+ cosmic runner
This commit is contained in:
parent
ce727132bd
commit
d45c3307b9
22 changed files with 896 additions and 0 deletions
79
cosmic/Player.gd
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79
cosmic/Player.gd
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extends KinematicBody
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var camera_angle = 0
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var mouse_sensitivity = 0.3
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var camera_change = Vector2()
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var velocity = Vector3()
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var direction = Vector3()
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#fly variables
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#const FLY_SPEED = 20
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#const FLY_ACCEL = 4
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const FLY_SPEED = 8
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const FLY_ACCEL = 4
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var mouse_captured = true
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _physics_process(delta):
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if mouse_captured:
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aim()
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fly(delta)
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if Input.is_action_just_pressed('toggle_mouse'):
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if mouse_captured:
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mouse_captured = false
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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mouse_captured = true
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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# emit signal - playerinfo_updated
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Events.emit_signal("player_transform_updated", $Head/Camera.get_global_translation(), $Head.global_rotation.y)
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func _input(event):
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if event is InputEventMouseMotion:
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camera_change = event.relative
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func fly(delta):
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# reset the direction of the player
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direction = Vector3()
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# get the rotation of the camera
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var aim = $Head/Camera.get_global_transform().basis
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# check input and change direction
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if Input.is_action_pressed("move_forward"):
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direction -= aim.z
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if Input.is_action_pressed("move_backward"):
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direction += aim.z
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if Input.is_action_pressed("move_left"):
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direction -= aim.x
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if Input.is_action_pressed("move_right"):
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direction += aim.x
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direction = direction.normalized()
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# where would the player go at max speed
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var target = direction * FLY_SPEED
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# calculate a portion of the distance to go
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velocity = velocity.linear_interpolate(target, FLY_ACCEL * delta)
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# move
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move_and_slide(velocity)
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func aim():
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if camera_change.length() > 0:
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$Head.rotate_y(deg2rad(-camera_change.x * mouse_sensitivity))
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var change = -camera_change.y * mouse_sensitivity
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if change + camera_angle < 90 and change + camera_angle > -90:
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$Head/Camera.rotate_x(deg2rad(change))
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camera_angle += change
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camera_change = Vector2()
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23
cosmic/Player.tscn
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23
cosmic/Player.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.6
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height = 2.0
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[node name="Player" type="KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.52113, 0.98772 )
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="Capsule" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="Head" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
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[node name="Camera" type="Camera" parent="Head"]
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current = true
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far = 10000.0
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60
cosmic/Region.gd
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60
cosmic/Region.gd
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extends Spatial
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var sub = load("res://osc.tscn")
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var _rot_speed_origin
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var gain1 = 40 # for $main
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var range1 = 80 # for $main
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var gain2 = 0.1 # for osc
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var range2 = 20 # for osc
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var ratio = 0.4
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func _ready():
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# 'main' at center.
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$main.set_size(rand_range(10, 15))
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$main.audible_range_max = range1
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$main.set_freq(rand_range(100, 300))
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$main.set_gain(gain1)
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# many 'sub' surrounds 'main' like satellites
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for i in range(18):
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var s = sub.instance()
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$main.add_child(s)
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s.set_size(rand_range(0.2, 1.2))
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s.set_color(Color.black)
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var d = polar2cartesian(rand_range(20, 54), rand_range(0, 2*PI))
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s.translate(Vector3(d.x, rand_range(-2, 2), d.y))
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s.audible_range_max = range2
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s.set_freq(rand_range(200, 2000))
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s.set_gain(gain2)
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# listen 'player_transform_updated' event
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Events.connect("player_transform_updated", self, "_on_Events_player_transform_updated")
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#
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_rot_speed_origin = $main._rot_speed
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func _on_Events_player_transform_updated(playerpos, playerheading):
