[gd_resource type="ShaderMaterial" load_steps=4 format=2] [ext_resource path="res://ocean/Ocean.shader" type="Shader" id=1] [sub_resource type="OpenSimplexNoise" id=1] [sub_resource type="NoiseTexture" id=2] seamless = true as_normalmap = true noise = SubResource( 1 ) [resource] shader = ExtResource( 1 ) shader_param/water_colour = Color( 0.611765, 0.823529, 0.890196, 0.0980392 ) shader_param/deep_water_colour = Color( 0.521569, 0.117647, 0.647059, 0.45098 ) shader_param/wave_a = Vector3( 0.189, 0.477, 33 ) shader_param/wave_a_dir = Vector2( 1, 0 ) shader_param/wave_b = Vector3( 0.885, 0.25, 20 ) shader_param/wave_b_dir = Vector2( 1, 1 ) shader_param/wave_c = Vector3( 1, 0.15, 14 ) shader_param/wave_c_dir = Vector2( 1, 0.5 ) shader_param/foam_level = 0.4 shader_param/time = 116.641 shader_param/noise = SubResource( 2 )