Rotation_Helper/Camera.get_global_translation(), $Rotation_Helper.global_rotation.y)
|
|
|
|
func _input(event):
|
|
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
|
rotation_helper.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY))
|
|
self.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
|
|
|
|
var camera_rot = rotation_helper.rotation_degrees
|
|
camera_rot.x = clamp(camera_rot.x, -70, 70)
|
|
rotation_helper.rotation_degrees = camera_rot
|