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var mypos = $main.get_global_translation()
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var mypos2d = Vector2(mypos.x, mypos.z)
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var playerpos2d = Vector2(playerpos.x, playerpos.z)
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# calculate distance
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var distance = mypos.distance_to(playerpos)
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if distance < $main/CollisionShape.shape.radius:
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$main._rot_speed = _rot_speed_origin * pow(distance/$main/CollisionShape.shape.radius, 2)
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for c in $main.get_children():
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if c.is_in_group('sounders'):
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c.audible_range_max = range2 * pow($main/CollisionShape.shape.radius/(distance + 0.1), 2)
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c.set_gain(gain2 * pow(distance/$main/CollisionShape.shape.radius, 2))
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$main.set_gain(gain1 * pow(distance/$main/CollisionShape.shape.radius, ratio))
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else:
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$main._rot_speed = _rot_speed_origin
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for c in $main.get_children():
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if c.is_in_group('sounders'):
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c.audible_range_max = range2
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c.set_gain(gain2)
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$main.set_gain(gain1)
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9
cosmic/Region.tscn
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9
cosmic/Region.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Region.gd" type="Script" id=1]
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[ext_resource path="res://main.tscn" type="PackedScene" id=2]
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[node name="Region" type="Spatial" groups=["regions"]]
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script = ExtResource( 1 )
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[node name="main" parent="." instance=ExtResource( 2 )]
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28
cosmic/Scene.gd
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28
cosmic/Scene.gd
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extends Node
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func _ready():
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for r in get_tree().get_nodes_in_group('regions'):
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r.get_node('main')._rot_speed = r._rot_speed_origin
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r.get_node('main/center').material_override = SpatialMaterial.new()
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r.get_node('main/center').material_override.albedo_color = Color.from_hsv((randi() % 12) / 12.0, 1, 1)
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$Region._rot_speed_origin = rand_range(0.002, 0.005)
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$Region.ratio = 3
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$Region/main.audible_range_max = 30
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for c in $Region/main.get_children():
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if c.is_in_group('sounders'):
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c.set_freq(rand_range(20, 200))
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$Region3._rot_speed_origin = rand_range(-0.01, -0.1)
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for c in $Region3/main.get_children():
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if c.is_in_group('sounders'):
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c.set_freq(rand_range(200, 2000))
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$Region2._rot_speed_origin = rand_range(0.01, 0.1)
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for c in $Region2/main.get_children():
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if c.is_in_group('sounders'):
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c.set_freq(rand_range(2000, 20000))
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$Region2.gain1 = 5
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$Region2.gain2 = 0.05
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$Region2.ratio = 3
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# $Region2/main.set_freq(rand_range(20, 80))
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45
cosmic/Scene.tscn
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45
cosmic/Scene.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Region.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scene.gd" type="Script" id=3]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 300, 1, 300 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 600, 2, 600 )
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[sub_resource type="Environment" id=3]
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fog_enabled = true
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[node name="Scene" type="Node"]
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script = ExtResource( 3 )
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[node name="StaticBody" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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mesh = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.158589, 0.987345, 0, -0.987345, 0.158589, 0, 57.3999, 0 )
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource( 2 )]
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transform = Transform( -1, 0, 5.96046e-08, 0, 1, 0, -5.96046e-08, 0, -1, -46.6135, 49.5715, -99.5295 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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[node name="Region" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0 )
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[node name="Region2" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -115.897, 63.8199, 95.9651 )
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[node name="Region3" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 67.7793, 64.9703, -27.1477 )
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8
cosmic/addons/gdpd/bin/gdpd.gdns
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8
cosmic/addons/gdpd/bin/gdpd.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/gdpd/bin/libgdpd.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "gdpd"
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class_name = "Gdpd"
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library = ExtResource( 1 )
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18
cosmic/addons/gdpd/bin/libgdpd.gdnlib
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18
cosmic/addons/gdpd/bin/libgdpd.gdnlib
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[general]
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singleton=false
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load_once=false
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symbol_prefix="godot_"
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reloadable=true
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[entry]
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X11.64="res://addons/gdpd/bin/x11/libgdpd.so"
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Windows.64="res://addons/gdpd/bin/win/libgdpd.dll"
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OSX.64="res://addons/gdpd/bin/osx/libgdpd.dylib"
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[dependencies]
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X11.64=[ ]
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Windows.64=[ ]
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OSX.64=[ ]
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BIN
cosmic/addons/gdpd/bin/osx/libgdpd.dylib
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BIN
cosmic/addons/gdpd/bin/osx/libgdpd.dylib
Executable file
Binary file not shown.
