sand-receive/templates/wavescene/Scene.gd

15 lines
367 B
GDScript

extends Node
var wave = load("res://wave.tscn")
func _ready():
for i in range(11):
var w = wave.instance()
w.set_size(rand_range(0.2, 1.2))
w.set_color(Color.darkgoldenrod)
w.set_preset(randf()*800 + 200)
var d = polar2cartesian(rand_range(10, 20), rand_range(0, 2*PI))
w.translate(Vector3(d.x, rand_range(2, 8), d.y))
w.set_preset(i)
add_child(w)