sand-and-receive/buoyancy/ocean/Water.tres
2023-10-29 08:17:50 +09:00

25 lines
844 B
Text

[gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://buoyancy/ocean/Ocean.shader" type="Shader" id=1]
[sub_resource type="OpenSimplexNoise" id=1]
[sub_resource type="NoiseTexture" id=2]
seamless = true
as_normalmap = true
noise = SubResource( 1 )
[resource]
shader = ExtResource( 1 )
shader_param/water_colour = Color( 0.611765, 0.823529, 0.890196, 0.0980392 )
shader_param/deep_water_colour = Color( 0.521569, 0.117647, 0.647059, 0.45098 )
shader_param/wave_a = Vector3( 0.189, 0.477, 33 )
shader_param/wave_a_dir = Vector2( 1, 0 )
shader_param/wave_b = Vector3( 0.885, 0.25, 20 )
shader_param/wave_b_dir = Vector2( 1, 1 )
shader_param/wave_c = Vector3( 1, 0.15, 14 )
shader_param/wave_c_dir = Vector2( 1, 0.5 )
shader_param/foam_level = 0.4
shader_param/time = 116.641
shader_param/noise = SubResource( 2 )