5
cosmic/autoload/Events.gd
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5
cosmic/autoload/Events.gd
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extends Node
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signal player_transform_updated(position, heading)
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# position : Vector3
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# heading : Vector2 (projected x-z plane, and normalized)
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6
cosmic/autoload/Events.tscn
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6
cosmic/autoload/Events.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://autoload/Events.gd" type="Script" id=1]
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[node name="Events" type="Node"]
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script = ExtResource( 1 )
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93
cosmic/autoload/Global.gd
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93
cosmic/autoload/Global.gd
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extends Node
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#gdpd (pd interface with godot)
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var _gdpd
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var _patches = []
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export (bool) var _enable_gui = false
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export (String) var _gui_path = "/Applications/Pd-0.53-1.app/Contents/Resources"
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export (bool) var _verbose = false
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export (int) var _sample_rate = 48000
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export (int) var _blocksize = 256
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func _ready():
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_gdpd = load("res://addons/gdpd/bin/gdpd.gdns").new()
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if _enable_gui:
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# set gui path to activate gui window (otherwise, nogui)
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_gdpd.set_gui_path(_gui_path)
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_gdpd.set_volume(1) # by default, volume(gain) == 0
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_gdpd.set_verbose(_verbose) # by default, suppress 'print'
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_gdpd.init(0, 2, _sample_rate, _blocksize)
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_gdpd.computeAudio(true) # [; pd dsp 1 (
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_gdpd.subscribe("toGodot")
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# delayed 'stream start' to prevent start-up 'pop' noise.
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yield(get_tree().create_timer(0.3), "timeout")
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_gdpd.streamstart()
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func _exit_tree():
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if _patches.size() != 0:
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print()
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print("! ======== * purging leftover opened patches ... * ======== !")
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print()
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for id in _patches:
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_gdpd.closePatch(id)
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_patches.clear()
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_gdpd.stop()
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func load_patch(pd_patch) -> int:
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#the patch path should be the absolute one
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#separate file name from directory
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var patch_name = pd_patch.split("/")[-1]
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var patch_dir = pd_patch.trim_suffix(patch_name)
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var id = _gdpd.openPatch(patch_name, patch_dir)
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_patches.append(id)
