sand-and-receive/cosmic/main.tscn
2023-10-29 08:17:50 +09:00

137 lines
3.4 KiB
Text

[gd_scene load_steps=10 format=2]
[ext_resource path="res://cosmic/main.gd" type="Script" id=1]
[sub_resource type="PhysicsMaterial" id=3]
[sub_resource type="SphereShape" id=5]
[sub_resource type="SpatialMaterial" id=4]
[sub_resource type="SphereMesh" id=2]
resource_local_to_scene = true
material = SubResource( 4 )
radius = 20.0
height = 40.0
[sub_resource type="SpatialMaterial" id=6]
albedo_color = Color( 0.894118, 1, 0, 1 )
[sub_resource type="SphereMesh" id=7]
material = SubResource( 6 )
radius = 0.1
height = 0.2
[sub_resource type="SpatialMaterial" id=8]
[sub_resource type="CylinderMesh" id=9]
material = SubResource( 8 )
top_radius = 0.003
bottom_radius = 0.003
height = 0.5
[node name="main" type="RigidBody" groups=["sounders"]]
collision_layer = 4
collision_mask = 0
physics_material_override = SubResource( 3 )
gravity_scale = 0.0
script = ExtResource( 1 )
use_embeded_patch = true
patch = "#N canvas 190 223 456 518 12;
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#X obj 21 22 r fromGodot\\$0;
#X obj 21 46 list trim;
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#X obj 199 407 *~;
#X obj 189 264 line~;
#X msg 189 240 \\$1 100;
#X obj 189 127 unpack f f;
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#X obj 21 256 noise~;
#X obj 21 286 bp~ 500 1000;
#X obj 21 70 route freq gain panvol;
#X obj 21 316 *~;
#X obj 132 310 switch~;
#X obj 132 286 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 132 262 change;
#X text 89 155 switch on/off before 0 to stop startup pops, f 12;
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#X obj 51 98 cos~;
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#X obj 33 128 *~;
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#X obj 33 158 outlet~;
#X obj 93 158 outlet~;
#X obj 33 24 inlet~;
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#X connect 0 0 2 1;
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#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 6 0 2 0;
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#X connect 7 0 0 0;
#X connect 8 0 1 0;
#X restore 199 437 pd pan2~;
#X floatatom 296 159 5 0 0 0 - - - 0;
#X obj 296 182 sin;
#X floatatom 296 206 5 0 0 0 - - - 0;
#X obj 203 336 *~;
#X connect 0 0 10 1;
#X connect 1 0 2 0;
#X connect 2 0 11 0;
#X connect 4 0 24 0;
#X connect 5 0 28 0;
#X connect 5 0 28 1;
#X connect 6 0 5 0;
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#X connect 12 0 4 0;
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#X connect 28 0 4 1;
"
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 5 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
[node name="center" type="MeshInstance" parent="."]
mesh = SubResource( 7 )
[node name="pin" type="MeshInstance" parent="center"]
mesh = SubResource( 9 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0 )