[gd_scene load_steps=4 format=2] [ext_resource path="res://ocean/Floater.gd" type="Script" id=1] [sub_resource type="SpatialMaterial" id=1] albedo_color = Color( 0.235294, 1, 0.0509804, 1 ) [sub_resource type="SphereMesh" id=2] material = SubResource( 1 ) radius = 0.5 height = 1.0 [node name="Floater" type="Spatial"] script = ExtResource( 1 ) [node name="Marker" type="MeshInstance" parent="."] visible = false mesh = SubResource( 2 ) material/0 = null