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return id
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func close_patch(id):
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if id in _patches:
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_gdpd.closePatch(id)
|
||||||
|
_patches.erase(id)
|
||||||
|
|
||||||
|
func _process(_delta) :
|
||||||
|
while _gdpd.has_message():
|
||||||
|
var msg = _gdpd.get_next()
|
||||||
|
print(msg)
|
||||||
|
# if msg[0] == "random":
|
||||||
|
# print("r")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# ==== archived. ====
|
||||||
|
|
||||||
|
|
||||||
|
# duplicate "res://" into 'user://' ==> we need godot 4 for this approach..
|
||||||
|
# _copydirectory_recursive("res://", "user://")
|
||||||
|
|
||||||
|
|
||||||
|
## copy directory recursively ==> we need godot 4 for this approach..
|
||||||
|
#func _copydirectory_recursive(src, dst):
|
||||||
|
# var dotfolders = RegEx.new()
|
||||||
|
# dotfolders.compile("^\\.\\w*")
|
||||||
|
# var pdfiles = RegEx.new()
|
||||||
|
# pdfiles.compile("\\w+\\.pd$")
|
||||||
|
# var dir = Directory.new()
|
||||||
|
# if dir.open(src) == OK:
|
||||||
|
# dir.list_dir_begin()
|
||||||
|
# var file_name = dir.get_next()
|
||||||
|
# while file_name != "":
|
||||||
|
# if dir.current_is_dir():
|
||||||
|
# print("Found directory: " + file_name)
|
||||||
|
# if not dotfolders.search(file_name):
|
||||||
|
# dir.make_dir(dst + "/" + file_name)
|
||||||
|
# _copydirectory_recursive(dir.get_current_dir() + "/" + file_name, dst + "/" + file_name)
|
||||||
|
# else:
|
||||||
|
# if pdfiles.search(file_name):
|
||||||
|
# print("Found puredata file: " + file_name)
|
||||||
|
# dir.copy(src + "/" + file_name, dst + "/" + file_name)
|
||||||
|
#
|
||||||
|
# file_name = dir.get_next()
|
||||||
|
# else:
|
||||||
|
# print("An error occurred when trying to access the path. : " + src)
|
||||||
6
cosmic/autoload/Global.tscn
Normal file
6
cosmic/autoload/Global.tscn
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://autoload/Global.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="Global" type="Node"]
|
||||||
|
script = ExtResource( 1 )
|
||||||
7
cosmic/default_env.tres
Normal file
7
cosmic/default_env.tres
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_resource type="Environment" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSky" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
background_mode = 2
|
||||||
|
background_sky = SubResource( 1 )
|
||||||
BIN
cosmic/icon.png
Normal file
BIN
cosmic/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
104
cosmic/main.gd
Normal file
104
cosmic/main.gd
Normal file
|
|
@ -0,0 +1,104 @@
|
||||||
|
extends RigidBody
|
||||||
|
|
||||||
|
export (float, 0, 100) var audible_range_max = 10.0
|
||||||
|
export (int, 1, 12) var preset = 1
|
||||||
|
|
||||||
|
export (bool) var use_embeded_patch = false
|
||||||
|
export (String, MULTILINE) var patch = ""
|
||||||
|
|
||||||
|
var _my_patch = "res://main.pd"
|
||||||
|
var _my_id = 0
|
||||||
|
|
||||||
|
var _rot_speed = 0.1
|
||||||
|
|
||||||
|
func set_size(size):
|
||||||
|
$CollisionShape.shape.radius = size
|
||||||
|
$MeshInstance.mesh.radius = size
|
||||||
|
$MeshInstance.mesh.height = size * 2
|
||||||
|
|
||||||
|
func set_freq(freq):
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol('freq')
|
||||||
|
Global._gdpd.add_float(freq)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_gain(gain):
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol('gain')
|
||||||
|
Global._gdpd.add_float(gain)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_param(param):
|
||||||
|
Global._gdpd.start_message(param.size()+1)
|
||||||
|
Global._gdpd.add_symbol("param")
|
||||||
|
for i in range(param.size()):
|
||||||
|
Global._gdpd.add_float(param[i])
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_preset(prs):
|
||||||
|
preset = prs
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol("preset")
|
||||||
|
Global._gdpd.add_float(prs)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_color(color):
|
||||||
|
$MeshInstance.material_override = SpatialMaterial.new()
|
||||||
|
$MeshInstance.material_override.albedo_color = color
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# save patch (for export)
|
||||||
|
if use_embeded_patch:
|
||||||
|
assert(_my_patch.substr(0, 7) == "user://", "use userpath with embeded_patch enabled !")
