25 lines
835 B
Text
25 lines
835 B
Text
[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[ext_resource path="res://ocean/Ocean.shader" type="Shader" id=1]
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[sub_resource type="OpenSimplexNoise" id=1]
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[sub_resource type="NoiseTexture" id=2]
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seamless = true
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as_normalmap = true
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noise = SubResource( 1 )
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[resource]
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shader = ExtResource( 1 )
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shader_param/water_colour = Color( 0.611765, 0.823529, 0.890196, 0.0980392 )
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shader_param/deep_water_colour = Color( 0.521569, 0.117647, 0.647059, 0.45098 )
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shader_param/wave_a = Vector3( 0.189, 0.477, 33 )
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shader_param/wave_a_dir = Vector2( 1, 0 )
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shader_param/wave_b = Vector3( 0.885, 0.25, 20 )
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shader_param/wave_b_dir = Vector2( 1, 1 )
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shader_param/wave_c = Vector3( 1, 0.15, 14 )
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shader_param/wave_c_dir = Vector2( 1, 0.5 )
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shader_param/foam_level = 0.4
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shader_param/time = 116.641
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shader_param/noise = SubResource( 2 )
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