[gd_scene load_steps=10 format=2] [ext_resource path="res://main.gd" type="Script" id=1] [sub_resource type="PhysicsMaterial" id=3] [sub_resource type="SphereShape" id=5] [sub_resource type="SpatialMaterial" id=4] [sub_resource type="SphereMesh" id=2] resource_local_to_scene = true material = SubResource( 4 ) radius = 20.0 height = 40.0 [sub_resource type="SpatialMaterial" id=6] albedo_color = Color( 0.894118, 1, 0, 1 ) [sub_resource type="SphereMesh" id=7] material = SubResource( 6 ) radius = 0.1 height = 0.2 [sub_resource type="SpatialMaterial" id=8] [sub_resource type="CylinderMesh" id=9] material = SubResource( 8 ) top_radius = 0.003 bottom_radius = 0.003 height = 0.5 [node name="main" type="RigidBody" groups=["sounders"]] collision_layer = 4 collision_mask = 0 physics_material_override = SubResource( 3 ) gravity_scale = 0.0 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 5 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) [node name="center" type="MeshInstance" parent="."] mesh = SubResource( 7 ) [node name="pin" type="MeshInstance" parent="center"] mesh = SubResource( 9 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0 )