|
||||||
|
assert(patch != "", "patch is empty?")
|
||||||
|
_save_patch()
|
||||||
|
|
||||||
|
# load patch
|
||||||
|
_my_id = Global.load_patch(ProjectSettings.globalize_path(_my_patch))
|
||||||
|
|
||||||
|
# listen 'player_transform_updated' event
|
||||||
|
Events.connect("player_transform_updated", self, "_on_Events_player_transform_updated")
|
||||||
|
|
||||||
|
# send 'preset'
|
||||||
|
set_preset(preset)
|
||||||
|
|
||||||
|
func _integrate_forces(state):
|
||||||
|
state.set_angular_velocity(Vector3.UP * (_rot_speed / state.get_step()))
|
||||||
|
|
||||||
|
func _on_Events_player_transform_updated(playerpos, playerheading):
|
||||||
|
var mypos = get_global_translation()
|
||||||
|
var mypos2d = Vector2(mypos.x, mypos.z)
|
||||||
|
var playerpos2d = Vector2(playerpos.x, playerpos.z)
|
||||||
|
# calculate distance
|
||||||
|
var distance = mypos.distance_to(playerpos)
|
||||||
|
# calculate angle
|
||||||
|
var angle = fmod(fmod(playerpos2d.angle_to_point(mypos2d) + playerheading - PI/2, PI*2) + PI*2, PI*2)
|
||||||
|
if angle > PI:
|
||||||
|
angle = angle - PI*2
|
||||||
|
# (check)
|
||||||
|
# print(str(_my_id) +" : ("+ str(distance) +","+ str(angle) +")")
|
||||||
|
# calculate gain
|
||||||
|
var gain = 1 - distance/audible_range_max
|
||||||
|
# send to the patch
|
||||||
|
Global._gdpd.start_message(3)
|
||||||
|
Global._gdpd.add_symbol("panvol")
|
||||||
|
Global._gdpd.add_float(gain)
|
||||||
|
Global._gdpd.add_float(angle)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
|
||||||
|
func _exit_tree():
|
||||||
|
Global.close_patch(_my_id)
|
||||||
|
|
||||||
|
func _save_patch():
|
||||||
|
# save patch
|
||||||
|
# prepare directory
|
||||||
|
var patch_name = _my_patch.split("/")[-1]
|
||||||
|
var patch_dir = _my_patch.trim_suffix(patch_name)
|
||||||
|
var dir = Directory.new()
|
||||||
|
dir.make_dir_recursive(patch_dir)
|
||||||
|
# save to file
|
||||||
|
var file = File.new()
|
||||||
|
file.open(_my_patch, File.WRITE)
|
||||||
|
file.store_string(patch)
|
||||||
|
file.close()
|
||||||
81
cosmic/main.pd
Normal file
81
cosmic/main.pd
Normal file
|
|
@ -0,0 +1,81 @@
|
||||||
|
#N canvas 190 223 456 518 12;
|
||||||
|
#X floatatom 21 198 5 0 0 0 - - - 0;
|
||||||
|
#X obj 21 22 r fromGodot\$0;
|
||||||
|
#X obj 21 46 list trim;
|
||||||
|
#X obj 199 467 dac~ 1 2;
|
||||||
|
#X obj 199 407 *~;
|
||||||
|
#X obj 189 264 line~;
|
||||||
|
#X msg 189 240 \$1 100;
|
||||||
|
#X obj 189 127 unpack f f;
|
||||||
|
#X floatatom 189 177 5 0 0 0 - - - 0;
|
||||||
|
#X obj 21 256 noise~;
|
||||||
|
#X obj 21 286 bp~ 500 1000;
|
||||||
|
#X obj 21 70 route freq gain panvol;
|
||||||
|
#X obj 21 316 *~;
|
||||||
|
#X obj 132 310 switch~;
|
||||||
|
#X obj 132 286 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
|
||||||
|
#X obj 132 262 change;
|
||||||
|
#X text 89 155 switch on/off before 0 to stop startup pops, f 12;
|
||||||
|
#X obj 189 216 max 0;
|
||||||
|
#X obj 132 238 > -0.3;
|
||||||
|
#X obj 303 253 hsl 100 20 -1 1 0 0 empty empty empty -2 -10 0 12 #fcfcfc #000000 #000000 0 1;
|
||||||
|
#X obj 300 349 line~;
|
||||||
|
#X msg 300 325 \$1 100;
|
||||||
|
#X obj 300 278 expr ($f1 + 1)/8;
|
||||||
|
#X floatatom 300 302 5 0 0 0 - - - 0;
|
||||||
|
#N canvas 68 97 450 300 pan2~ 0;
|
||||||
|
#X obj 51 98 cos~;
|
||||||
|
#X obj 111 98 cos~;
|
||||||
|
#X obj 33 128 *~;
|
||||||
|
#X obj 93 128 *~;
|
||||||
|
#X obj 33 158 outlet~;
|
||||||
|
#X obj 93 158 outlet~;
|
||||||
|
#X obj 33 24 inlet~;
|
||||||
|
#X obj 111 24 inlet~;
|
||||||
|
#X obj 111 74 +~ 0.75;
|
||||||
|
#X connect 0 0 2 1;
|
||||||
|
#X connect 1 0 3 1;
|
||||||
|
#X connect 2 0 4 0;
|
||||||
|
#X connect 3 0 5 0;
|
||||||
|
#X connect 6 0 2 0;
|
||||||
|
#X connect 6 0 3 0;
|
||||||
|
#X connect 7 0 8 0;
|
||||||
|
#X connect 7 0 0 0;
|
||||||
|
#X connect 8 0 1 0;
|
||||||
|
#X restore 199 437 pd pan2~;
|
||||||
|
#X floatatom 296 159 5 0 0 0 - - - 0;
|
||||||
|
#X obj 296 182 sin;
|
||||||
|
#X floatatom 296 206 5 0 0 0 - - - 0;
|
||||||
|
#X obj 203 336 *~;
|
||||||
|
#X connect 0 0 10 1;
|
||||||
|
#X connect 1 0 2 0;
|
||||||
|
#X connect 2 0 11 0;
|
||||||
|
#X connect 4 0 24 0;
|
||||||
|
#X connect 5 0 28 0;
|
||||||
|
#X connect 5 0 28 1;
|
||||||
|
#X connect 6 0 5 0;
|
||||||
|
#X connect 7 0 8 0;
|
||||||
|
#X connect 7 1 25 0;
|
