This commit is contained in:
Dooho Yi 2023-10-29 04:41:10 +09:00
parent 93aa46f863
commit 8244b1e090

View file

@ -27,8 +27,6 @@ var bound_offset = Vector2()
var state = STATE.WALKING
var _oldtf = Transform()
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@ -102,10 +100,8 @@ func _integrate_forces(physics_state):
physics_state.add_central_force(acc * mass)
# emit signal - playerinfo_updated
var tf = $Head/Camera.get_global_transform_interpolated()
if tf != _oldtf:
Events.emit_signal("player_transform_updated", $Head/Camera.get_global_translation(), $Head.global_rotation.y)
_oldtf = tf
Events.emit_signal("player_transform_updated", $Head/Camera.get_global_translation(), $Head.global_rotation.y)
func swap_state():