sand-and-receive/tenniscourts/TennisCourt.tscn
2023-10-29 08:17:50 +09:00

139 lines
4.9 KiB
Text

[gd_scene load_steps=15 format=2]
[ext_resource path="res://tenniscourts/shaders/tennis_bounce.gdshader" type="Shader" id=1]
[ext_resource path="res://tenniscourts/shaders/depth_map.gdshader" type="Shader" id=2]
[ext_resource path="res://tenniscourts/meshes/tennis_launcher.mesh" type="ArrayMesh" id=3]
[ext_resource path="res://tenniscourts/TennisRamp.gd" type="Script" id=4]
[sub_resource type="ViewportTexture" id=44]
viewport_path = NodePath("TennisParticles/DepthMap")
[sub_resource type="ShaderMaterial" id=45]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/direction = Vector3( 0, -1, 0 )
shader_param/spread = 5.0
shader_param/flatness = 0.0
shader_param/initial_linear_velocity = 20.0
shader_param/initial_angle = 0.0
shader_param/angular_velocity = 0.0
shader_param/orbit_velocity = 0.0
shader_param/linear_accel = 0.0
shader_param/radial_accel = 0.0
shader_param/tangent_accel = 0.0
shader_param/damping = 0.0
shader_param/scale = 1.0
shader_param/hue_variation = 0.0
shader_param/anim_speed = 0.0
shader_param/anim_offset = 0.0
shader_param/initial_linear_velocity_random = 0.2
shader_param/initial_angle_random = 0.0
shader_param/angular_velocity_random = 0.0
shader_param/orbit_velocity_random = 0.0
shader_param/linear_accel_random = 0.0
shader_param/radial_accel_random = 0.0
shader_param/tangent_accel_random = 0.0
shader_param/damping_random = 0.0
shader_param/scale_random = 0.0
shader_param/hue_variation_random = 0.0
shader_param/anim_speed_random = 0.0
shader_param/anim_offset_random = 0.0
shader_param/lifetime_randomness = 0.0
shader_param/emission_box_extents = Vector3( 8, 0, 8 )
shader_param/color_value = Color( 1, 1, 1, 1 )
shader_param/trail_divisor = 1
shader_param/gravity = Vector3( 0, -9.8, 0 )
shader_param/occlusion_margin = 0.04
shader_param/depth_cam_size = 16.0
shader_param/example_normal = Vector3( -0.342, 0.94, 0 )
shader_param/depth_map = SubResource( 44 )
[sub_resource type="SpatialMaterial" id=37]
albedo_color = Color( 0.615686, 1, 0, 1 )
metallic_specular = 1.0
[sub_resource type="SphereMesh" id=46]
material = SubResource( 37 )
radius = 0.065
height = 0.13
radial_segments = 8
rings = 4
[sub_resource type="ShaderMaterial" id=42]
resource_local_to_scene = true
shader = ExtResource( 2 )
[sub_resource type="PlaneMesh" id=47]
resource_local_to_scene = true
material = SubResource( 42 )
size = Vector2( 16, 16 )
[sub_resource type="ConvexPolygonShape" id=50]
points = PoolVector3Array( 30.1523, 1.28426, 7.57614, -30.1523, -1.15228, -7.65228, -30.1523, -1.15228, 7.57614, -30.1523, 1.28426, -7.65228, 30.1523, -1.15228, -7.65228, -30.1523, 1.28426, 7.57614, 30.1523, -1.15228, 7.57614, 30.1523, 1.28426, -7.65228 )
[sub_resource type="NoiseTexture" id=48]
[sub_resource type="SpatialMaterial" id=39]
roughness = 0.0
clearcoat_enabled = true
clearcoat = 1.0
clearcoat_gloss = 1.0
clearcoat_texture = SubResource( 48 )
[sub_resource type="CubeMesh" id=49]
material = SubResource( 39 )
size = Vector3( 60, 2, 15 )
[node name="Tennis" type="Spatial"]
[node name="TennisParticles" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -20, 3, 11.9878 )
amount = 64
lifetime = 12.0
visibility_aabb = AABB( -25.0795, -42.2433, -10.4403, 32.4784, 42.5881, 20.8805 )
local_coords = false
process_material = SubResource( 45 )
draw_pass_1 = SubResource( 46 )
[node name="RemoteTransform" type="RemoteTransform" parent="TennisParticles"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
remote_path = NodePath("../DepthMap/Camera")
[node name="DepthMap" type="Viewport" parent="TennisParticles"]
size = Vector2( 256, 256 )
keep_3d_linear = true
render_target_v_flip = true
render_target_update_mode = 3
[node name="Camera" type="Camera" parent="TennisParticles/DepthMap"]
transform = Transform( -4.37114e-08, 4.37114e-08, -1, 1, 1.91069e-15, -4.37114e-08, 0, -1, -4.37114e-08, -20, 3, 11.9878 )
cull_mask = 2
projection = 1
current = true
size = 16.0
[node name="Texture" type="MeshInstance" parent="TennisParticles/DepthMap/Camera"]
transform = Transform( 1, -1.27992e-16, 5.59471e-24, 0, -4.37114e-08, -1, 1.27992e-16, 1, -4.37114e-08, 4.76837e-07, -2.84217e-14, -0.1 )
layers = 2
mesh = SubResource( 47 )
skeleton = NodePath("../..")
[node name="TennisLauncher" type="MeshInstance" parent="TennisParticles"]
transform = Transform( 1.91069e-15, 1, -4.37114e-08, 4.37114e-08, -4.37114e-08, -1, -1, 0, -4.37114e-08, 0, 2, 0 )
layers = 3
mesh = ExtResource( 3 )
skeleton = NodePath("../..")
[node name="StaticBody" type="StaticBody" parent="TennisParticles"]
transform = Transform( 0.34202, 0.939693, 0, -0.939693, 0.34202, 0, 0, 0, 1, 4, -40, 0 )
[node name="CollisionShape" type="CollisionShape" parent="TennisParticles/StaticBody"]
shape = SubResource( 50 )
[node name="TennisRamp" type="MeshInstance" parent="TennisParticles/StaticBody"]
layers = 3
mesh = SubResource( 49 )
skeleton = NodePath("../../..")
script = ExtResource( 4 )
audible_range_max = 50.0