||||||
|
#X connect 8 0 17 0;
|
||||||
|
#X connect 8 0 18 0;
|
||||||
|
#X connect 9 0 10 0;
|
||||||
|
#X connect 10 0 12 0;
|
||||||
|
#X connect 11 0 0 0;
|
||||||
|
#X connect 11 1 12 1;
|
||||||
|
#X connect 11 2 7 0;
|
||||||
|
#X connect 12 0 4 0;
|
||||||
|
#X connect 14 0 13 0;
|
||||||
|
#X connect 15 0 14 0;
|
||||||
|
#X connect 17 0 6 0;
|
||||||
|
#X connect 18 0 15 0;
|
||||||
|
#X connect 19 0 22 0;
|
||||||
|
#X connect 20 0 24 1;
|
||||||
|
#X connect 21 0 20 0;
|
||||||
|
#X connect 22 0 23 0;
|
||||||
|
#X connect 23 0 21 0;
|
||||||
|
#X connect 24 0 3 0;
|
||||||
|
#X connect 24 1 3 1;
|
||||||
|
#X connect 25 0 26 0;
|
||||||
|
#X connect 26 0 27 0;
|
||||||
|
#X connect 27 0 19 0;
|
||||||
|
#X connect 28 0 4 1;
|
||||||
53
cosmic/main.tscn
Normal file
53
cosmic/main.tscn
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://main.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="PhysicsMaterial" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape" id=5]
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=4]
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id=2]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
material = SubResource( 4 )
|
||||||
|
radius = 20.0
|
||||||
|
height = 40.0
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=6]
|
||||||
|
albedo_color = Color( 0.894118, 1, 0, 1 )
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id=7]
|
||||||
|
material = SubResource( 6 )
|
||||||
|
radius = 0.1
|
||||||
|
height = 0.2
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=8]
|
||||||
|
|
||||||
|
[sub_resource type="CylinderMesh" id=9]
|
||||||
|
material = SubResource( 8 )
|
||||||
|
top_radius = 0.003
|
||||||
|
bottom_radius = 0.003
|
||||||
|
height = 0.5
|
||||||
|
|
||||||
|
[node name="main" type="RigidBody" groups=["sounders"]]
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 0
|
||||||
|
physics_material_override = SubResource( 3 )
|
||||||
|
gravity_scale = 0.0
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="."]
|
||||||
|
shape = SubResource( 5 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||||
|
mesh = SubResource( 2 )
|
||||||
|
|
||||||
|
[node name="center" type="MeshInstance" parent="."]
|
||||||
|
mesh = SubResource( 7 )
|
||||||
|
|
||||||
|
[node name="pin" type="MeshInstance" parent="center"]
|
||||||
|
mesh = SubResource( 9 )
|
||||||
|
|
||||||
|
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||||
|
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0 )
|
||||||
99
cosmic/osc.gd
Normal file
99
cosmic/osc.gd
Normal file
|
|
@ -0,0 +1,99 @@
|
||||||
|
extends RigidBody
|
||||||
|
|
||||||
|
export (float, 0, 100) var audible_range_max = 10.0
|
||||||
|
export (int, 1, 12) var preset = 1
|
||||||
|
|
||||||
|
export (bool) var use_embeded_patch = false
|
||||||
|
export (String, MULTILINE) var patch = ""
|
||||||
|
|
||||||
|
var _my_patch = "res://osc.pd"
|
||||||
|
var _my_id = 0
|
||||||
|
|
||||||
|
func set_size(size):
|
||||||
|
$CollisionShape.shape.radius = size
|
||||||
|
$MeshInstance.mesh.radius = size
|
||||||
|
$MeshInstance.mesh.height = size * 2
|
||||||
|
|
||||||
|
func set_freq(freq):
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol('freq')
|
||||||
|
Global._gdpd.add_float(freq)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_gain(gain):
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol('gain')
|
||||||
|
Global._gdpd.add_float(gain)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_param(param):
|
||||||
|
Global._gdpd.start_message(param.size()+1)
|
||||||
|
Global._gdpd.add_symbol("param")
|
||||||
|
for i in range(param.size()):
|
||||||
|
Global._gdpd.add_float(param[i])
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_preset(prs):
|
||||||
|
preset = prs
|
||||||
|
Global._gdpd.start_message(2)
|
||||||
|
Global._gdpd.add_symbol("preset")
|
||||||
|
Global._gdpd.add_float(prs)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
func set_color(color):
|
||||||
|
$MeshInstance.material_override = SpatialMaterial.new()
|
||||||
|
$MeshInstance.material_override.albedo_color = color
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# save patch (for export)
|
||||||
|
if use_embeded_patch:
|
||||||
|
assert(_my_patch.substr(0, 7) == "user://", "use userpath with embeded_patch enabled !")
|
||||||
|
assert(patch != "", "patch is empty?")
|
||||||
|
_save_patch()
|
||||||
|
|
||||||
|
# load patch
|
||||||
|
_my_id = Global.load_patch(ProjectSettings.globalize_path(_my_patch))
|
||||||
|
|
||||||
|
# listen 'player_transform_updated' event
|
||||||
|
Events.connect("player_transform_updated", self, "_on_Events_player_transform_updated")
|
||||||
|
|
||||||
|
# send 'preset'
|
||||||
|
set_preset(preset)
|
||||||
|
|
||||||
|
func _on_Events_player_transform_updated(playerpos, playerheading):
|
||||||
|
var mypos = get_global_translation()
|
||||||
|
var mypos2d = Vector2(mypos.x, mypos.z)
|
||||||
|
var playerpos2d = Vector2(playerpos.x, playerpos.z)
|
||||||
|
# calculate distance
|
||||||
|
var distance = mypos.distance_to(playerpos)
|
||||||
|
# calculate angle
|
||||||
|
var angle = fmod(fmod(playerpos2d.angle_to_point(mypos2d) + playerheading - PI/2, PI*2) + PI*2, PI*2)
|
||||||
|
if angle > PI:
|
||||||
|
angle = angle - PI*2
|
||||||
|
# (check)
|
||||||
|
# print(str(_my_id) +" : ("+ str(distance) +","+ str(angle) +")")
|
||||||
|
# calculate gain
|
||||||
|
var gain = 1 - distance/audible_range_max
|
||||||
|
# send to the patch
|
||||||
|
Global._gdpd.start_message(3)
|
||||||
|
Global._gdpd.add_symbol("panvol")
|
||||||
|
Global._gdpd.add_float(gain)
|
||||||
|
Global._gdpd.add_float(angle)
|
||||||
|
Global._gdpd.finish_list("fromGodot" + String(_my_id))
|
||||||
|
|
||||||
|
|
||||||
|
func _exit_tree():
|
||||||
|
Global.close_patch(_my_id)
|
||||||
|
|
||||||
|
func _save_patch():
|
||||||
|
# save patch
|
||||||
|
# prepare directory
|
||||||
|
var patch_name = _my_patch.split("/")[-1]
|
||||||
|
var patch_dir = _my_patch.trim_suffix(patch_name)
|
||||||
|
var dir = Directory.new()
|
||||||
|
dir.make_dir_recursive(patch_dir)
|
||||||
|
# save to file
|
||||||
|
var file = File.new()
|
||||||
|
file.open(_my_patch, File.WRITE)
|
||||||
|
file.store_string(patch)
|
||||||
|
file.close()
|
||||||
79
cosmic/osc.pd
Normal file
79
cosmic/osc.pd
Normal file
|
|
@ -0,0 +1,79 @@
|
||||||
|
#N canvas 116 274 456 518 12;
|
||||||
|
#X obj 50 277 osc~ 440;
|
||||||
|
#X floatatom 21 198 5 0 0 0 - - - 0;
|
||||||
|
#X obj 21 22 r fromGodot\$0;
|
||||||
|
#X obj 21 46 list trim;
|
||||||
|
#X obj 199 467 dac~ 1 2;
|
||||||
|
#X obj 199 407 *~;
|
||||||
|
#X obj 189 127 unpack f f;
|
||||||
|
#X obj 21 70 route freq gain panvol;
|
||||||
|
#X obj 50 301 *~;
|
||||||
|
#X obj 189 264 line~;
|
||||||
|
#X msg 189 240 \$1 100;
|
||||||
|
#X floatatom 189 177 5 0 0 0 - - - 0;
|
||||||
|
#X obj 132 310 switch~;
|
||||||
|
#X obj 132 286 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
|
||||||
|
#X obj 132 262 change;
|
||||||
|
#X text 89 155 switch on/off before 0 to stop startup pops, f 12;
|
||||||
|
#X obj 189 216 max 0;
|
||||||
|
#X obj 303 253 hsl 100 20 -1 1 0 0 empty empty empty -2 -10 0 12 #fcfcfc #000000 #000000 0 1;
|
||||||
|
#X obj 300 349 line~;
|
||||||
|
#X msg 300 325 \$1 100;
|
||||||
|
#X obj 300 278 expr ($f1 + 1)/8;
|
||||||
|
#X floatatom 300 302 5 0 0 0 - - - 0;
|
||||||
|
#N canvas 68 97 450 300 pan2~ 0;
|
||||||
|
#X obj 51 98 cos~;
|
||||||
|
#X obj 111 98 cos~;
|
||||||
|
#X obj 33 128 *~;
|
||||||
|
#X obj 93 128 *~;
|
||||||
|
#X obj 33 158 outlet~;
|
||||||
|
#X obj 93 158 outlet~;
|
||||||
|
#X obj 33 24 inlet~;
|
||||||
|
#X obj 111 24 inlet~;
|
||||||
|
#X obj 111 74 +~ 0.75;
|
||||||
|
#X connect 0 0 2 1;
|
||||||
|
#X connect 1 0 3 1;
|
||||||
|
#X connect 2 0 4 0;
|
||||||
|
#X connect 3 0 5 0;
|
||||||
|
#X connect 6 0 2 0;
|
||||||
|
#X connect 6 0 3 0;
|
||||||
|
#X connect 7 0 8 0;
|
||||||
|
#X connect 7 0 0 0;
|
||||||
|
#X connect 8 0 1 0;
|
||||||
|
#X restore 199 437 pd pan2~;
|
||||||
|
#X floatatom 296 159 5 0 0 0 - - - 0;
|
||||||
|
#X obj 296 182 sin;
|
||||||
|
#X floatatom 296 206 5 0 0 0 - - - 0;
|
||||||
|
#X obj 132 238 1;
|
||||||
|
#X obj 203 336 *~;
|
||||||
|
#X connect 0 0 8 0;
|
||||||
|
#X connect 1 0 0 0;
|
||||||
|
#X connect 2 0 3 0;
|
||||||
|
#X connect 3 0 7 0;
|
||||||
|
#X connect 5 0 22 0;
|
||||||
|
#X connect 6 0 11 0;
|
||||||
|
#X connect 6 1 23 0;
|
||||||
|
#X connect 7 0 1 0;
|
||||||
|
#X connect 7 1 8 1;
|
||||||
|
#X connect 7 2 6 0;
|
||||||
|
#X connect 8 0 5 0;
|
||||||
|
#X connect 9 0 27 0;
|
||||||
|
#X connect 9 0 27 1;
|
||||||
|
#X connect 10 0 9 0;
|
||||||
|
#X connect 11 0 16 0;
|
||||||
|
#X connect 11 0 26 0;
|
||||||
|
#X connect 13 0 12 0;
|
||||||
|
#X connect 14 0 13 0;
|
||||||
|
#X connect 16 0 10 0;
|
||||||
|
#X connect 17 0 20 0;
|
||||||
|
#X connect 18 0 22 1;
|
||||||
|
#X connect 19 0 18 0;
|
||||||
|
#X connect 20 0 21 0;
|
||||||
|
#X connect 21 0 19 0;
|
||||||
|
#X connect 22 0 4 0;
|
||||||
|
#X connect 22 1 4 1;
|
||||||
|
#X connect 23 0 24 0;
|
||||||
|
#X connect 24 0 25 0;
|
||||||
|
#X connect 25 0 17 0;
|
||||||
|
#X connect 26 0 14 0;
|
||||||
|
#X connect 27 0 5 1;
|
||||||
23
cosmic/osc.tscn
Normal file
23
cosmic/osc.tscn
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://osc.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="PhysicsMaterial" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id=2]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
|
||||||
|
[node name="osc" type="RigidBody" groups=["sounders"]]
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 0
|
||||||
|
physics_material_override = SubResource( 3 )
|
||||||
|
gravity_scale = 0.0
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="."]
|
||||||
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||||
|
mesh = SubResource( 2 )
|
||||||
70
cosmic/project.godot
Normal file
70
cosmic/project.godot
Normal file
|
|
@ -0,0 +1,70 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=4
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Sands and Waves (cosmic runner)"
|
||||||
|
run/main_scene="res://Scene.tscn"
|
||||||
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
Global="*res://autoload/Global.tscn"
|
||||||
|
Events="*res://autoload/Events.tscn"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/fullscreen=true
|
||||||
|
|
||||||
|
[gui]
|
||||||
|
|
||||||
|
common/drop_mouse_on_gui_input_disabled=true
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_backward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
toggle_mouse={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
3d_physics/layer_1="world"
|
||||||
|
3d_physics/layer_2="player"
|
||||||
|
3d_physics/layer_3="sounder"
|
||||||
|
|
||||||
|
[physics]
|
||||||
|
|
||||||
|
common/enable_pause_aware_picking=true
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
environment/default_environment="res://default_env.tres"
|
||||||
Loading…
Reference in a new issue